COLORUID-2 [HTML5]
by PasKuda13
COLORUID-2 [HTML5]
Tags for COLORUID-2 [HTML5]
Description
Fill each level with a single color, by painting and merging existing colors within a limited amount of moves.
How to Play
Click to select color, then click on stage to paint it.
Developer Updates
New game “COLORUID: Smiles” released! Let’s play:
https://www.kongregate.com/games/PasKuda13/coloruid-smiles
FAQ
What is Coloruid 2?
Coloruid 2 is a free online puzzle game developed by PasKuda13 where players change the colors of shapes to achieve a single uniform color across the board.
How do you play Coloruid 2?
In Coloruid 2, you select and apply colors to groups of shapes, using a limited number of moves per level to combine all elements into one color.
What is the main objective in Coloruid 2 puzzle game?
The main objective in Coloruid 2 is to merge all differently colored areas on the level board into one color using smart color changes within the allotted move limit.
Who is the developer of Coloruid 2?
PasKuda13 is the developer behind Coloruid 2, continuing the logic puzzle gameplay established in the original Coloruid game.
Does Coloruid 2 have levels or progression systems?
Yes, Coloruid 2 features a series of progressively challenging levels, each with a unique color arrangement and a set number of moves to solve the puzzle.
Comments
Selva
Oct. 07, 2018
I've never understood the point of putting a score on a puzzle game. (Actual puzzles. Not match three or Tetris etc.) I even less understand the point of it being based on a timer. Esp if resetting the puzzle resets the timer.
hatemakingnames
Nov. 22, 2018
The timer is giving me anxiety
uudvkor
Nov. 20, 2018
Not a bad game; although, this concept has been done before. As mentioned before, once you figure out the mechanic, all levels are solved reletively easily.
catom
Oct. 16, 2018
If you were going to take the time to alter the game by adding in a scoring mechanism (which doesn't really make sense for a puzzle game like this), why would you make no additional changes in the form of new puzzles or other features to set it apart from your two year old work.
Bozotic
Oct. 03, 2018
Nice to see an extension, thank you! Just my personal preference, but the older symbols (box with central dot) just seemed "friendlier" somehow in the way they jiggled? The symbols sometimes seem to "stick" on an alignment that visually appears to be a reticle centered on 0,0. Maybe an artifact of the new shapes but it messes with the fluidity. Also the level-completion sound was maybe a little more wistful before? Or a bit slower tempo? Or maybe just my imagination :)