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Lol, evergrowing lava :P I already fixed that, I'll try and finish some new features and in a couple of hours there will be another update. Stay tuned!
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There is a problem where lava can grow out of control and slowly take up the whole screen, eventually crashing the game.
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How to make a christmas tree: 1. make a dripper at the top in a v shape 2.make some soil in the dripper until there is a smallish hill. 3. fill dripper with water. 4. switch from soil and seed to make the tree!! (be sure to refill water you want to have a constant stream) (the dripper should drop a thin straight line) + this if it worked
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Things I have learned from this game: Lava is a virus. It absorbs water to increase its own mass while also producing steam, which will then condense into water and cause the lava to breed infinitely. Also, a pocket of water can be kept save inside a sea of lava as long as it's kept seperate by a wall of steam. (To reproduce the effect, there needs to be a set of blocks above and below it.)
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Would like to see some more choices added maybe like radiation and magnets maybe even choices like compression. Would be cool to see where you could go with this simulation game. Favorite and 3/5 for now will rate up as more choices come ;)
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VDOgamez: All the games I've made on my own (In C++, mostly) had extensive modding support and no people playing them :P I'll try to keep my philosophy with ths one, won't know when, though.
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I've played a lot of these games over the years, but I think that one of the features that makes the games the most replayable is customization and moddability. Burning Sand has had thousands of mods released for it, and had a thriving community at its peak. (I'm not sure how it's doing now, though) I don't expect something like that from this, but it might be neat to add a "custom" element with user-defined properties.
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Hey, thanks thanks thanks! =D leanpogi: I'll do that when I implement temperature. It will make more sense then ;) Icarus172: I'll keep iterating over my algorithms then =)
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I like the way the different elements interact, one suggestion would be add some physics to the way water spreads level across the map, but all in all very nicely coded
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On the other hand, it's not like danball invented falling sand games. There's a forum filled with people making their own versions of this toy.
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lilpete100, Deadhire: I know it's not original YET. Still, I looked around Kongregate looking for a game like this and there wasn't any. With the same mechanics, another good game can be made following the paths opened by other people. It's not like there were over nine thousand TD games, right?
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Kuma908: About the achievements message, I'd love if people came up with cool achievements and badges for this thingy :P
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[sarcasm]Kuma908, thanks for your feedback![/sarcasm]
If there's anything you don't like about this game, feel free to tell me. Maybe I can make it more fun for you!
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CorruptedRavian: Wind should come tomorrow afternoon, people and animals are farther down the road. Maybe ants. I always though about making an ant farm =D
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If you're good enough. try adding a function for wind and people and animals and you could turn it into a simulation game!
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Hi guys! Thanks for the feedback (And the ratings! =D)
GD: I'm planning on implementing some zoom functions tomorrow and yes, the borders should be made of another material. Also, there should be some air pressure in the roadmap soon enough.
12chance12, trebusha: Yup, I always looked up on danball and his magic java applet. :)
snice: Yeah, I though Flash/Flixel was going to kill this game with it's overhead. It turned out nicely (Altough there is some serious optimization in place!)
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i think you got this idea from powder toy which is very fun (if you havent played it download it) any ways i can see you put a lot of time in this 5/5 for effort :)