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You should make it so the updrafts don't go past the surface. I have one directly underneath my refueling station and it is a pain to actually get fuel back.
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you can still refill if the tower is going through the refill station, just hold down to stay in place. can't help ya if ya bombed a hole there though
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When i found one of the capsules, the elevator beam happened to be right under the location by the mother-ship where you must go to refuel and repair using the modules, as a result i couldn't refuel or repair because the beam kept pushing me upwards and had to go to a different planet...
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Good GOD almighty allow us PLEASE to build the big things when we have all the pieces to build the little things without having to go down FOUR F-ing tiers to build each thing upwards. This game is awesome but just not worth it once building the larger items.. Go outside and build a car starting with the minerals. Have fun!!
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@overlord1305 How is this not like Motherload? Same digging theme where you mine minerals and gems to upgrade your bot/digger to ultimately go deeper within the earth/asteroid/planet/etc and collect more ore... Same basic thing.
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not a bad game, i played MotherLoad and i thought it was an awesome game on its own, but i really love the way you can consume minerals to give you a descent amount of health or gas
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Instead of things requiring different sizes of Iron, Amethyst, Gold, etc. why not just use a base amount (since converting is tedious). You could still create a technology like 'large-scale ironworking' that must be completed prior to doing any upgrade that uses the highest level if you want to retain certain things being offlimits initially
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I quite like mining games, but I usually get bored after a bit. Not this time :D Wow. It's perfect, especially with the recent changes. 5/5, favourited, and THANK YOU!
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I really wish that they would let you save what planet you're on along with all the progress made on it. It gets annoying, especially further into the game, when you have to keep on digging down 150+ feet to get the more valuable metals.
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Well... when you mine upwards, you use your drills to pull your weight upwards:) but when u jump you only have the jets to support you. Think about it like a screew in the ceiling ;)
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to beat the game you need to find all the artifacts and refresh the game (t worked for me) or maybe travel to another planet is enough.
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one wonders why one can mine upwards nigh infinitely, yet when one tries to use the same jetpack for a jump (which offers far less resistance) one can only jump two squares high.
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Fun game, but got really annoying towards the end with engineering - having to constantly flip back and forth around the recipes making small components into bigger ones over and over really wasn't fun. It would also be nice in the next episode to have more dangers - at no time did I ever fear dying, I'm not even sure what happens if you do. By mid game, teleporters made fuel and plating irrelevant anyway. Inventory space was frustrating to go back just to drop stuff off. No challenge to find resources because they're everywhere. I dunno, great basis for a vanilla mining game, but it needs something. Maybe consider adding another dimension like alien enemies?
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Is there any sort of end of game cutscene I missed? I spent a long time working on finishing the game, and when I did, there was no sign that I had, other than receiving the Kong badge. I feel kind of cheated D:
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If i was a lump of silver the size of a robot, with drills and cargo and stuff... i wouldn't be satisfied with being labeled 'ordinary'. Love the game though :)
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Breakdown of raw material cost, Part II. Advanced Substructure: FE 32, AG 2, LAV 5; Enter Frame: FE 40, AG 6, TI 2, LAV 9; Modular Framing: FE 48, AG 10, TI 20, LAV 13; Digital Lens Refractor: AZU 45, AME 45, EME 45, RUB 45; Multi-Spectrum Lens: AZU 63, AME 63, EME 63, RUB 63, LAV 24; Gyrochromatom: AZU 15, AME 15, EME 15, RUB 15, FE 80, AG 6, AU 2, LAV 32; Stabilizer Array: AZU 54, AME 54, EME 54, RUB 54, FE 101, AG 10, AU 4, LAV 38; Whirring Gizmo: AZU 3, AME 3, EME 3, RUB 3, FE 32, LAV 3; Atomic Boggler: AZU 51, AME 51, EME 51, RUB 51, FE 35, LAV 3; Molecular Discombulato: AZU 153, AME 153, EME 153, RUB 153, FE 38, LAV 27. I hope this helps people wandering how much more they have to mine for their upgrade.
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Since many asked: This is a breakdown of the raw material cost for crafting the more advanced parts, in tiny units: Gemstones: GEM 18, LAV 6; Semi-Conductors: AZU 13, AME 13, EME 13, RUB 13, FE 1; Coil Springs: FE 5, AU 2, LAV 24; Compression Springs: FE 5, LAV 3; Multi-Tier Tank: AZU *, FE 63, VES 15, LAV 2, OBS 1; Pressurised Storage Can: FE 27, OBS 1; Dual-Flow Tank: FE 63, TI 6, VES 60, AMA 45, LAV 6, OBS 1; Ribbed Casing: FE 9, AG 2, LAV 4, OBS 1; Airtight Casing: FE 9, LAV 2; Reinforced Casing: FE 9, AG 2, TI 2, LAV 8, OBS 1; Gear of War: FE 30, TI 2, LAV 6, OBS 1; Toothed Wheel: FE 12, LAV 1; Bevelled Cog: FE 30, LAV 2; Fragile Frame: FE 24, LAV 3. Part II follows.
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@Gkeko please look in the cargo bay page and click on the item you would like to make and click craft or x5 hope this helps =P
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I'm just wondering if I've run into a bug. I have over 100 tiny iron nuggets, but no matter how much I mine, I can't find anything bigger. And, its not giving me the option to create anything bigger, like it did once. So... I can't actually upgrade anything, because I can't get larger pieces of iron, or make screws or anything......
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scrath my earlier comment about aberrant matter, it was actually "strange gloop" I was struggling with, aberrant matter is fine, still, just as stuck with strange gloop as before, any ideas?
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how do i finish this game? i got all artefacts, did all research and upgraded every part of my ship to max level... so what to do to get the last badge?
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It'd be great if the game would remember your progress on a planet. Many a time I have left the game without fully exploiting the planet, and I have to start fresh the next time I play.
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Once you get how it works, this game gets pretty awesome. The only thing I don't like is that there is a end to the planets. Like in motherload, you could dig to hell.
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@wolfmaster91 It's the animation of the dirt disappearing. With the animations off, the robot reaches the end of the block and the dirt disappears, with the animations on the robot chips away at the dirt block.