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ok, i tried to play it but its just unbearable. the build up phase is just faaar too slow. unit movement is also too slow. also theres no way i dont have patrol / atackmove / control groups / waypoints etc.
concept and design is actually pretty good, i like it. but it fails in mechanics.
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hate duke daredevil mission. its clearly a puzzle and i cant figure it out. they always kill me on the way beack second part. 2/5
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Resuming: It needs fullscreen or more/less zoom button. Needs checkpoints, Rally points, maybe hotkeys, needs bug/glitchs fixes (like deselecting squad when we are moving the map) and those dropships can't just capture a planet. maybe if fighters have priorities, attacking dropships first or something like that...Anyway, it's a good strategy game, has a good story, and it has variated missions. Good Game 5/5 as i look forward to a better sequel.
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Hey, and I don't want to restart the whole mission (for stealth for example) when I failed on the second part. Checkpoints, I miss you! :)
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Need better unit selection, maybe with one key to select all ships around the screen? It is a pain with touchpad. Mouse map movement just doesn't work on mac. Better units positioning on move, if I select two screens of unts on start I still want them near one point at the path end. Great idea and game still.
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Mission 3 is frustrating. It's easy (yet irritatingly time consuming) until the enemy swarms you at the end and kills the guy I'm escorting.
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The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.
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2 out of five just for mission 3. And you should be able to create groups. And when the screen is moving and you click, don't un-select the ships. And did I mention mission 3? Seriously??
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finally get a force able to defend and also go conquer and what happens, flash crash due to too many units. grrrrrrrrrrrrr
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Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.
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Not a bad game, just needs refining to make it fun. Fleet formation would reduce micromanaging and the use of hot keys 1,2,3, etc for fleets would certainly add an element of strategy. The games works, but the controls are poor and needs some work to steamline the fun rather than wasting time building units moving them into position and mob the enemy. Ground battles would be interesting rather than just sending enough dropships to overwhelm the imperial garrison.
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Mission 3:
After u find the second HVU move downwards. When u arrive at the third square ur friendly forces will start to attack. Quickly, move to the far right side. make sure the HVU is at the end of ur collum, all figthers are up front, some are a bit left. Move forward one square by another. This is essential. Some enemys will spawn directly infront of u, a bit to the left. If u set ur fleets up in the proper way, ur fighter will attack the incoming enemys. Make sure u don't move, otherwise the fighters won't attack. U gonna loose some fighters, but the HVU should stay untouched. Continue to move downward at the far right side. Watch out for the enemy radar. A friendly force will spawn at the bottom left, and start attacking the enemy. Carefully make ur way to the southeast corner and continue moving to the evac point. Make sure u stay at the far bottom of the map while moving untill u r right behind the evac point.
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it should take some time until drop ships unload the troops or something cus i can capture any planet by sendiing a couple kamikaze drop ships
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Serious bug in the first mission:
If you capture the enemy planet before you capture the two neutral planets, then the mission will not end.
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I agree with several others, mission 3 killed the game for me. Not only do stealth missions never belong in strategy games, but it's crazy hard and has no save points. I quickly decided that I would rather never play mission 3 again than get to the rest of the game.
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Yeah mission three is a bit of a roadblock. The price for failure is steep and the fun factor ies off fast. I'd really like to continue on but this mission just makes me want to give up.
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Second level while annoying is doable. ignore population build power plants and metal generators then just swamp with fighters and scouts
scouts are surprsngly effective if they arin't taking direct damage and drawing fire.
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HOLLY SHIT. On mission 3 i spent 25minutes and then lost... im pissed at this game. I went up, got the repair drone, found devilduke first, went and saved the other guy, went back to devil duke, [still not avaliable] THEN i dropped off the other guy, grabbed devil duke, idiot ross comes in and "SAVES THE DAY", enemy squadron spawns RIGHT on me. Thats just pure BS.
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I like where this game is going, but I captured all of the planets, building on em....and i'm not sure how to capture the outpost.... what did I do incorrectly? anyway, the sort of startrek stuff I enjoy.... cool game.
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Seperate mute for sound and music. So annoying when I am forced to listen to the same riff over and over and over and over.
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decent game can't give more than a 3/5 mostly for the reasons in the top comments. Controls aren't well designed and AI needs some work, but with a good update the game could be a lot better