Comments for Thats my dungeon!

avatar for Barragor
Barragor

Nov. 20, 2012

Under rating threshold (show) I've seen a creature die without fleeing and my game would not end... so get that bug out ^^

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(4)

avatar for MadCrimson
MadCrimson

Apr. 16, 2012

Under rating threshold (show) It seems that you have a problem matching the mouse position to the rooms sometimes. I have to move the map up to click the lower rooms. That is annoying. Also sometimes the food is increased in some other room instead of the one I click.

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(5)

avatar for Biasoli
Biasoli

Apr. 14, 2012

Under rating threshold (show) Work on the interface please. It is seriously bugged.

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(5)

avatar for CoolColJ
CoolColJ

Apr. 12, 2012

Under rating threshold (show) Game is not responsive to commands sometimes...

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(5)

avatar for patryn40
patryn40

Apr. 9, 2012

Under rating threshold (show) Unfortunately, the invincible healing mage has stopped me from defeating the unnamed level as well. It’s the second level that you have dragons. Also, the dragons do not seem to catch all of the heroes who enter their lairs. I have had a few heroes saunter out with a chest, while the dragon ignored him. If these bugs could be fixed, this would be a note-worthy game.

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(5)

avatar for zuzzan
zuzzan

Apr. 8, 2012

Under rating threshold (show) Oh and why does every enemy have to run back out scared. Why cant they just lie down and.. you know.. die?

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(5)

avatar for Eonzeon
Eonzeon

Apr. 6, 2012

Under rating threshold (show) definately has potential, yes there could be some improvements but i still think its great :) 5/5

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(55)

avatar for feeenz
feeenz

Apr. 8, 2012

Under rating threshold (show) There's a bug where enemies keep fighting after they should be already dead. I'm not sure how it happens, if I had to guess its when they get feared in a previous room and pick up a new fight when still involved in a previous fight. Sometimes it works when you fear them out of the dungeon, but sometimes it just won't work and you are stuck in an endless fight. Other than that, really great game.

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(12)

avatar for Beast1mode2
Beast1mode2

Nov. 4, 2012

Under rating threshold (show) like this if you think their should be a auto spawning option

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(3)

avatar for newjerseyplayer
newjerseyplayer

Apr. 6, 2012

Under rating threshold (show) That's my dungeon!! GET OUT GET OUT GET OUT!!!!!!!!!

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(76)

avatar for RedeemedWahrior
RedeemedWahrior

Apr. 9, 2012

Under rating threshold (show) Yay an achievement for using the fire spell 150 times.... in one game because the last priest won't die. :/ They need a mana bar or something, so they can only heal 100 times, so even if they get stuck somewhere in your dungeon you can at least firestorm them to death rather than restart the map.

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(10)

avatar for Hurin
Hurin

Apr. 18, 2012

Under rating threshold (show) So the heroes occasionally group up on creatures yet ours will never do that. Why?

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(4)

avatar for stjokerXIII
stjokerXIII

Apr. 13, 2012

Under rating threshold (show) I keep having enemies just WALTZ on through my dungon, not attacking my guys and not getting attacked.

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(4)

avatar for Nevermindtherain
Nevermindtherain

Apr. 13, 2012

Under rating threshold (show) You (Developer) should really listen to what people say in the comments about problems with your game. Without this feedback - you cant make this game good. I reconsider my rating to 3/5. So many major bugs destroy the gameplay.

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(4)

avatar for Nevermindtherain
Nevermindtherain

Apr. 13, 2012

Under rating threshold (show) Really a great game. But hard mode is nearly impossible - tried everything on lvl 3 - no solution. This makes it all a bit too frustrating. So only 4/5.

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(4)

avatar for BoneyBoy
BoneyBoy

Apr. 12, 2012

Under rating threshold (show) Monsters need to be able to attack everyone in the room, ie no one can pass until they are dead. Otherwise the two monsters are useless compared to the Ghosts, which I have had to use for every level since they were unlocked.

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(4)

avatar for dudee104
dudee104

Apr. 12, 2012

Under rating threshold (show) needs a mute button, or at least one that i can find easily if there's one.

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(4)

avatar for Jebbado
Jebbado

Apr. 11, 2012

Under rating threshold (show) There are three major bugs that need to be fixed that would make this game greater. First, monsters and upgrades are enabled with the hotkeys even if you can't see them. Sometimes, you go on the negatives in gold because some abilities trigger twice by themselves. When your gold is zero or less because of the last bug, you can't cast spells, because you don't have enough gold even if they are not supposed to cost anything. Please plus this so developper can see it. :)

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(4)

avatar for Tahki
Tahki

Apr. 8, 2012

Under rating threshold (show) Keep getting glitches where a unit with no hp continues to fight my minions and they dont fight back no does the unit run away.

