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Comments for Thats my dungeon!

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DonnBarredora

Apr. 14, 2012

Under rating threshold (show) Work on the interface please. It is seriously bugged.

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(5)

xandramas

Apr. 14, 2012

Under rating threshold (show) 5/5 till enemies started becoming invincible. 4/5

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(1)

Shinosuke

Apr. 14, 2012

Under rating threshold (show) Fun game, but I've let the last level run on fast for a few hours now. I've got around 4k gold and all spider / dragon nests fully upgraded (except food). I still have my three chests and there are 4 poisoned paladins and a poisoned priest happily chopping away without dying in separate nests. The invlunerablity bug has definitely not been fixed.

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(2)

BushidoDK

Apr. 14, 2012

Under rating threshold (show) It would be nice with a consistent indicator of what wave you are at.

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(2)

BushidoDK

Apr. 14, 2012

Under rating threshold (show) Aiming is decreased; when i "click-drop" a room it sometimes add the room to another location. HUD inteferance; when i try to make a room and there is something in the way like, an achivement banner or HUD keys (not yet in use) i am not allowed to proceed with my action Graphics needs a touchup BUT the music is epic IMO ****

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(2)

Louskan

Apr. 14, 2012

Under rating threshold (show) Using the fear spell near the door when enemies appear make them go away directly. The last wave with the boss take 2s using this.

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(1)

0star

Apr. 14, 2012

Under rating threshold (show) bug with attack failure not fixed

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(0)

sonico648

Apr. 14, 2012

Under rating threshold (show) Great game xD Really want to see part 2 or something like that with more monsters , spells , masterys etc. Also , Imo masterys should be passives :S And what about classes/branches like anthromonancer , necromancer , overlord etc.

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(0)

Nyarlothep

Apr. 14, 2012

Under rating threshold (show) Bugfix 1.3 didn´t do much. Invulnerable priests are still around and, at least in my perception, fear spell got less effective...

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(1)

Southmonk

Apr. 14, 2012

Under rating threshold (show) i have a bug that sometimes when i target the enemy, my creatures dont attack and actually let the enemies pass, resulting in me losing treasure chests. a suggestion would be to also enable auto ganking for creatures when there are more creatures vs humans.

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(1)

stjokerXIII

Apr. 13, 2012

Under rating threshold (show) I keep having enemies just WALTZ on through my dungon, not attacking my guys and not getting attacked.

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(4)

Nevermindtherain

Apr. 13, 2012

Under rating threshold (show) You (Developer) should really listen to what people say in the comments about problems with your game. Without this feedback - you cant make this game good. I reconsider my rating to 3/5. So many major bugs destroy the gameplay.

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(4)

Nevermindtherain

Apr. 13, 2012

Under rating threshold (show) Really a great game. But hard mode is nearly impossible - tried everything on lvl 3 - no solution. This makes it all a bit too frustrating. So only 4/5.

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(4)

strategyfan

Apr. 13, 2012

Under rating threshold (show) To developer : When you select a nest (whatever the type), click on a room and on an other room just after without releasing the keyboard shortcut, you get two nests for the price of one. Sometimes also priests become invulnerable. You should fix these things. Other than that nice game, great potential 4/5.

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(2)

Ares2002

Apr. 13, 2012

Under rating threshold (show) I have sometimes the bug, that my monsters don't attack the enemies, but they kill them...

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(1)

NikoRaito

Apr. 13, 2012

Under rating threshold (show) I dont know, if this should be fixed or not, but if you cast fear spell near the entrance to your dungeon, enemies will run away and never come back. That way you can easily get rid of any heroes... too easy, actually

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(3)

Cheitan04

Apr. 13, 2012

Under rating threshold (show) This game remind me of Dungeon Keeper 2. Both are great games :)

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(1)

Bassilius

Apr. 13, 2012

Under rating threshold (show) Great game! 5/5! Oh wait, hard mode is nearly impossible, so 4/5.

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(2)

oibert

Apr. 13, 2012

Under rating threshold (show) Paladins is spelled without e

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(2)

Pedrolafalc

Apr. 13, 2012

Under rating threshold (show) Please.... The "fast forward" button should REALLY make things go faster. I can't see any difference. Great game though, 4/5

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(3)

Sketches

Apr. 13, 2012

Under rating threshold (show) There's a bug. At the end of the last two levels on medium difficulty, the last surviving hero will have no health bar, but will continue to attack the creatures without being attacked back.

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(1)

BoneyBoy

Apr. 12, 2012

Under rating threshold (show) Monsters need to be able to attack everyone in the room, ie no one can pass until they are dead. Otherwise the two monsters are useless compared to the Ghosts, which I have had to use for every level since they were unlocked.

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(4)

dudee104

Apr. 12, 2012

Under rating threshold (show) needs a mute button, or at least one that i can find easily if there's one.

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(4)

Madcow457

Apr. 12, 2012

Under rating threshold (show) ghj

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(0)

ZakAttack135

Apr. 12, 2012

Under rating threshold (show) I still cannot attack the last group of priests in the corridor's

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(1)

Lark1224

Apr. 12, 2012

Under rating threshold (show) "Your Rats infacted 40 peasants" Impressive... What does Infacted mean?

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(3)

Lionsfire

Apr. 12, 2012

Under rating threshold (show) one of the warriors started cheating, just walking through my hordes of spiders without blinking >.>

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(1)

Draddus

Apr. 12, 2012

Under rating threshold (show) found it choppy and repetative.

