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For physics games like this, my rating starts pretty much in the middle. Once I start to see some originality and interesting mechanics, it rises slowly. However, that rating soon plummets when I hit levels where the correct order of moves is obvious, yet requires many many attempts just because something is off or a part of it requires perfect timing which is unnecessary to the level. Sadly this was the case at least one time.
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I was also very surprised when I finished the game. I used the walkthrough for 2 earlier levels (I don't remember wich ones) but 36 was easy, I also used the trick to destroy the cart before even reading the comments. But that's also fun, when players find new ways to solve problems that the authors didn't think about :)
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and for lvl 36, that ramp is way annoying...just get your vampire there and drop the ledge to get the guy to fall on top of your vamp. then done
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@ lostmoon lvl 20 is pretty easy with no luck - get the bottom left ramp lined up so when u push the bad left with the first ball then down with the 2nd it'll hit hte ramp and fly to the guy
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if you have more than one kong tab open at once, one will disconnect, so if you didn't get the badge, close the walkthrough and reload your game page then complete the level
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Mister Anderson, welcome back. We missed you. Like what we've done with the place?
Oh, I also want to suck your blood.
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Terrible game, imho. Most of it is not at all puzzling, just timing and luck. Frustrating but "easy" in the sense that you just had to keep trying to win.
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Make sure you're signed into chat in this tab/window or it'll stop tracking and won't give you the badge until you reconnect.
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The game should count the number of clicks used and provide stars for each level or a score or some means of tracking.
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Level 36 is easy, just unbuild the whole "car" so that the vampire can roll down the hill on its own. Build the ramp and then just let der vampire roll and he will roll till the human. Very easy ;D