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To those having trouble... remember these things....
1) Scout, the better your visibility the more reaction time you have, thus you have more efficient allocation of your limited resources.
2) Weigh the marginal benefit of taking planets vs the risk of losing a planet that is now has good income/ship building capability to the enemy.
3) Weigh you options when you are building you planet vs making ships. Having lots of ships around is nice. Keep a good balance and don't just not build unless you have a super planet that can produce every unit 24/7 and tech every research ability all at once... lol
4) Patience... be thankful you have a game that doesn't get boring in one hour... Approach this game with tactics and adapt them when you loose. Learn your enemy, if you keep losing a map then just spend your next game scouting around and looking at the enemy. Look at the timer... and prepare for his attacks next time.
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Nice thing about this game is it is very hard. I love it... it forces you to think strategically. It took me 2 days to get to level 6 and I accidentally deleted my cookies. It took me 1 hour to get back to level 6. Lol... It helps when you understand the concepts of this game. It is very well balanced. Only issues I found was the occasional glitch that freezes up game and causes restart. There is not a better space game on here. Please keep making great games like this :). The only thing I would like added perhaps is the ability to select priority on my defenses into only attacking transports. It is quite difficult to understand for me how my 80 ships positioned on a planet can be overwhelmed by 20 ships while I'm building stuff. A pause feature would be nice for those who do not want to develop carpel tunnel when trying to build/move armys/look over map/scout in those few minutes when the game starts.
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Level 3: Part 1, use mini map to avoid detection. Get repair ship and get transport back. Part 2, Get your group in formation and proceed to top right of map transport. Get your group in a tight formation again and proceed down to extraction. Go through mini clip... Then proceed down with extreme caution. As soon as you see the massive wave approaching from east (a trigger when you get to certain area) reverse direction immediately. Wait for the corvettes to pass and proceed down right side of map taking a few stragglers out. Use your allied forces as cannon fodder and slip behind them. Go to bottom of map, and avoiding the corvette again... send all your ships to the extraction with one click. Now deselect troops so you are only controlling attackers and keep clicking around the transport to keep them protecting the transport/cannon fodder until extraction. Works every time.
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I can't beat level 3. I get right to the end, and then all my ships are blown up. Is there either a tutorial or a cheat to get past this?
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@DRAGONFIREXXXZd it's all about conquering planets. the only thing i can do is offer a tip: to stop the convoy save a fleet at the starting planet. when you the convoy is on its way send your fleet at the bottom of the map, making ambush. Then just wait for them. :)
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This game would be a lot more fun if there was more freedom to build and explore and way less restrictive and game ending missions.
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sorry.. Had to downgrade my rating to a 2.. the game is click=select-glitchy. I've encountered 3 instances where it totally freezes up for no apparent reason. The AI of the computer seems to target strategically while hero ship AI fires like a combination between stormtrooper and helen keller, especially to take down spamming enemy colonizing ships giving you no opportunity to build up any resources to defend and fight back. I'm also un-favoriting it. sorry. My brain hurts. I should just go play starcraft and feel happier for it.
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I'd like to see more in the mouse interface, like explane clearly "mouse out of the game screen"? Thank you for a good game 4*
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for some reason the screen stay's grey for me and the game won't load, so i tried other sites and it worked there, so fix the problem because kong is my favorite site and i don't want to stop playing here for any game!!
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One of the best RTS's I've ever played, it is quite difficult, but requires thought and time, rushing at the enemy base will get you killed, and sitting back and relaxing will simply allow the enemy to overpower you eventually. An excellent RTS, I hope to see more. However the select and de-select mechanics are tedious, you do get used to them, but it can be annoying at times, still. It is one of the best flash games I have ever played. 8.5/10
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Level 3: Take only the spy ship, maneuver northward to find the repair ship and take it to the 1st transport (middle of the map, far left). Once repaired, escort the ships back to the drop zone. For the 2nd leg, only use the spy ship. Navigate north and a bit right, to the top of the map to find the 2nd fleet. Take only transport and spy ship. Navigate midway down the map until the battle begins. Wait and observe the attack pattern. Watch a few attack waves. Note when enemy reinforcements appear from sides and make your run after the enemy is in the center of the map (and yellow is winning). Take your ships straight south (avoiding detection rings) to the bottom of the map. Hug the bottom until directly below the drop zone. Send transport up to the drop point. Win.
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Love the game. 5/5 & Favorited, however level 3 is really annoying. It would help if fleet could be instructed to hold position in formation (not zoom ahead) and adding save points where each fleet is found would help a lot.
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Great game except it's way too difficult to manage with the current lack of controls and tiny screen. Anti-dropship guns should prioritize dropships as their primary targets, otherwise it's just ridiculous trying to stop a wave of 10 dropships from stealing your planet.
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I was completely not expecting a game to be anything like this. This game has surprised me greatly. A game like this definitely deserves a 5 star rating but it needs to be updated. Better controls and camera angles is a good start.
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Also, please provide better tooltips, I want to see stats, how much power does a power plant provide, how fast does a mine generate resources, what does a population dome give in numbers? Same with ships, what is the ship dps, what is its HP?
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This game is cool, but it dies due to difficulty of control, probably because its a flash game, would be nice to have 2 move modes, one would prefer attacking and another prefer moving, also if you implemented a "right-click" feature it would be reaally good (or ctrl click).
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Sometime when i click the big ship to take control of a planet (when it just got taken from ennemy) and then click the planet, my ship just disapear and nothing happen... have to build another and get there its a bug i think
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It's stupid that bullets ony hit targeted ships... 10 defences shoot at 1 troop ship... the other 7 that survive just take the planet...
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To those who are having problems on the Stealth Mission: at the end move around the edge. The large mass of ships spawning there will move to the center, go behind them.
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I dont understand the stealth mission. When the battle happens, every opening I find, hundreds of random hostile ships will spawn on top of me.
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built 100 ships, forgot dropship none of my ships would die, and now i can't win, option to destroy our ships please?
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Some features could be added like a function to zoom out/in as well as special commands for the ships. Things like patrolling from one point to another would be cool.
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Mission: rescue friends. You took an RTS game and added this stupid run around the board "stealth" mission, which is just a grind. I had to play it 3 times just to avoid the army at the end, which, there is no trick too... it's stupid luck. I learned this because the save data got erased, and I had to start over, I get to this stupid mission and twice lost again. There is NO reason in an RTS to have such a stupid trick mission wasting what other wise would be fun game time.
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Reminds me to the old PC game, Reunion. It's really hard to adapt to a flash game, sadly this is a bad try. You should try to start again from scratch, the concept is fine, the graphics are good, but everything else is failed.
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like the game, took me awhile to get used to the controls. I know that you are restricted to just the left click, but even a simple thing like moving units with the minimap would help tremendously.
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Incredible concept, but the controls are too clunky to offer exciting gameplay. I feel like most of the challenge is clicking stuff fast, and not in either the macro or the micro. 3/5
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dude this game is awsome how did you make this a flash game its my new favorite space rts type flash brouser game its awesome
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ok, i tried to play it but its just unbearable. the build up phase is just faaar too slow. unit movement is also too slow. also theres no way i dont have patrol / atackmove / control groups / waypoints etc.
concept and design is actually pretty good, i like it. but it fails in mechanics.