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I've never known a tower defense game NOT to have some form of splash tower, but I suppose that would make an already insanely simple game even simpler.
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Someone mentioned to avoid 35 and instead go for 38, which is agreeable since I was also able to beat 38, but how in the world is 33 possible? Pick a corner and bomb it.. ok, great, except at around 60% through the wave the numbers drop and I'm losing cash with each bomb, and can't figure out how to make enough to get the Super higher than level 3..
To hell with 35, 36, 37, 39 and 40!
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Just set a Poison and a Slow tower right at the entrance and watch the tanks slowly die to their death. just to make sure, add a couple basic/fast towers at the exit.
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Past me SUCKS. I played this game ages ago and got 29 achievements. Twenty. Nine. I had to start completely over to get the 30th. T_T
I mean, not that the game isn't fun, it's just that it takes so long to get the achievements.
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i hate games that punish you for using your upgrade points. the price should decrease once you buy previous stat slots
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Hard badge reminds me times when I played Olympic "joystick breaking" games on my Commodore 64... I hope my Z key was prepeared for 100.000.000 clicking mode more then my joyiticks in the past :)
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For getting achievements you can spam sending waves for total score, buildig towers, blowing bombs, etc. in the beginning of the round and then restart level as the counter for achievements doesn't restart.
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the points for sending a wave early does not slow down or speed up when changing the speed of the game. not sure if this was intentional or not.
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That hard badge ought to be rated impossible. I completed the last 6 expert levels by following askon's advice -- very disappointing way to complete a TD game with nothing but sheer" bomb the heck out of everything" :(
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expert award is nothing to do with how many lives you lose, just based on score which can be increased by calling all waves early in one go