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(9)

avatar for drakilian
drakilian

Apr. 8, 2012

Under rating threshold (show) game is fantastic, but it would like it if it wasn't just a series of duels between my monsters and the others, i could have 3 fully upgraded spiders, rats, skeletons, ect... in a room and a single peasant, or boss unit, and they'll each fight him individually and have the chance of losing, instead of all three slaughtering the man in a couple of seconds

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(9)

avatar for Mngwa
Mngwa

Apr. 7, 2012

Under rating threshold (show) It is funny how everyone writes nonsense about game having no tutorial and no autospawn. There is tutorial in the very beginning of the game, and you can buy autospawn as upgrade. Five year old child could figure that out!

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(21)

avatar for 4gotmypassword
4gotmypassword

Apr. 7, 2012

Under rating threshold (show) There should be upgrades for increased money earned from kills or increased money over time, and I'd like to see more than just the four same upgrades for each unit class. That said, I do very much enjoy having each unit with their own special ability, albeit used unwisely due to zero intelligence (if there's a paladin coming up (the guys immune to fear), why on earth can't dragons and beholders use their specials on the paladins instead of the first thing to come close to them?), so units should probably have some sort of priority for using specials on the strongest units, or any unit carrying treasure. Monsters should definitely be capable of attacking two or three units at a time too. Overall, it's a good, enjoyable time waster, but I can't shake the feeling that it just doesn't meet its potential. As I said, 3/5, but taking into account what I have said and hopefully updating it would boost that up to a 5/5 (especially removing that invincible priest glitch).

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(8)

avatar for wizard10254
wizard10254

Aug. 12, 2012

Under rating threshold (show) i LOVE this game soo much!! the game itself is a great concept although many have tried to create similar games i believe the developer has succeed massively, the only down fall were some early bugs which have been fixed, and the graphics. But i find the graphics to be a defining feature of the game. Lovely work keep up the patches. <3

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(3)

avatar for bomEagle
bomEagle

May. 2, 2012

Under rating threshold (show) That's MY Comment Box!!!!!!

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(3)

avatar for BoneyBoy
BoneyBoy

Apr. 6, 2012

Under rating threshold (show) Please stop asking me to submit a score to mochi every level.

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(90)

avatar for ReadError
ReadError

Apr. 17, 2012

Under rating threshold (show) Sometimes, ennemies become unkillable. When you hover them, you dont see a HP bar.

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(3)

avatar for Evan420
Evan420

Apr. 15, 2012

Under rating threshold (show) I think in the TR room you should be able to scroll over the Achievements and see what it takes to gain it. If possible go a step further and have a % of completion for that achievement.

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(3)

avatar for NikoRaito
NikoRaito

Apr. 13, 2012

Under rating threshold (show) I dont know, if this should be fixed or not, but if you cast fear spell near the entrance to your dungeon, enemies will run away and never come back. That way you can easily get rid of any heroes... too easy, actually

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(3)

avatar for BowWow200
BowWow200

Apr. 11, 2012

Under rating threshold (show) It's pretty good, but in order to be great it needs a lot of work. If you listen to some of the feedback you're getting, you could have a really high-rated game. I won't go through the bugs that people have already mentioned, but I will say that the interface needs a complete overhaul - sorry to say but it's ugly and confusing. In general it's all a bit of a mess. Good job so far though, hope that you continue to improve it.

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(3)

avatar for rahuore
rahuore

Apr. 9, 2012

Under rating threshold (show) if you cast the fear spell as soon as the heros enter the dungeon, it works as a ''onehit'' spell. is this intended? seems overpowered

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(3)

avatar for punksush1
punksush1

Apr. 9, 2012

Under rating threshold (show) Sometimes I see random chests in the walls, ghosts are too OP, and there is no speed difference between fast forward and slow down.

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(3)

avatar for SeiferSeeD
SeiferSeeD

Apr. 8, 2012

Under rating threshold (show) There is an annoying bug: sometimes heroes does not get attacked nor take spells effects... this way they pass throght all the defenses get the treasure and exit...

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(3)

avatar for radar816
radar816

Apr. 7, 2012

Under rating threshold (show) Can the book have a return to menu button?

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(3)

avatar for bengali
bengali

Apr. 7, 2012

Under rating threshold (show) Creatures should give priority to people carrying chests over people without them.

