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yes, it's grind... yes it's a little time consuming... Yo Dawg is not a nightmare. Just grind it out like any other TD game. Grind the the levels once you "expert" them so you don't waste your time.
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I think there needs to be a policy where you cannot post your game if you havent played the game for at least 5 minutes.
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The least original, least immersing, least fun tower defence game I have EVER played. This offends me. If it wasn't for the Yo Dawg quest, I wouldn't have played past a minute.
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it seems skipping upgrades is cheaper than buying them sequentially. Beginning to adopt a upgrade if you can skip at least 1 level policy. Let's see how that goes
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Wow, I love this game but the Hard badge is completely stupid. I have Expert on 34 missions, tried countless times now on each of the remaining 6 stages, with the bomb tactic and without and to no avail. Kong did this on purpose and it's rather lame, and frustrating. I can now see why others are extremely pissed off, and with good reason, though I think Kong and the dev are equally to blame, the dev for making it impossible to expert higher levels without the bomb tactic and Kong for making it 35 and not 30 missions.
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Don't see what everyone is all up in arms about over this game. Personally I enjoyed the repetitiveness of it. I hate tower defence games where your finished the map before you get around to using the highest upgrades of your towers and getting up a really awesome defence set up, this game allows you to do that. Another thing I liked was the amount of skills, and being able to replay old maps for skill points, although a skill for an increase in skill points would have been nice, as the amount you gain per lvl could do with being just slightly higher. A bigger variety of towers would also have been nice. Otherwise, it's a solid TD game worth playing and I give it a 5/5. If anyone thinks these badges are tedious and boring, then you have obviously not played New Star Soccer of Paladog....
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you think yo dawg quest is boring and annoying haha, try star soccer in the 2012 challenge, i was playing it for more than a day and couldnt get the 15 goals!
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A tower defense game that towers can't beat ingame challenge mode only temporary weapons can I guess which is sad. Poor design unless I'm missing something. I would expect this from the site not gauging difficulty but the game designer doing it themselves. Time to start bombing I guess.
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Try and make tower targets controllable. They are useless when they are the end of the line turret and wont go for targets they may actually kill instead of what is furthest along.
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well.... took me all day, and a couple of movies, and a pizza... but I finally got all the achievments for this game ^^ let's never play this again, alright?
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"Build here. Those are your orders!" "But sir there is a tree in the wa..." "Cut it down! Cut it down with one of the nearby turrets if you must."
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This game is OK... but it's DEFINITELY not one of my favorites. Without the allure of the Yo Dawg medal, I'd probably have played this game for about 5-10 minutes. Now, I've played it for well over an hour, and I'm only at 25 achievements... If you ask me, 30 is a bit much. I think maybe 15 would have been more reasonable.
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To buy all the upgrades, it takes experting level one 642 times. It's the fastest level so have fun grinding this game out :P
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PRO TIP: if your trying to get the Yo Dawg Quest complete levels until you get stuck on one then go back to level one and get money and buy upgrades so you can beat almost ALL the levels.
It works. (Its funny how broken the game is :P)
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Anyone else notice that if you change the game speed the rate at which the bonus points you get (for sending the rounds early) decreases does't change? Anyway this game is ok, the quest is an arse though :/