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sorry.. Had to downgrade my rating to a 2.. the game is click=select-glitchy. I've encountered 3 instances where it totally freezes up for no apparent reason. The AI of the computer seems to target strategically while hero ship AI fires like a combination between stormtrooper and helen keller, especially to take down spamming enemy colonizing ships giving you no opportunity to build up any resources to defend and fight back. I'm also un-favoriting it. sorry. My brain hurts. I should just go play starcraft and feel happier for it.
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I'd like to see more in the mouse interface, like explane clearly "mouse out of the game screen"? Thank you for a good game 4*
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for some reason the screen stay's grey for me and the game won't load, so i tried other sites and it worked there, so fix the problem because kong is my favorite site and i don't want to stop playing here for any game!!
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One of the best RTS's I've ever played, it is quite difficult, but requires thought and time, rushing at the enemy base will get you killed, and sitting back and relaxing will simply allow the enemy to overpower you eventually. An excellent RTS, I hope to see more. However the select and de-select mechanics are tedious, you do get used to them, but it can be annoying at times, still. It is one of the best flash games I have ever played. 8.5/10
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Level 3: Take only the spy ship, maneuver northward to find the repair ship and take it to the 1st transport (middle of the map, far left). Once repaired, escort the ships back to the drop zone. For the 2nd leg, only use the spy ship. Navigate north and a bit right, to the top of the map to find the 2nd fleet. Take only transport and spy ship. Navigate midway down the map until the battle begins. Wait and observe the attack pattern. Watch a few attack waves. Note when enemy reinforcements appear from sides and make your run after the enemy is in the center of the map (and yellow is winning). Take your ships straight south (avoiding detection rings) to the bottom of the map. Hug the bottom until directly below the drop zone. Send transport up to the drop point. Win.
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Love the game. 5/5 & Favorited, however level 3 is really annoying. It would help if fleet could be instructed to hold position in formation (not zoom ahead) and adding save points where each fleet is found would help a lot.
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Great game except it's way too difficult to manage with the current lack of controls and tiny screen. Anti-dropship guns should prioritize dropships as their primary targets, otherwise it's just ridiculous trying to stop a wave of 10 dropships from stealing your planet.
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I was completely not expecting a game to be anything like this. This game has surprised me greatly. A game like this definitely deserves a 5 star rating but it needs to be updated. Better controls and camera angles is a good start.
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Also, please provide better tooltips, I want to see stats, how much power does a power plant provide, how fast does a mine generate resources, what does a population dome give in numbers? Same with ships, what is the ship dps, what is its HP?
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This game is cool, but it dies due to difficulty of control, probably because its a flash game, would be nice to have 2 move modes, one would prefer attacking and another prefer moving, also if you implemented a "right-click" feature it would be reaally good (or ctrl click).
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Sometime when i click the big ship to take control of a planet (when it just got taken from ennemy) and then click the planet, my ship just disapear and nothing happen... have to build another and get there its a bug i think
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It's stupid that bullets ony hit targeted ships... 10 defences shoot at 1 troop ship... the other 7 that survive just take the planet...
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To those who are having problems on the Stealth Mission: at the end move around the edge. The large mass of ships spawning there will move to the center, go behind them.
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I dont understand the stealth mission. When the battle happens, every opening I find, hundreds of random hostile ships will spawn on top of me.
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built 100 ships, forgot dropship none of my ships would die, and now i can't win, option to destroy our ships please?
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Some features could be added like a function to zoom out/in as well as special commands for the ships. Things like patrolling from one point to another would be cool.
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Mission: rescue friends. You took an RTS game and added this stupid run around the board "stealth" mission, which is just a grind. I had to play it 3 times just to avoid the army at the end, which, there is no trick too... it's stupid luck. I learned this because the save data got erased, and I had to start over, I get to this stupid mission and twice lost again. There is NO reason in an RTS to have such a stupid trick mission wasting what other wise would be fun game time.
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Reminds me to the old PC game, Reunion. It's really hard to adapt to a flash game, sadly this is a bad try. You should try to start again from scratch, the concept is fine, the graphics are good, but everything else is failed.
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like the game, took me awhile to get used to the controls. I know that you are restricted to just the left click, but even a simple thing like moving units with the minimap would help tremendously.
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Incredible concept, but the controls are too clunky to offer exciting gameplay. I feel like most of the challenge is clicking stuff fast, and not in either the macro or the micro. 3/5
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dude this game is awsome how did you make this a flash game its my new favorite space rts type flash brouser game its awesome
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ok, i tried to play it but its just unbearable. the build up phase is just faaar too slow. unit movement is also too slow. also theres no way i dont have patrol / atackmove / control groups / waypoints etc.
concept and design is actually pretty good, i like it. but it fails in mechanics.
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hate duke daredevil mission. its clearly a puzzle and i cant figure it out. they always kill me on the way beack second part. 2/5
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Resuming: It needs fullscreen or more/less zoom button. Needs checkpoints, Rally points, maybe hotkeys, needs bug/glitchs fixes (like deselecting squad when we are moving the map) and those dropships can't just capture a planet. maybe if fighters have priorities, attacking dropships first or something like that...Anyway, it's a good strategy game, has a good story, and it has variated missions. Good Game 5/5 as i look forward to a better sequel.
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Hey, and I don't want to restart the whole mission (for stealth for example) when I failed on the second part. Checkpoints, I miss you! :)
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Need better unit selection, maybe with one key to select all ships around the screen? It is a pain with touchpad. Mouse map movement just doesn't work on mac. Better units positioning on move, if I select two screens of unts on start I still want them near one point at the path end. Great idea and game still.
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Mission 3 is frustrating. It's easy (yet irritatingly time consuming) until the enemy swarms you at the end and kills the guy I'm escorting.