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HOLLY SHIT. On mission 3 i spent 25minutes and then lost... im pissed at this game. I went up, got the repair drone, found devilduke first, went and saved the other guy, went back to devil duke, [still not avaliable] THEN i dropped off the other guy, grabbed devil duke, idiot ross comes in and "SAVES THE DAY", enemy squadron spawns RIGHT on me. Thats just pure BS.
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I like where this game is going, but I captured all of the planets, building on em....and i'm not sure how to capture the outpost.... what did I do incorrectly? anyway, the sort of startrek stuff I enjoy.... cool game.
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Seperate mute for sound and music. So annoying when I am forced to listen to the same riff over and over and over and over.
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decent game can't give more than a 3/5 mostly for the reasons in the top comments. Controls aren't well designed and AI needs some work, but with a good update the game could be a lot better
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yes the ships just flying and letting themselves be attacked and destroyed without returning fire makes this game much less fun
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That's a pretty nice planet over there.... it would be a shame.... if it became... A WAR FACTORY! MAH HA HA HA! So seriously with all these planets, why fight the empire? can't we sorta like, go over that way?
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Can't complete first mission
wipe all enemies out. Capture Merkar, capture Omega Norando. Capture Proxima 5... Mission update, telling me to capture Norando, again.
Controls... clunky... at best. Need to have group selection and move-attack. The "help" ... didn't seem to help much on unit selection (tried the hotkeys... just.. not working for me.
Also, initial mission, capturing Norando first = mission loss.
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Mission 3: If the fight begin wait some spawns... than flight down right to spawn point of yellow guys... start fly if they spawn (no enemy spawn). Flight down as possible... rest is easy... good luck guys!
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There needs to be checkpoints on the third mission. It's very annoying have to start from the very beginning and redo earlier missions.
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10 howitzer defence 20+ fighters (no idea i kept them on build 20 for ages) 20+ interceptors and they still took my planet ,the ammount of firepower thrown at them should have shredded them all but nooooo , also when i tell my units to move and they are fighting why do they go slower and not do anything till they reach their destination ?
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Mission 3, take the ships to safety. Careful maneuvering taking it easy, rushing trough, taking a Dtour and guess what. MASSIVE INSANE FLEET JUMPS OUT OF THE BLUE MISSION FAILT TRY AGAIN... 12 times i tried all diffrant approaches and every time i get close some fleet jumps out of no where right on top and fail. Im here to enjoy games but no skirmish for us till we play that stupid buggy campaign ...
Game looks great, and despite some issues would be awesome to play, wasn't it for the shitty campaigns. So instead of giving the game a 4 ill give it a one and ill check back in a week or so, if still must play those shitty campaigns i wont be back.
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You need to fix the group select. When you first start a level it's fine, then after a while it stops letting you select any ships by holding down the left mouse button. It makes the game impossible to play..
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Very challenging, love the concept, very good overall, but there are a few things that inhibit it's quality, such as the dropships, they ignore all of your men and fly straight to the planet like a kamikaze. The enemy will send dozens, and I don't like how they over power you so easily.
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could be 5/5, but it is not ballanced enough. stage5 is super tough, and it is f'ed up if i loose after building for 20min only because 1 ship with troops lands on my planet. should make different difficulty levels for every stage.
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Such a beautiful game with so much work obviously put into it... so disappointing that it's such a chore to actually play.
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This is really unplayable in the current version. Dropships shouldn't be able to take planets so suddenly. At least UNLESS they're neutral.
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Crap hole - why do ships move faster alone than with a group. Trying to give me tendonitis sending one at a time? Otherwise, pretty awesome.
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I feel depressed when I see games like these that I know have been developed and polished for long periods and yet do not meet our expectations.
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I want to love this game but for now, I can only like it because of the numerous glitches and oversights. For example, I just lost a planet with 50+ ships guarding it to 7 defenseless troop carriers....all because of poor targeting that I can not control. As-is, this game is more of a repetitive grind than it is strategy....3/5 for effort but it's probably closer to a 2.
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controls and camera are a pain. dropship system make feel like playing phage war. add some bugs and i think thats all. game as potential but all this points kill it for me. 2/5 that can become a 4/5 with some work
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The issue with not being able to select multiple units seems to be associated with the Command key on mac. If you cannot select multiple units, try pressing Command and then try selecting multiple units again. This fixes the problem for me
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I've only played the first mission! This game is off the wall!!! 5/5++!!! I'd buy a real version of this! I can't wait to see what the game is really about.
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I love the game, It's just very difficult to play when it keeps stopping me from selecting a group of ships! It's impossible to play sending 1 ship at a time. (I'm using Chrome)
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The way dropships work makes the game not fun. It's too easy to randomly lose a planet. The 200 troops in the drop ship should have to fight the population of the planet troop per troop, and you should be able to bombard with ships to weaken up the planet before landing. That way 1 missed dropship doesn't matter, and you can still clear a planet without dropships just by bombarding a lot.
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It has huge potiential, awesome game, If you can get right click in there it would make moving alot easier, becuase you keep deselting units when you dont want to.
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Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.