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Comments for Star Squadrons

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esran

Mar. 14, 2013

Under rating threshold (show) hate duke daredevil mission. its clearly a puzzle and i cant figure it out. they always kill me on the way beack second part. 2/5

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(-1)

egmegalith

Mar. 14, 2013

Under rating threshold (show) cool game. needs bigger screen.

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(-1)

CpDavenport

Mar. 14, 2013

Under rating threshold (show) varied*

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(-1)

CpDavenport

Mar. 14, 2013

Under rating threshold (show) Resuming: It needs fullscreen or more/less zoom button. Needs checkpoints, Rally points, maybe hotkeys, needs bug/glitchs fixes (like deselecting squad when we are moving the map) and those dropships can't just capture a planet. maybe if fighters have priorities, attacking dropships first or something like that...Anyway, it's a good strategy game, has a good story, and it has variated missions. Good Game 5/5 as i look forward to a better sequel.

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(1)

lifecoder

Mar. 14, 2013

Under rating threshold (show) Hey, and I don't want to restart the whole mission (for stealth for example) when I failed on the second part. Checkpoints, I miss you! :)

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(4)

lifecoder

Mar. 14, 2013

Under rating threshold (show) Rally points, squad selections(0-9) would improve usability too

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(2)

lifecoder

Mar. 14, 2013

Under rating threshold (show) Need better unit selection, maybe with one key to select all ships around the screen? It is a pain with touchpad. Mouse map movement just doesn't work on mac. Better units positioning on move, if I select two screens of unts on start I still want them near one point at the path end. Great idea and game still.

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(0)

xxxRINxxx

Mar. 14, 2013

Under rating threshold (show) has a very good potential but needs tons of new updates

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(3)

DaRealGman

Mar. 14, 2013

Under rating threshold (show) Mission 3 is frustrating. It's easy (yet irritatingly time consuming) until the enemy swarms you at the end and kills the guy I'm escorting.

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(5)

CowboyRobot

Mar. 14, 2013

Under rating threshold (show) The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.

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(1)

Digideus

Mar. 14, 2013

Under rating threshold (show) completely unbalenced and needs a major overhaul.

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(1)

daveforis

Mar. 13, 2013

Under rating threshold (show) 2 out of five just for mission 3. And you should be able to create groups. And when the screen is moving and you click, don't un-select the ships. And did I mention mission 3? Seriously??

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(2)

bsmash

Mar. 13, 2013

Under rating threshold (show) Almost a really good game 3/5

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(4)

JonnyFiv5

Mar. 13, 2013

Under rating threshold (show) an all unit select or unit grouping would be nice

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(1)

Disavenged

Mar. 13, 2013

Under rating threshold (show) finally get a force able to defend and also go conquer and what happens, flash crash due to too many units. grrrrrrrrrrrrr

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(4)

methegrate

Mar. 13, 2013

Under rating threshold (show) Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.

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(6)

Azihar

Mar. 13, 2013

Under rating threshold (show) Not a bad game, just needs refining to make it fun. Fleet formation would reduce micromanaging and the use of hot keys 1,2,3, etc for fleets would certainly add an element of strategy. The games works, but the controls are poor and needs some work to steamline the fun rather than wasting time building units moving them into position and mob the enemy. Ground battles would be interesting rather than just sending enough dropships to overwhelm the imperial garrison.

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(6)

vk65535

Mar. 13, 2013

Under rating threshold (show) I want the company for The Empire! Separatism is bad. Separatists always is financed and supported by other empires.

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(-2)

Turam

Mar. 13, 2013

Under rating threshold (show) Mission 3: After u find the second HVU move downwards. When u arrive at the third square ur friendly forces will start to attack. Quickly, move to the far right side. make sure the HVU is at the end of ur collum, all figthers are up front, some are a bit left. Move forward one square by another. This is essential. Some enemys will spawn directly infront of u, a bit to the left. If u set ur fleets up in the proper way, ur fighter will attack the incoming enemys. Make sure u don't move, otherwise the fighters won't attack. U gonna loose some fighters, but the HVU should stay untouched. Continue to move downward at the far right side. Watch out for the enemy radar. A friendly force will spawn at the bottom left, and start attacking the enemy. Carefully make ur way to the southeast corner and continue moving to the evac point. Make sure u stay at the far bottom of the map while moving untill u r right behind the evac point.

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(4)

tsukeisawa

Mar. 13, 2013

Under rating threshold (show) too much micro for a flash game

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(-1)

johnjohnX90

Mar. 13, 2013

Under rating threshold (show) It would be good if all the planets have only one resource,

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(-2)

santifrey

Mar. 13, 2013

Under rating threshold (show) it should take some time until drop ships unload the troops or something cus i can capture any planet by sendiing a couple kamikaze drop ships

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(5)

santifrey

Mar. 13, 2013

Under rating threshold (show) how about right click move and left click select deselect like most stategy games

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(0)

asmo26

Mar. 13, 2013

Under rating threshold (show) Serious bug in the first mission: If you capture the enemy planet before you capture the two neutral planets, then the mission will not end.

