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The last key to cemetary that i need? Is it in the place where Anna worked? Because if it is, how am i suposed to get it when the guy is too lazy to go and take a walk? And why isn't matches working, so i can go down to that dark tunnel under the library?
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I loved this game! However, one thing that needs to be addressed is the clickable items. I know that the developer probably didn't want to make it too easy to find each item but this is nearly impossible. A few things I ended up finding by clicking around the screen in pure frustration.
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I give up. I can't get the key out of the boss's office, I can't open certain doors, I can't figure out the password to Anna's computer. There's no walkthrough, so I have no idea what people are talking about when referencing it because it does NOT exist! I'm getting really sick of trying to play these impossible games and having to give up!
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The art was excellent, the screen tone really makes it stand out, gives it a very pulp-horror feel. Great mood, very atmospheric and creepy. The puzzles made sense, and I didn't feel the need to go hunting for a tutorial. The size and placement of the active areas could be a little more precise, but overall a great game.
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Great game & illustrations. Minor annoyance with directional clicking.... I was searching for something & kept going back & forth on the boat.... grr
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Awoseme game, loved everything - the look/art, the music, love the detective theme. I personally didn't have any problems or complaints about finding items to click/collect or how to get out of a scene. I think maybe it is designed to be that way on purpose, so as the item in perticular not be so distinguishable and easy to find from the rest of the art in the scene you are examining. I can see how that can be annoying for some, buy I personally love that everything is merged and unified. Great game, thank you.
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This was an interesting game. I had a lot of fun with the puzzles, and the background music was simple but a bit haunting. The plot was nice, and I liked the ending scene very much. While the art style is nice, it makes it a bit hard to search for items and find my way out of rooms. Several times, I had to return to a scene because I had missed a key item. Otherwise, it was fun to play.
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I didn't ask the barman about the girl, and now all I see is his shop. If he has important dialogue, there should be an option for "talk" or for "shop"
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Who would suspect the priest? Well, me for one! A decent game but I'm mixed on the art style. While I did like the stencil drawing, it made it hard to find objects sometimes, most notably the lever to move the bookshelves.
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That's terrible. As in almost all early Pastel games, the graphic style makes it impossible to navigate and to notice the objects that we can pick up or interact with. The music is okay, but then there's this loud, obnoxious spooky sound, which I guess was supposed to be unsettling, but it's just so loud that it hurts to listen. And it plays every 5 seconds or so. And most puzzles are basically "get the key, open the door" kind of stuff. Just awful.
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I love their style of art. In their game 'Daymare Cat' (If you haven't already, CHECK THAT GAME OUT!) the style kinda reminds me of the UN FINISHED GAME 'Fran Bow's (DONATE PLSE, ITS COOL, PLAY DEMO!) Artwork. 5/5 for these game developers. (But Fran Bow is I think from another developer). <3
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Why the heck couldn't the tram driver turn on the power to the tram himself? It's very easy, all you have to is open the power circuit and flip the switch!
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Since the whole point of getting the holy water is to use it on the skull, why can't we just dip the skull into the basin with the holy water in it?
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Absolutely loving the art work in this game! i'm writing and illustrating a detective story in a similar style. thnx for a great game.
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amazing artwork and surprisingly great plot for a short game. pastelgames ftw. you guys def raised my standards for game awesomeness
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Wonderful little challenge. Simple yet entertaining, with all the ambiance one has come to expect from these Pastelgames games.
What really caught my eye was the art - super delicious, gritty and rough yet easily readable. Full marks as per usual.
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Great game, I love detective stories and the artwork Pastelgames provides. This certainly deserves badges. And another thing, this one reminds me of Morbid, if you catch my drift...
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I enjoyed the game, creepy, but the plot was lacking in some respects. It really doesn't make sense that the detective called the boss "a pawn." How, exactly, was he involved at all? And assuming he was, -why-? You never explained that. And actually... "the priest did it" is...well, nearly as old a concept as "the butler did it." It was also a little short. At least...I think 11 minutes of gameplay is short. Nonetheless, A for effort.
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I enjoyed the story even if the game was a bit easy and the story plot a little obvious; I suppose I can't really complain though since it is still a good game.
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is it just me or do other people play the game and then come back and play it again feeling like a boss because you know what to do.