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The art was excellent, the screen tone really makes it stand out, gives it a very pulp-horror feel. Great mood, very atmospheric and creepy. The puzzles made sense, and I didn't feel the need to go hunting for a tutorial. The size and placement of the active areas could be a little more precise, but overall a great game.
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This was an interesting game. I had a lot of fun with the puzzles, and the background music was simple but a bit haunting. The plot was nice, and I liked the ending scene very much. While the art style is nice, it makes it a bit hard to search for items and find my way out of rooms. Several times, I had to return to a scene because I had missed a key item. Otherwise, it was fun to play.
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Since the whole point of getting the holy water is to use it on the skull, why can't we just dip the skull into the basin with the holy water in it?
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amazing artwork and surprisingly great plot for a short game. pastelgames ftw. you guys def raised my standards for game awesomeness
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Thank you for such a great game. I can always count for your games to have an awesome story line and an equally great artwork. I'm really looking forward to your next installment of Aurora, I am a big fan of of this game.
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Love your games and as allways you've done a great job. The only thing with this game is the raster, for me at least, my eyes get tired pretty quick to look at it.
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Nice creepy story with a good twist. items sometimes hard to find, but it is ok. Sound is very good and atmospheric. Liked it! And a ***SPOILER*** for the shelves: there are two levers!
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The second lever on the control in the library is difficult to see and it took me AGES to realise that there even was a second lever!
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ant1fact You can only talk to the bartender once? But it doesn't seem to hinder any progress. Buy all items from the shop owner, as you need them later.
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Okay -SPOILER-
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I had to click a billion times on the staircase power box before it opened. I thought there must be some other way of opening it.
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Awoseme game, loved everything - the look/art, the music, love the detective theme. I personally didn't have any problems or complaints about finding items to click/collect or how to get out of a scene. I think maybe it is designed to be that way on purpose, so as the item in perticular not be so distinguishable and easy to find from the rest of the art in the scene you are examining. I can see how that can be annoying for some, buy I personally love that everything is merged and unified. Great game, thank you.
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Definitely something wrong with this game. I haven't tried playing it on any other sites yet, so it's not a cookie issue.
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ah got it. type in the code and click the button on the box that looks like a space bar (above all the number buttons) xD
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I was hoping that the issue regarding this bug was just only for windows explorer, but it's also happening when I get on chrome. Is this happening for all browsers, or is there at least one browser that isn't having this "fast-forwarding" bug?
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There is no way I would have ever finished this game without the walkthrough. I like the artstyle but this dark blacky style makes finding items or knowing what areas are clickable extremely hard. also the constant changing of angles had me often confused. Did I enter that door or is it a completely new one? And don't make events such as the toiletguy. I had already explored the toilets before seeing the boss so I wandered around for 20 minutes without knowing you must go again after you visit the boss. generally I didn't like puzzles. Still story is good, artstyle is unique and game runs fine.
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definitly lose a few points for the inability to complete without walkthrough. i have been wandering around forever looking for the second key for the cemetary
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I love their style of art. In their game 'Daymare Cat' (If you haven't already, CHECK THAT GAME OUT!) the style kinda reminds me of the UN FINISHED GAME 'Fran Bow's (DONATE PLSE, ITS COOL, PLAY DEMO!) Artwork. 5/5 for these game developers. (But Fran Bow is I think from another developer). <3