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(1)

Omnicron01

Mar. 13, 2013

Under rating threshold (show) capture nordano objective? how more captured can it be when i'm building crap on it

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(1)

methegrate

Mar. 13, 2013

Under rating threshold (show) Also, definitely enable skirmish from the beginning There's just no reason not to.

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(0)

methegrate

Mar. 13, 2013

Under rating threshold (show) I agree with several others, mission 3 killed the game for me. Not only do stealth missions never belong in strategy games, but it's crazy hard and has no save points. I quickly decided that I would rather never play mission 3 again than get to the rest of the game.

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(5)

Adavanter

Mar. 13, 2013

Under rating threshold (show) Yeah mission three is a bit of a roadblock. The price for failure is steep and the fun factor ies off fast. I'd really like to continue on but this mission just makes me want to give up.

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(2)

Chalice_Pony

Mar. 13, 2013

Under rating threshold (show) Second level while annoying is doable. ignore population build power plants and metal generators then just swamp with fighters and scouts scouts are surprsngly effective if they arin't taking direct damage and drawing fire.

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(0)

ogstar123

Mar. 12, 2013

Under rating threshold (show) it needs to be much easier

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(0)

ObsidianEmerald

Mar. 12, 2013

Under rating threshold (show) Good concept, poorly designed game.

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(1)

QuickLoad

Mar. 12, 2013

Under rating threshold (show) HOLLY SHIT. On mission 3 i spent 25minutes and then lost... im pissed at this game. I went up, got the repair drone, found devilduke first, went and saved the other guy, went back to devil duke, [still not avaliable] THEN i dropped off the other guy, grabbed devil duke, idiot ross comes in and "SAVES THE DAY", enemy squadron spawns RIGHT on me. Thats just pure BS.

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(6)

raveweaver

Mar. 12, 2013

Under rating threshold (show) can't get past second level....

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(1)

Gentleben78

Mar. 12, 2013

Under rating threshold (show) I like where this game is going, but I captured all of the planets, building on em....and i'm not sure how to capture the outpost.... what did I do incorrectly? anyway, the sort of startrek stuff I enjoy.... cool game.

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(0)

marknijmeh

Mar. 12, 2013

Under rating threshold (show) this game needs fullscreen option

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(2)

MetalMario64

Mar. 12, 2013

Under rating threshold (show) Why is the Empire always evil... Can't it never be good?

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(2)

Cinder54

Mar. 12, 2013

Under rating threshold (show) Seperate mute for sound and music. So annoying when I am forced to listen to the same riff over and over and over and over.

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(1)

superrmatt

Mar. 12, 2013

Under rating threshold (show) Extremely laggy.

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(-2)

Caligosus

Mar. 12, 2013

Under rating threshold (show) Nice job! I hope other developers make games a little more involved like this one :)

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(1)

MadIrish77

Mar. 12, 2013

Under rating threshold (show) Great concept, crappy controls...

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(3)

Moatster

Mar. 12, 2013

Under rating threshold (show) decent game can't give more than a 3/5 mostly for the reasons in the top comments. Controls aren't well designed and AI needs some work, but with a good update the game could be a lot better

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(1)

cowmans

Mar. 12, 2013

Under rating threshold (show) Builds bio dome: Time to have babies!

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(0)

urak

Mar. 12, 2013

Under rating threshold (show) yes the ships just flying and letting themselves be attacked and destroyed without returning fire makes this game much less fun

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(-1)

fbipeeper

Mar. 12, 2013

Under rating threshold (show) That's a pretty nice planet over there.... it would be a shame.... if it became... A WAR FACTORY! MAH HA HA HA! So seriously with all these planets, why fight the empire? can't we sorta like, go over that way?

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(-1)

legend0091

Mar. 12, 2013

Under rating threshold (show) Can't complete first mission wipe all enemies out. Capture Merkar, capture Omega Norando. Capture Proxima 5... Mission update, telling me to capture Norando, again. Controls... clunky... at best. Need to have group selection and move-attack. The "help" ... didn't seem to help much on unit selection (tried the hotkeys... just.. not working for me. Also, initial mission, capturing Norando first = mission loss.

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(-1)

HPaisana

Mar. 12, 2013

Under rating threshold (show)

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(-12)

keless

Mar. 12, 2013

Under rating threshold (show) camera control and unit selecting is atrocious, not going to play second level

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(1)

Dima86

Mar. 12, 2013

Under rating threshold (show) Mission 3: If the fight begin wait some spawns... than flight down right to spawn point of yellow guys... start fly if they spawn (no enemy spawn). Flight down as possible... rest is easy... good luck guys!

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(1)

captainstag

Mar. 12, 2013

Under rating threshold (show) There needs to be checkpoints on the third mission. It's very annoying have to start from the very beginning and redo earlier missions.

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(5)

zakilad

Mar. 12, 2013

Under rating threshold (show) 10 howitzer defence 20+ fighters (no idea i kept them on build 20 for ages) 20+ interceptors and they still took my planet ,the ammount of firepower thrown at them should have shredded them all but nooooo , also when i tell my units to move and they are fighting why do they go slower and not do anything till they reach their destination ?

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(3)

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