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love the game, hate mission 3. One issue is unit's getting deselected when I am moving the camera around using WSAD and trying to tell the units where to go. Also, my units not firing back and getting easily killed by what looks like much smaller craft. Missions 3 just in general is not fun though IMHO.
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like the game, took me awhile to get used to the controls. I know that you are restricted to just the left click, but even a simple thing like moving units with the minimap would help tremendously.
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Yeah mission three is a bit of a roadblock. The price for failure is steep and the fun factor ies off fast. I'd really like to continue on but this mission just makes me want to give up.
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It's stupid that bullets ony hit targeted ships... 10 defences shoot at 1 troop ship... the other 7 that survive just take the planet...
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sorry.. Had to downgrade my rating to a 2.. the game is click=select-glitchy. I've encountered 3 instances where it totally freezes up for no apparent reason. The AI of the computer seems to target strategically while hero ship AI fires like a combination between stormtrooper and helen keller, especially to take down spamming enemy colonizing ships giving you no opportunity to build up any resources to defend and fight back. I'm also un-favoriting it. sorry. My brain hurts. I should just go play starcraft and feel happier for it.
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2 out of five just for mission 3. And you should be able to create groups. And when the screen is moving and you click, don't un-select the ships. And did I mention mission 3? Seriously??
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To those having trouble... remember these things....
1) Scout, the better your visibility the more reaction time you have, thus you have more efficient allocation of your limited resources.
2) Weigh the marginal benefit of taking planets vs the risk of losing a planet that is now has good income/ship building capability to the enemy.
3) Weigh you options when you are building you planet vs making ships. Having lots of ships around is nice. Keep a good balance and don't just not build unless you have a super planet that can produce every unit 24/7 and tech every research ability all at once... lol
4) Patience... be thankful you have a game that doesn't get boring in one hour... Approach this game with tactics and adapt them when you loose. Learn your enemy, if you keep losing a map then just spend your next game scouting around and looking at the enemy. Look at the timer... and prepare for his attacks next time.
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Am I the only one losing my mind trying to beat level 5? So many ways to fail, and I can't even pause the game to take stock and plan my moves properly. Choose 1: fast pace or many objectives. You can't have both. Also, how the @#$! do I beat level 5?
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for some reason, after entering a planet I can no longer select multiple units (by dragging a box around multiple or using shift). Aside from that, great game so far
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There needs to be checkpoints on the third mission. It's very annoying have to start from the very beginning and redo earlier missions.
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The ui of the game is pretty crappy, The selection process is quite annoying, and so is the path-finding, which causes the your units to often flat out ignore the enemy. Fix this, and you have one hell of a game on your hands.
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1 should be able to speed up 2 should see only what your unit (or your allid unit ) is currently near that point in this game which is already seen can be seen forever except a new mission or you restart a mission
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Don't attack ,just develop your planet until the time has come.BTW,there is a button on the planet screen which can help you switch the planet quicker
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In mission 3 I was trying to get to the extraction point when an army of ships spawned in on me and killed me instantly. Needs to be fixed.
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on mission 3 you must just wait till all enemy wawes has passed (theres like 5 of them) and then sneak frought bottom left corner to the extracion point
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10 howitzer defence 20+ fighters (no idea i kept them on build 20 for ages) 20+ interceptors and they still took my planet ,the ammount of firepower thrown at them should have shredded them all but nooooo , also when i tell my units to move and they are fighting why do they go slower and not do anything till they reach their destination ?
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You need to fix the group select. When you first start a level it's fine, then after a while it stops letting you select any ships by holding down the left mouse button. It makes the game impossible to play..
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I dont understand the stealth mission. When the battle happens, every opening I find, hundreds of random hostile ships will spawn on top of me.
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Incredible concept, but the controls are too clunky to offer exciting gameplay. I feel like most of the challenge is clicking stuff fast, and not in either the macro or the micro. 3/5
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Hey, and I don't want to restart the whole mission (for stealth for example) when I failed on the second part. Checkpoints, I miss you! :)
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1. Don't deselect units when re-dragging (only deselect with hotkey space)
2. Pause button
3. Needs upgrades between missions - sorry, i'm an upgrade fan
4. The howitzer (turret) should prefer to target dropships at all times.
5. Dropships should take some time to capture a planet instead of just suddenly disappearing
6. Shift+click / Shift+drag should add units to the already selected ones.
That's all for now
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A easier way to win stage 2.Build a power station and plant first,then build a dropship and capture the netrual planet on the right above.Then develop the mine mainly and dome higher rank plant,fighter(at least 60),repair ship(three is enough)and dropship(ten is enough),interceptor(as many as you can,usually 20).Around 10 mins you can have a great armada with around 100 ships.Then crush enemy's force and the convoy to get the achievement
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Mission 3: If the fight begin wait some spawns... than flight down right to spawn point of yellow guys... start fly if they spawn (no enemy spawn). Flight down as possible... rest is easy... good luck guys!
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I want to love this game but for now, I can only like it because of the numerous glitches and oversights. For example, I just lost a planet with 50+ ships guarding it to 7 defenseless troop carriers....all because of poor targeting that I can not control. As-is, this game is more of a repetitive grind than it is strategy....3/5 for effort but it's probably closer to a 2.
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quickselect menu for different basic formations for selected ships (consider positions of battel and repairships!). and buttons for: behavioir (aggressive, neutral, devensive) behavoir in formaion: agresive (leaving formation to a sertain radius of the main ship (main ship always the biggest, or swuadonleader) (neutral keeps formation defends if formation is attaked, leaves to a close radius). defensive (attaks ships that attak main ship of formation, only if no higher priority ship is attaked, defends himself). well something liek that. and a button for Attak, for Defend (a sertain ship or planet, or formation ) , WAYPOINTS (shift) and PAtrol funktion (a-b fly and destroy). for scouts: escape behavoir (escapes (to last neutrla zone, if attaked) well, time to replay first level.
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If you are reaching max... chances are you are still in the beginning of the game and are not attacking enough. You do not need the max troops this game provides to win any of these levels.
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for some reason the screen stay's grey for me and the game won't load, so i tried other sites and it worked there, so fix the problem because kong is my favorite site and i don't want to stop playing here for any game!!
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The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.
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Serious bug in the first mission:
If you capture the enemy planet before you capture the two neutral planets, then the mission will not end.
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Seperate mute for sound and music. So annoying when I am forced to listen to the same riff over and over and over and over.