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@coyotik: No, the secret to the last level is to not even bother with the cart at all. Drop the ramp close to the rival vampire, destroy the cart, and then just let your vampire roll on down. Don't bother with the wedge or the cart, they aren't needed.
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You should have the ability to skip one level in 10, so you don't get stuck and can come back later. As if is, once somebody gets stuck on a single level, they'll just quit.
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@Jackie: The last level isn't really about precise timing. All you need is drop the triangle by cutting right then left when to make it land close enough so that the cart will dip the front wheel into the gap and get stuck, then hope that when you drop the left block, it will push the human to the right, toward the vampire sitting in the angled cart. The latter seems to happen maybe once every 5 attempts (most often the wedge will just wedge itself between the wall and the human without pushing it). All in all it took me some 10 attempts.
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This is such an awesome game. Great Halloween week BOTD!
The sound and music are great and the levels are well designed and fun. I hope more games can be like this!
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Ok that's ridiculous I turned one human into a vampire and he bumped into a priest and died and I lost I killed the human isn't that enough?
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The last level is stupid. You have 35 enjoyable levels, some not way too easy, then you get smashed by a level that takes precise timing. Even more precise than the most precise sniper in the world.
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Vampire: Don't worry Darling! Were about to give that pretty little face of yours a make over! Human: .... I like Garlic.
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there should be a 2nd one with dracula where he only dies if the person has a garlic scented burning silver cross and dracula hits him twice. :D
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good tips on how to be a vampire: 1: upon biting human, give red bow-tie, a tux, and hair gel. 2: always carry around your handy-dandy wood breaker; it will save you life! (but ruin another) 3: always have a miniature human around to eat garlic for you.
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For physics games like this, my rating starts pretty much in the middle. Once I start to see some originality and interesting mechanics, it rises slowly. However, that rating soon plummets when I hit levels where the correct order of moves is obvious, yet requires many many attempts just because something is off or a part of it requires perfect timing which is unnecessary to the level. Sadly this was the case at least one time.