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Fun game, but I've let the last level run on fast for a few hours now. I've got around 4k gold and all spider / dragon nests fully upgraded (except food). I still have my three chests and there are 4 poisoned paladins and a poisoned priest happily chopping away without dying in separate nests. The invlunerablity bug has definitely not been fixed.
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Aiming is decreased; when i "click-drop" a room it sometimes add the room to another location.
HUD inteferance; when i try to make a room and there is something in the way like, an achivement banner or HUD keys (not yet in use) i am not allowed to proceed with my action
Graphics needs a touchup BUT the music is epic IMO ****
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Using the fear spell near the door when enemies appear make them go away directly. The last wave with the boss take 2s using this.
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Great game xD
Really want to see part 2 or something like that with more monsters , spells , masterys etc.
Also , Imo masterys should be passives :S
And what about classes/branches like anthromonancer , necromancer , overlord etc.
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Bugfix 1.3 didn´t do much. Invulnerable priests are still around and, at least in my perception, fear spell got less effective...
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i have a bug that sometimes when i target the enemy, my creatures dont attack and actually let the enemies pass, resulting in me losing treasure chests. a suggestion would be to also enable auto ganking for creatures when there are more creatures vs humans.
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You (Developer) should really listen to what people say in the comments about problems with your game. Without this feedback - you cant make this game good. I reconsider my rating to 3/5. So many major bugs destroy the gameplay.
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Really a great game. But hard mode is nearly impossible - tried everything on lvl 3 - no solution. This makes it all a bit too frustrating. So only 4/5.
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To developer : When you select a nest (whatever the type), click on a room and on an other room just after without releasing the keyboard shortcut, you get two nests for the price of one. Sometimes also priests become invulnerable. You should fix these things. Other than that nice game, great potential 4/5.
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I dont know, if this should be fixed or not, but if you cast fear spell near the entrance to your dungeon, enemies will run away and never come back. That way you can easily get rid of any heroes... too easy, actually
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Please.... The "fast forward" button should REALLY make things go faster. I can't see any difference. Great game though, 4/5
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There's a bug. At the end of the last two levels on medium difficulty, the last surviving hero will have no health bar, but will continue to attack the creatures without being attacked back.
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Monsters need to be able to attack everyone in the room, ie no one can pass until they are dead. Otherwise the two monsters are useless compared to the Ghosts, which I have had to use for every level since they were unlocked.
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seriously !!!! each update add another bugs... i'm bored with this game. idea was cool but it's really too buggy. @ Paarak Can't you test a litlle your game by yourself before ??? have you even try to play your game as it is now... even building a basic lair has become a pain in the ass² . probably hard but still : 1/5
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I would really like to see a possibility to add something to your starting capital... Starting with 250 is pretty meager if you want to build stuff a bit higher up than spiders or skeletons...
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Finally hint for using the Scare spell, do NOT use it as a defensive measure if heroes get too close to your gold, at that point it's already too late, you scare them back but most likely what didn't stop them earlier still isn't going to stop them. Cast the spell right next to the entrance as soon as a new wave of heroes comes through, you'll scare them right out of the dungeon. You can fire off a scare spell about once for every 2 groups of heroes that comes in, obviously doesn't work against paladiens (sic). Also there are a couple maps where the first room is very close to the stairs and a straight shot, put ghosts there with their scare ability maxed you'll get a similar effect, scares them right out of the dungeon without having to knock their HP down.
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Also there is a bit of an exploit with the spells, in that if you click a spell and have it read when a hint/tip comes up you can cast that spell an unlimited amount of times, also you can do a similar thing by having a spell ready, and clicking the buttons at the top of the screen you cast the spell but the icon doesn't go away and you can keep casting it, easy way to get those spell casting achievements.
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Nice game, did manage to zip through it, later levels got increasingly more tough. Some issues I didn't like were that the automation of "hiring" monsters was way too pricey of a star cost, all so I don't need to click a button? I'm sorry that should be a given feature. Also if you're going to restrict monsters to one per area, you need to make them significantly more tougher, like take out lower tiered "heroes" in one shot type tough, considering only one attacks at a time and the rest walk through. Also money production is a bit low for the game, no way to increase that? Also a couple bugs I noticed, is that occasionally some heroes would walk right through monster dens without being attacked, even when there weren't any engagements going on, so they walk through, grab a chest and walk right out... this rarely happened but because it still did.
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sometimes creatures dont attack. a priest managed to kill my maxed dragon by this. another thing (no bug). a single enemy cant leave a room with 5 rats/spiders, because they are reproduced fast enough. that slows the game a lot.
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How do I even still have treasure? I'm hiring and feeding my minions with money coming directly from my treasure chests the people are trying to steal. By the time someone actually does manage to nab one of the chests its probably going to be a nice empty paper weight.
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*Most Efficient Use of 'Fear' Spell* --> As soon as the 'boss' enters the combat (or large armies if you prefer), use the 'fear' spell immediately, they will run straight out the door, no need to actually harm them :)
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dam wizard having unlimited life. I left my computer for 2 hours. and he is still alive, dragon and ghost just don't kill like they used too.
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I fond another bug! u can put the upgrades on and feed whith hotkeys, even whithout research
otherwise really cool
Also if im here: i think that the game would better whithout the 1v1 system
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very glitchy still. Needs a better targeting system so it recognizes when I'm trying to put something in one of the dungeon spots instead of having to click in 20 different spots around the area to get it to finally register.
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It's pretty good, but in order to be great it needs a lot of work. If you listen to some of the feedback you're getting, you could have a really high-rated game. I won't go through the bugs that people have already mentioned, but I will say that the interface needs a complete overhaul - sorry to say but it's ugly and confusing. In general it's all a bit of a mess. Good job so far though, hope that you continue to improve it.
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Concept is really nice, graphically is not so nice, but is just my taste.
Little bit buggy interaction, clicking seems not to work properly serveral times, book lab is really a mess. 3/5