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bugs bugs everywhere... many enemies that can't be hit, the monsters act like they aren't there. sad, really, this game has so much potential.
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Check out the updates, they are customizable. You can choose between a standard period "." or you can switch it up with an ellipse "..." by 'show more' or the 'show less' option.
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I keep getting invincible bad guy bugs. It's happening with a knight, paladin, and priest right now. They can kill my stuff but I can't kill them. I know it's not me because they've each killed multiple dragons / beholders by themselves and they've been sitting in spider dens for a few minutes now without ever getting hurt / poisoned.
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Also, for earlier levels. Always try to max out the newest monsters, and use them instead. Don't even bother with the earlier monsters. The only exception is when you first get the newest monsters as you can't upgrade them, so use the ones before it.
P.S. Sorry for that wall of text, I didn't realize it did that when I tried to space it out.
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Not saying this is the best or most entertaining way to play but this is how I played, at least until those invincible units showed up and ruined the game for me ;)
Max out ghosts, all upgrades including fear and the ones for the krypts.
1. Instantly build a ghost lair at the point where all doors meet.
2. Quickly give it the auto/free-buy upgrade.
3. As soon as you can, give it the other upgrades in this order: Monster+, Shield, Level+, then one or two souls.
Note: Giving it Level+ and then souls gives you more than starting with souls first.
4. Repeat the process for all other areas behind it, and then if you want the areas in front. They'll never make it past 3 or so lairs, as far as I've played. (Paladins seem pretty useless.)
5. If you want, you can also build beholdlairs or dragons in front of the ghosts. Monsters only attack one unit, so the ghosts can scare them back into those lairs. (This is pretty interesting, though monsters don't seem to much for me.)
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I liked the game but the click spam is really annoying after 5min... this kind of game really need hotkeys to improve the gameplay. atm 3/5 with the hotkays it could be 4/5 or even 5/5
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the "Corridors" level is glitched, a priest walks through and attacks all my minions but none of my minions attack back making it impossible to beat.
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seriously that's got to be one of the worst bugs in the history of tower defense bugs... a unit that just heals itself endlessly refusing to die and unable to advance, so you can spend forever staring at that one invincible priest doing nothing or you can demolish all your defenses to let him through and end the frigging game.
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Invincible priest bug is still at large :(. That one priest just solos all my dungeons at the end, stopping me from getting 3 stars !@#$
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Don't know if its meant to do this, but if you use fear when the enemy is close to the door they run out of the dungeon and don't come back.
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Good game, kinda like villainous (achievements and a bit of game play) combined with Dungeon Empire (the rooms and such - I think it's called dungeon empire, it was the one that needed unity).
The only suggestion I would like to give (that I can think of right now) is to add a way to see what you need rank you an achievement you have; for example, Spider friendly - you get it by having 5(?) spiders maxed, then 10 and I haven't gotten to the 3rd one yet, but I think it's either 25/50. Anyways I'm suggestion this because, during game play, you're not going pay too much attention to the achievements notifications that pop up, I put 2 and 2 together, and may miss out on how to get them.
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Holy crap, the village people came to steal the treasure? Well, did you at least ask them for their autograph? I thought they broke up a while ago. What, are they just stealing people's stuff for fun these days or something? I'd have assumed that they would still have plenty of money considering how popular they used to be, so maybe they're just bored now that they retired.
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i think your creatures should auto spawn as it becomes a hassle spawning them, maybe a button on each of the creatures habitats that you can switch on and off for creatures from that room to auto spawn.
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Stockbreeding does not seem to work, I still need to click the spawn button for each nest. Other than, this game has lots of potential. Great work on providing an interesting variation for a TD game.
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very buggy..pls fix and test properly before upload...
my treasure chest keep goin to the entrance since the start!!><
then jams every time I press option when wave starts n more bugggggggssss!!PLS FIX!!
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Upgrade the latest availible units, on remaining stars buy +2 levels upgrade and the rest, spam it's housing on the level -> instawin. 1/5
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ok thats stopet they want the treacher hide what inside hem and pot the chest back they well see thers nothing and go back home
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Wow, didn't realise just how much I'd written until I had to split it up into three parts due to the 1000 character limit. As you can see, I have plenty to say about it because it IS very fun, but it could so easily be improved.
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There should be upgrades for increased money earned from kills or increased money over time, and I'd like to see more than just the four same upgrades for each unit class. That said, I do very much enjoy having each unit with their own special ability, albeit used unwisely due to zero intelligence (if there's a paladin coming up (the guys immune to fear), why on earth can't dragons and beholders use their specials on the paladins instead of the first thing to come close to them?), so units should probably have some sort of priority for using specials on the strongest units, or any unit carrying treasure. Monsters should definitely be capable of attacking two or three units at a time too. Overall, it's a good, enjoyable time waster, but I can't shake the feeling that it just doesn't meet its potential. As I said, 3/5, but taking into account what I have said and hopefully updating it would boost that up to a 5/5 (especially removing that invincible priest glitch).
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My spells seem to be doing nothing on monsters or enemies, even when fully upgraded, minus fear, and seriously, fix that damn invincible priest glitch. On another note, why can't we keep unlocked spells and units for hard modes? The hardest level in the entire game is the one where you've just unlocked skeletons, on hard mode, it really is. I wouldn't know about the game's music due to playing it on silent, but even with all these faults, it's not a bad game. Could also do with increased types of each unit; two seems disappointingly low, whereas only one more of each would be a hell of a lot better.
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Minor spoiler alert.
It's a fun game, but it only gets a 3/5 for me. Firstly, the interface is very poor; took me a long time to figure out that you click the corner of a page to access other parts of the upgrade system (seriously, why do that?), dragging food is really annoying, especially for beasts and, when you've got every base unit and some upgrades, the screen is ludicrously crowded. On top of this, too many times has a unit become obsolete- rats are totally overshadowed by spiders, skeletons are totally overshadowed by ghosts, ghosts are totally overshadowed by beholders, which are totally overshadowed by dragons. In the end you only use spiders and dragons. It's ridiculous. Undead are way too few in number (6 for beasts, 4 for undead and 1 for monsters (although perhaps 2 for beholders) would be much better, including the population increase upgrade), and spiders should be more offensive but less defensive than rats, which would help balance the two out.
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My monsters are merciful so they don't consume defeated enemies. That's pity, my lair could be much more prettier with few fresh skelotons ...
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A good tip: Active the fear near the entrance, so the enemies run back and through the door. Especially useful in hard mode, since you can skip the whole wave and regenerate meanwhile.