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Definitely something wrong with this game. I haven't tried playing it on any other sites yet, so it's not a cookie issue.
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ah got it. type in the code and click the button on the box that looks like a space bar (above all the number buttons) xD
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I was hoping that the issue regarding this bug was just only for windows explorer, but it's also happening when I get on chrome. Is this happening for all browsers, or is there at least one browser that isn't having this "fast-forwarding" bug?
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There is no way I would have ever finished this game without the walkthrough. I like the artstyle but this dark blacky style makes finding items or knowing what areas are clickable extremely hard. also the constant changing of angles had me often confused. Did I enter that door or is it a completely new one? And don't make events such as the toiletguy. I had already explored the toilets before seeing the boss so I wandered around for 20 minutes without knowing you must go again after you visit the boss. generally I didn't like puzzles. Still story is good, artstyle is unique and game runs fine.
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definitly lose a few points for the inability to complete without walkthrough. i have been wandering around forever looking for the second key for the cemetary
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I love their style of art. In their game 'Daymare Cat' (If you haven't already, CHECK THAT GAME OUT!) the style kinda reminds me of the UN FINISHED GAME 'Fran Bow's (DONATE PLSE, ITS COOL, PLAY DEMO!) Artwork. 5/5 for these game developers. (But Fran Bow is I think from another developer). <3
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The last key to cemetary that i need? Is it in the place where Anna worked? Because if it is, how am i suposed to get it when the guy is too lazy to go and take a walk? And why isn't matches working, so i can go down to that dark tunnel under the library?
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I loved this game! However, one thing that needs to be addressed is the clickable items. I know that the developer probably didn't want to make it too easy to find each item but this is nearly impossible. A few things I ended up finding by clicking around the screen in pure frustration.
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Absolutely loving the art work in this game! i'm writing and illustrating a detective story in a similar style. thnx for a great game.
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I enjoyed the story even if the game was a bit easy and the story plot a little obvious; I suppose I can't really complain though since it is still a good game.
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Very good game. The storyline kept me guessing while still making sense. One thing, though: I found it rather confusing to see "myself" in some frames but not others; "I" stood by the pub at the beginning, but not when "I" am inside it. Similarly, some of the tower stairs scenes showed my face in profile, but not all. This discrepancy was distracting and often confusing.
Still, it is a good game, challenging enough to keep me interested without being frustrating. Well done.
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Great story and art. Need to make it a little more clear where you can click and/or go so you don't have to refer to the walkthrough.
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Who would suspect the priest? Well, me for one! A decent game but I'm mixed on the art style. While I did like the stencil drawing, it made it hard to find objects sometimes, most notably the lever to move the bookshelves.
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Too many place one can get appear to become stuck and no way to fix being stuck without resorting to the walkthrough.
Things are very very hard to see/discern with the art style.
This is one I want to like but find many flaws in the UX. 2/5
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I find it ironic, that the description is: small town big problems. You know what those big problems are: the game going at warp speed.