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lol this will sound stupid but in the lab i cliked on the creatures and now i cant get off that book i cant see a button
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Monsters are totally useless. One monster, no matter how much damage it does, is utterly and completely ineffective against a wave of enemies. So, there's that....
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There are three major bugs that need to be fixed that would make this game greater. First, monsters and upgrades are enabled with the hotkeys even if you can't see them. Sometimes, you go on the negatives in gold because some abilities trigger twice by themselves. When your gold is zero or less because of the last bug, you can't cast spells, because you don't have enough gold even if they are not supposed to cost anything. Please plus this so developper can see it. :)
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This game is fun but a little something need to be debuged because the upgrades are made irrelevant. If you use the hotkeys you'll be able to upgrade spawners without paying the stars. :P
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I appreciate the game idea. It is a well thought out concept and I like the game play. Besides the obvious invincible priest bug, I have a reoccurring issue where some of the nest (spiders in particular ) will stop spawning and be replaced with a single rat that does not attack and sits there. Even if I clear it out and rebuild it it stays this rat.
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@Subterfuge: well at least you can grind as many stars as you want, and fully upgrade all masteries of a specific animal group. In this way you can easily beat hardcore mode.
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@Tiama: I have the same problem. It seems the developer "fixed" a bunch of stuff no one cared about and ignored the bugs that really break the game.
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I hate the new interface. Half of my clicks are ignored. Other times, it will even place the thing but I'm still holding it. Or not. It seems capricious and, of course, it gets the most flaky when the pressure is on.
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i like the game concept and enjoy the game play but I dislike that you changed the drag and drop to keyboard and click, I feel like the player should have a choice of controls! Also how are we supposed to defeat the hard modes without the upgrades we bought? Love the graphics and battle style all in all good game.
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Game is almost solid. If we could redo prior levels with our current arsenal (IE: Skeletons on the 1st level) and had the ability to upgrade our spells (fireball, healing) it would be ALOT better game. Too difficult to get 3 star levels. 3/5.
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Some times (mostly at end levels) monks became "untargetable" with 0 health. They just wander around, attack my pets and dont leave. To finish missions i have to sell all my rooms so those monks would take chests and leave. No other way to kill them.
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i respect that monster. a real man fights to protect his home and family. i would fight for him against these filthy humans.
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Sir there seems to be a path completely unguarded should we go down that one? I can also see the treasure at the end sir!!! And another door to the surface wow. Shuold we go? Captain: No go in a straight line down the hall full of monsters if they tickle you run back to the door and wait for me!
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My game is bugged on the "Underfoot" map one of the mobs just go right pass all my monsters and takes teh cheast i can't get a 3 star becouse i can't kill him he is untargetable.
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i give it 3/5, kinda original idea of defend game but have too much bug and bad designed system, monster AI need some improvement though, sometimes they stalling around even when enemy around
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I like this game alot! I am waiting for Chapter 3 to come out. Please add more Monsters like Witches or golems. Just a suggestion, maybe witches could attack enemy from adjacent rooms but will be very vulnerable if heroes come in their lair.
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great game but very buggy, i don't know how many time i need to quit because some heroes became invincible (with hp=0). The only way i found to win when the bug occured was to use dragon in every slot to pull back the last paladin.
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When I restarted the level my chest started carrying THEMSELVES out of the dungeon. Kind of puts you at a disadvantage...
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Unfortunately, the invincible healing mage has stopped me from defeating the unnamed level as well. It’s the second level that you have dragons. Also, the dragons do not seem to catch all of the heroes who enter their lairs. I have had a few heroes saunter out with a chest, while the dragon ignored him. If these bugs could be fixed, this would be a note-worthy game.
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if you cast the fear spell as soon as the heros enter the dungeon, it works as a ''onehit'' spell. is this intended? seems overpowered
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Ran across a bug. On the last wave in the crypt level, the boss just kind of... left. He hadn't run out of morale, he didn't have a treasure chest, he just kinda walked out.
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Would be nice if creatures spawned on their own if u have enough money? i have a heck of a time trying to keep all my rooms full of creatures. other than that though, its a really nice game
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Sometimes I see random chests in the walls, ghosts are too OP, and there is no speed difference between fast forward and slow down.
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playin on the carousel map and dragons wont attack they use fire once every once in a while but straight up dont attack at all.
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Freaking creature will suddenly stop attacking anything lost my game cause stupid creature stop doing anything except dying.:/
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Yay an achievement for using the fire spell 150 times.... in one game because the last priest won't die. :/ They need a mana bar or something, so they can only heal 100 times, so even if they get stuck somewhere in your dungeon you can at least firestorm them to death rather than restart the map.
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Keep getting glitches where a unit with no hp continues to fight my minions and they dont fight back no does the unit run away.
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I ok just realised that the "terrifying scream" of the ghosts is Howard Dean's career-ruining bizarro scream. awesome