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I liked this game. I think it is a good (but not great) idle launch game. I disagree with skandalism; I think the medium badge is appropriate for this game because it is so easy to complete in such a short time. I'm not sure exactly how long it took me, but definitely no more than an hour and a half. I completed the game in 72 launches. I focused on the money upgrades first to make everything else easier to buy. I did upgrade everything in the top row and the umbrellas and cars after I'd upgraded the top money upgrade twice and the bottom one once, just to speed things up a bit. I didn't bother with shoes or the protestors, construction, and ex-employees until after I'd beaten the game. I got the rest of the upgrades and shoes right after I put the boss in his grave, and one more turn got me the rest of the achievements. Hope this makes this easier for anyone who finds this game less than enjoyable.
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It's a pretty standard launch game, but here are some ideas. I feel like the hit boxes for some of the arial items are too small; all I see are birds and balloons whizzing past me. There should be items you can collect and use during the launch to make it more interactive; and yes those clicking slide bar actions are a bit annoying imo. It would be cool if the boss was already a bit battered when you kick him again; slightly different look once you break past each major milestone. There should be some bonus every time you send him through the "roof". Just some ideas. It was fun, thanks.
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Things to add in a sequel. Items that the player can activate on their own. Some of the click events didnt seem to work as intended either.
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Really Don't understand how this guy is working this terrible job if he can kick a man 1000 (units?) he could definitely kick a 100 yard field goal
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In real life, getting a buff upper body doesn't give you better kicks. Strange that it works so well that way for this guy.
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Worst thing in this game are the clicking boosts. You don't have time to decied wich of the 3 types you have encountered. Should you click likie crazy or wait until the best moment? Better not upgrade protestors, crazy ex-employees and construction site ever. Otherwise a typical side-launch game.
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This game plays itself. You just kick and let it go. At that point, the game isn't a game at all - it's a parametric animation. Dissapointed more in Kongregate than devs, this is your badge of the day? Boredom rates 1/5.
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I find it amusing and somewhat imbalanced that it took ~20 attempts to send him to the hospital (about 1/3 which used a double kick and 3 attempts which got within 10000 distance), whereas it took only 1 attempt (and no double kick) to send him to the grave.
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Small tip, avoid upgrading anything that has a sliding bar on them. They do barely anything and half the time will slow you down. These upgrades are: protestors, crazy ex-employees and construction site.
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Some bonuses are broken: the angry ex-workers, crowds and street holes men produce good outcomes when they shouldn't.
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Those mini-games on encounters are a nice touch, but they could be improved easily. The explanations are terrible, and they are over way too fast.
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Don't even bother upgrading the Protestors, Crazy Ex-Employees or Construction Sites, AT ALL!
There will be plenty of stuff to keep you going without them. They'll just get annoying by the time where each launch takes a lot longer to finish.