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After finishing the game I agree with tsundae that an auto-craft is definitely needed. I would also like to see an expandable mini-map display. The colors are a bit difficult to distinguish when it is so small. If one of the radar upgrades gave a way to see a map full screen with the items you have identified using the radar that would be great. Near the end, it was just a matter of finding enough titanium and it was hard to identify.
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this game is great but it does not get saved. Is there a way to save it? I played the older version already and I loved it. there was a way to export into a file then import. Today, I have to restart from beginning.
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@tizianotamanini - To get the ending, I think you have to get all the alien artifacts and then play the video for the last one (Ipod) Then go to the destination selection screen and select the red planet.
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I just maxed out everything but somehow I didn't get the hard badge, what do I still need to do? The badge agrees that I completed 20 objectives but it doen't think that the game is completed. Is there an ending? How do I get it?
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Really needs a streamlined way of constructing objects. Once you've built a (whatever that thing that looks like a water pump is called), you shouldn't have to build the Enter Frame, Gizmo etc seperately, each and every time.
I've got to play Glean 2 but this game felt like more of a chore. Which is KIND OF fitting but too much on the nose for me.
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Wait... SO they got all the way in their technology so that they can teleport... but they don't know what a semiconductor is... seems legit
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Great game that fails to get into any deep strategy and gets ruined at the end. At a certain point all you're doing is looking for the hidden items, and once you find all of them upgrading is an awful awful process.
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Auto upgrade should be a feature. I literally clicked for 30 minutes towards the end of the game on the higher tier upgrades. That is really overlooked while developing the game.
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so frustrating. two minutes after the tutorial and robot is stuck down a hole with no leverage to climb up or dig out. yes I tried double jumping, multiple time. Got frustrated falling multiple times and falling right back to the bottom. I recently watched a documentary about the Atari E.T. game. While I never played the game, remarks about how E.T falls into pits that are very hard to get out of came and frustrated players, came to mind in the ten minutes I played this game. There's even rocks to refuel you (Reese's Pieces in E.T)
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So I place a stick of dynamite on top of an otherwise unbreakable device, then move to the square under the device, thinking the dynamite would just create a small circular explosion and break whatever is next to it. But no, it pierces through in a cross shape as if I'm playing Bomberman, and I'm immediately killed.
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I thought this would be similar to Motherload, in a way it was, but it's still quite different and really fun to play.
Started playing for the badge, continued for the gamplay.
I must say that it isn't quite clear how one crafts more items after the first time crafting something, but I found it out eventually.
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Finally, a game about drilling without a time limit and much rage quits. ahhhh... ^_^ Love the resource management but its a bit easy, I would enjoy a bit more challenging one.
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Came for badge of the day, found out I played this before but left it at 19/20 objectives.. Why mini me? Why?.. Oh well get to play it again for hard badge XD
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If the game hangs loading the video, refresh the page and choose CONTINUE - it'll take you to the planet selection screen.
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I appreciate badge of the day for bringing me to such a brilliant game. I had a lot of fun playing this game, and will definitely come back in the future to play this.
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Hmm. Tried playing the game, Play button disappeared and didn't work...then refreshed the page, and it started working.
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got to go deeper. and stop hoarding all that useless shiney stuff. nyuk nyuk nyuk just joking, ofc we will hoard EVERYTHING!
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Got used to jumping and now I'm in love with the game. But the last 12 or 14 "chests" gave materials instead of artifacts.