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(3)

avatar for hoeldt
hoeldt

Apr. 7, 2012

Under rating threshold (show) Don't know if its meant to do this, but if you use fear when the enemy is close to the door they run out of the dungeon and don't come back.

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(3)

avatar for Calidron
Calidron

Apr. 25, 2012

Under rating threshold (show) Good game in potentia. So many bugs; placement issues, a billion treasure chests and rats on the black parts of the map, monsters not attacking, and things just plain not working. Add to that useless spell upgrades, and a majority of the monsters also being ridiculously incompetent, plus stupid difficulty on the hard levels. How am I supposed to stop fifteen enemies in a blitz when I can't summon ghosts, I don't have Fear on this level, I have rats, spiders and skeletons, and 250 gold to start? Sorry I'm so mean, I get very aggravated when a good game is all but ruined by piss poor testing and it's released just because.

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(7)

avatar for Frylord
Frylord

Apr. 15, 2012

Under rating threshold (show) I was enjoying this game until i got to the confusion level. Got to the last wave and had 2 sorcerers left to kill. But impossibility struck, as they constantly healed each other, and my ghosts obviously couldn't be arsed to attack them. Sat here for f****** ages waiting for something to happen. Annoyed.

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(7)

avatar for youcantkillheros
youcantkillheros

Apr. 10, 2012

Under rating threshold (show) When I restarted the level my chest started carrying THEMSELVES out of the dungeon. Kind of puts you at a disadvantage...

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(7)

avatar for LobsterLobster
LobsterLobster

Nov. 15, 2012

Under rating threshold (show) the languages are somehow mixed! when i select English it says "Kreaturen" and "Rat", and when i select German its "creatures" and "Ratte". Thats not really a problem and some people might learn a few German words... Great game anyway!!

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(2)

avatar for Brandon816
Brandon816

Nov. 11, 2012

Under rating threshold (show) You should consider shrinking down the gui size so that there is more space to click, and allowing wasd scrolling while holding two keys at a time (going diagonal). That, and fixing the imbalance where only one of my creatures at a time can fight one enemy, but they can mob whichever creature is at the front almost every time upon entering a room.

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(2)

avatar for Vaulicet
Vaulicet

Nov. 14, 2012

Under rating threshold (show) If you want to cast a spell infinite times, look at the "O" in the upper left "That's My Dungeon" text. You can put your mouse just to the left of the little crack and then click as many times as you want so long as you don't move your mouse. Use WASD to reposition your cursor. This is a cheap trick to get the hard stars.

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(2)

avatar for RobotWithinMe
RobotWithinMe

Jun. 14, 2013

Under rating threshold (show) Despite really Paint-level graphics and bit irritating buttons that take half the screen, the game is actually quite good. Me like it.

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(2)

avatar for rejik
rejik

Dec. 1, 2012

Under rating threshold (show) crapy invicible enemies

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(2)

avatar for Phaytle
Phaytle

Dec. 14, 2013

Under rating threshold (show) Worst controls and target box I've seen in a game in a long while :/

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(6)

avatar for FinalBoss1010
FinalBoss1010

Apr. 8, 2012

Under rating threshold (show) The fact that only 1 on 1 fights occur, make the higher tier monsters stupid. Many many maps, I'd try with all my points into undead, fail, put them all back in animals and mass spiders, and win EASILY. 2-3 skeletons just ISNT enough, too many enemies walk right by.

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(6)

avatar for ramjr
ramjr

Nov. 9, 2012

Under rating threshold (show) at first I liked the art work but after playing for 20 min I started to get frustrated at the buttons...please make the buttons more defined and maybe also make it so you can click spawn, feed etc through the buttons

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(4)

avatar for PurpleCavalier
PurpleCavalier

Jun. 25, 2013

Under rating threshold (show) I can see future generation games becoming very addictive.

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(2)

avatar for bartje456
bartje456

Aug. 16, 2012

Under rating threshold (show) BUG you can use the spelles more times than once some times if you have tip or like that if you rapidly click

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(2)

avatar for patryn40
patryn40

Feb. 27, 2013

Under rating threshold (show) Unfortunately, this game is still broken. Eventually, your units stop attacking the enemy and get killed. My level 6 dragons were slain by a lowly paladin.

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(2)

avatar for Luxthor
Luxthor

Apr. 14, 2012

Under rating threshold (show) Game is not that good... Has potential, but too many glitches. I hate constantly seeing untouchable monsters run straight past all my monsters and out untouched.

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(5)

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