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Yeah...I'm not playing this for a minute longer than I need to. One more achievement to go for the Yo-dawg badge. *Begins idling*
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Drrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaggggggggggggggggggggggg. Yo Dawg I achieved a lifetime achievement of hating you!
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Okaybmd, if you can, PLEASE make an achievement tracker! (Like progress towards how far away you are to completing the achievement.)
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finally the yo dawg acheivement. i like tower defense games but this one is really the worst for grinding. every upgrade requires a ridiculous amount of credits and their effect is barely noticeable. also, the towers are limited in type which lacks the creative fun you have like say in playing bloons or kingdom rush. do i want to continue for the other badges...absolutely not
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"Endurance IV: Plated the game for at least 30 minutes. Great, but can you play for one hour?"
If I'm being completely honest, Mini Tower Defense, probably not.
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The costs scale up rather too quickly, but the game seems to reduce the points you gain for re-playing levels the more you try to play them, which only makes an already overly grindy game foolishly tedious.
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yes, it's grind... yes it's a little time consuming... Yo Dawg is not a nightmare. Just grind it out like any other TD game. Grind the the levels once you "expert" them so you don't waste your time.
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I think there needs to be a policy where you cannot post your game if you havent played the game for at least 5 minutes.
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The least original, least immersing, least fun tower defence game I have EVER played. This offends me. If it wasn't for the Yo Dawg quest, I wouldn't have played past a minute.
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it seems skipping upgrades is cheaper than buying them sequentially. Beginning to adopt a upgrade if you can skip at least 1 level policy. Let's see how that goes
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Wow, I love this game but the Hard badge is completely stupid. I have Expert on 34 missions, tried countless times now on each of the remaining 6 stages, with the bomb tactic and without and to no avail. Kong did this on purpose and it's rather lame, and frustrating. I can now see why others are extremely pissed off, and with good reason, though I think Kong and the dev are equally to blame, the dev for making it impossible to expert higher levels without the bomb tactic and Kong for making it 35 and not 30 missions.
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Don't see what everyone is all up in arms about over this game. Personally I enjoyed the repetitiveness of it. I hate tower defence games where your finished the map before you get around to using the highest upgrades of your towers and getting up a really awesome defence set up, this game allows you to do that. Another thing I liked was the amount of skills, and being able to replay old maps for skill points, although a skill for an increase in skill points would have been nice, as the amount you gain per lvl could do with being just slightly higher. A bigger variety of towers would also have been nice. Otherwise, it's a solid TD game worth playing and I give it a 5/5. If anyone thinks these badges are tedious and boring, then you have obviously not played New Star Soccer of Paladog....
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you think yo dawg quest is boring and annoying haha, try star soccer in the 2012 challenge, i was playing it for more than a day and couldnt get the 15 goals!
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A tower defense game that towers can't beat ingame challenge mode only temporary weapons can I guess which is sad. Poor design unless I'm missing something. I would expect this from the site not gauging difficulty but the game designer doing it themselves. Time to start bombing I guess.