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1. Don't deselect units when re-dragging (only deselect with hotkey space)
2. Pause button
3. Needs upgrades between missions - sorry, i'm an upgrade fan
4. The howitzer (turret) should prefer to target dropships at all times.
5. Dropships should take some time to capture a planet instead of just suddenly disappearing
6. Shift+click / Shift+drag should add units to the already selected ones.
That's all for now
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Also, defensive turrets should prioritize based on closest enemy, not the first enemy they attacked. It's a cheap tactic to send one wing if light fighters, while their drop ships slide right in unobstructed.
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love the game, hate mission 3. One issue is unit's getting deselected when I am moving the camera around using WSAD and trying to tell the units where to go. Also, my units not firing back and getting easily killed by what looks like much smaller craft. Missions 3 just in general is not fun though IMHO.
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There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
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quickselect menu for different basic formations for selected ships (consider positions of battel and repairships!). and buttons for: behavioir (aggressive, neutral, devensive) behavoir in formaion: agresive (leaving formation to a sertain radius of the main ship (main ship always the biggest, or swuadonleader) (neutral keeps formation defends if formation is attaked, leaves to a close radius). defensive (attaks ships that attak main ship of formation, only if no higher priority ship is attaked, defends himself). well something liek that. and a button for Attak, for Defend (a sertain ship or planet, or formation ) , WAYPOINTS (shift) and PAtrol funktion (a-b fly and destroy). for scouts: escape behavoir (escapes (to last neutrla zone, if attaked) well, time to replay first level.
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mission1: i conquered as second planet the enemys planet. as conquered the last (second miners planet) , triggert event to conquer the enemys planet. well, there are no enemies in this sector no more. all is mine. i am king of doomed kingdom with no way out. cntr + C on doomed planet doenst work either. well, if u do strategic game rebyata, consider more than one strategy for triggers (: and yeah: add: CNTR+C for planetes! zoom in out (or zoom out 100%!), ship grouping cntr+1...0 + recall 1..0. selecting diffrent unite type on screen : yxcvb select different unit type on map: alt+yxcvb deselect shift+yxcvb / alt+shift+yxcvb .
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I found a few bugs I think.
1. If your troop get attacked and you give them an order they stop shooting back.
2. YOu can go over your ship limit
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Great game, but unfortunately my computer hates shockwave, so I experienced general crashes. Not your fault, just annoying really.
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It seems if you do objectives that havent come up yet to do, they wont get counted when they do pop up. For example, I decided to explore the first map and took over the hostile planet before capturing the second planet. I cant do anything now and im stuck on the first mission.
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Having the same problem. Just had to quit the mission to see if reloading helps. Being unable to select multiple units is game breaking.
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The way to beat this game is to mass as many dropships as possible so that no matter how many ships they have you still take the planet. -game AI
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Regarding my previous comment about not being able to select multiple units, only seems to happen in Safari. Game works fine in Firefox
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for some reason, after entering a planet I can no longer select multiple units (by dragging a box around multiple or using shift). Aside from that, great game so far