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(0)

DocAscii

Apr. 12, 2012

Under rating threshold (show) Hard Mode is saying "I love you", not the "sign of the horns". Thumb in please <3

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(2)

Gigathorn

Apr. 12, 2012

Under rating threshold (show) seriously !!!! each update add another bugs... i'm bored with this game. idea was cool but it's really too buggy. @ Paarak Can't you test a litlle your game by yourself before ??? have you even try to play your game as it is now... even building a basic lair has become a pain in the ass² . probably hard but still : 1/5

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(2)

Nyarlothep

Apr. 12, 2012

Under rating threshold (show) I would really like to see a possibility to add something to your starting capital... Starting with 250 is pretty meager if you want to build stuff a bit higher up than spiders or skeletons...

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(1)

MikeSF

Apr. 12, 2012

Under rating threshold (show) Finally hint for using the Scare spell, do NOT use it as a defensive measure if heroes get too close to your gold, at that point it's already too late, you scare them back but most likely what didn't stop them earlier still isn't going to stop them. Cast the spell right next to the entrance as soon as a new wave of heroes comes through, you'll scare them right out of the dungeon. You can fire off a scare spell about once for every 2 groups of heroes that comes in, obviously doesn't work against paladiens (sic). Also there are a couple maps where the first room is very close to the stairs and a straight shot, put ghosts there with their scare ability maxed you'll get a similar effect, scares them right out of the dungeon without having to knock their HP down.

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(1)

MikeSF

Apr. 12, 2012

Under rating threshold (show) Also there is a bit of an exploit with the spells, in that if you click a spell and have it read when a hint/tip comes up you can cast that spell an unlimited amount of times, also you can do a similar thing by having a spell ready, and clicking the buttons at the top of the screen you cast the spell but the icon doesn't go away and you can keep casting it, easy way to get those spell casting achievements.

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(0)

MikeSF

Apr. 12, 2012

Under rating threshold (show) Nice game, did manage to zip through it, later levels got increasingly more tough. Some issues I didn't like were that the automation of "hiring" monsters was way too pricey of a star cost, all so I don't need to click a button? I'm sorry that should be a given feature. Also if you're going to restrict monsters to one per area, you need to make them significantly more tougher, like take out lower tiered "heroes" in one shot type tough, considering only one attacks at a time and the rest walk through. Also money production is a bit low for the game, no way to increase that? Also a couple bugs I noticed, is that occasionally some heroes would walk right through monster dens without being attacked, even when there weren't any engagements going on, so they walk through, grab a chest and walk right out... this rarely happened but because it still did.

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(1)

casimodo

Apr. 12, 2012

Under rating threshold (show) 4/5 changed to 5/5 after the updates :) I find the gameplay more user-friendly; gratz for the game!!

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(-1)

del471955

Apr. 12, 2012

Under rating threshold (show) reminds me a lot to dungeon defender, i love it

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(2)

GhostCheetah

Apr. 12, 2012

Under rating threshold (show) and fast forward doesnt work

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(2)

GhostCheetah

Apr. 12, 2012

Under rating threshold (show) sometimes creatures dont attack. a priest managed to kill my maxed dragon by this. another thing (no bug). a single enemy cant leave a room with 5 rats/spiders, because they are reproduced fast enough. that slows the game a lot.

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(153)

CoolColJ

Apr. 12, 2012

Under rating threshold (show) Game is not responsive to commands sometimes...

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(5)

CoolColJ

Apr. 12, 2012

Under rating threshold (show) Shades of Dungeon keeper

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(0)

terorrfang

Apr. 11, 2012

Under rating threshold (show) How do I even still have treasure? I'm hiring and feeding my minions with money coming directly from my treasure chests the people are trying to steal. By the time someone actually does manage to nab one of the chests its probably going to be a nice empty paper weight.

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(2)

HumanDecoy

Apr. 11, 2012

Under rating threshold (show)

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(-11)

jdtdragon

Apr. 11, 2012

Under rating threshold (show) *Most Efficient Use of 'Fear' Spell* --> As soon as the 'boss' enters the combat (or large armies if you prefer), use the 'fear' spell immediately, they will run straight out the door, no need to actually harm them :)

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(1)

gliderh

Apr. 11, 2012

Under rating threshold (show) dam wizard having unlimited life. I left my computer for 2 hours. and he is still alive, dragon and ghost just don't kill like they used too.

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(7)

Mayhem7

Apr. 11, 2012

Under rating threshold (show) Really fun, maybe so simple grahpics but very fun.

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(-1)

zsalmos

Apr. 11, 2012

Under rating threshold (show) I fond another bug! u can put the upgrades on and feed whith hotkeys, even whithout research otherwise really cool Also if im here: i think that the game would better whithout the 1v1 system

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(2)

PHDEarthworm

Apr. 11, 2012

Under rating threshold (show) Sometimes some heroes wont die. Or monsters wont attack a particular hero but the hero will attack the monsters.

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(1)

superdave9000

Apr. 11, 2012

Under rating threshold (show) very glitchy still. Needs a better targeting system so it recognizes when I'm trying to put something in one of the dungeon spots instead of having to click in 20 different spots around the area to get it to finally register.

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(2)

BowWow200

Apr. 11, 2012

Under rating threshold (show) It's pretty good, but in order to be great it needs a lot of work. If you listen to some of the feedback you're getting, you could have a really high-rated game. I won't go through the bugs that people have already mentioned, but I will say that the interface needs a complete overhaul - sorry to say but it's ugly and confusing. In general it's all a bit of a mess. Good job so far though, hope that you continue to improve it.

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(3)

Ob3ron

Apr. 11, 2012

Under rating threshold (show) Concept is really nice, graphically is not so nice, but is just my taste. Little bit buggy interaction, clicking seems not to work properly serveral times, book lab is really a mess. 3/5

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(2)

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