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The last key to cemetary that i need? Is it in the place where Anna worked? Because if it is, how am i suposed to get it when the guy is too lazy to go and take a walk? And why isn't matches working, so i can go down to that dark tunnel under the library?
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I loved this game! However, one thing that needs to be addressed is the clickable items. I know that the developer probably didn't want to make it too easy to find each item but this is nearly impossible. A few things I ended up finding by clicking around the screen in pure frustration.
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Absolutely loving the art work in this game! i'm writing and illustrating a detective story in a similar style. thnx for a great game.
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I enjoyed the story even if the game was a bit easy and the story plot a little obvious; I suppose I can't really complain though since it is still a good game.
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Very good game. The storyline kept me guessing while still making sense. One thing, though: I found it rather confusing to see "myself" in some frames but not others; "I" stood by the pub at the beginning, but not when "I" am inside it. Similarly, some of the tower stairs scenes showed my face in profile, but not all. This discrepancy was distracting and often confusing.
Still, it is a good game, challenging enough to keep me interested without being frustrating. Well done.
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Great story and art. Need to make it a little more clear where you can click and/or go so you don't have to refer to the walkthrough.
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Who would suspect the priest? Well, me for one! A decent game but I'm mixed on the art style. While I did like the stencil drawing, it made it hard to find objects sometimes, most notably the lever to move the bookshelves.
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Too many place one can get appear to become stuck and no way to fix being stuck without resorting to the walkthrough.
Things are very very hard to see/discern with the art style.
This is one I want to like but find many flaws in the UX. 2/5
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I find it ironic, that the description is: small town big problems. You know what those big problems are: the game going at warp speed.
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As soon as I had just begun the game, I immediately disliked it. However, after playing for five or ten minutes, I found myself just hating it. Not for me, I guess. 3/5
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Great game, hope there are more to come. I'm pooped out from rowing that boat back & forth though & evil spirit monsters hate splinters too huh? 5/5
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Pastel games are some of my favorite developers with their unique art styles of games. However, this game looks really ugly. After playing for 5 mins my eyes are hurting.
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Oh snap! Hopefully later that night when they're putting their mouths all over each other's naked bodies he'll notice. First someone should go and help the tram guy though, because by the end he still hadn't even touched the alcohol I bought him. He'll be so happy when he realizes how much better it is to drink it than look at it. Anyways, all in all I found the whole thing awfully easy and barely even had to stop to think (including to strongly suspect the priest right away. Nobody trusts priests, even when there aren't any children around), which is probably good because if things weren't so obvious I'd likely be lost when attempting to so much as navigate a room - the artwork is nice, but it can also be rather disorienting at times as the black and white style really tends to blend together, making things difficult to make out. It was fun, I'd say that maybe it should just be a tad more challenging and the art a bit clearer.
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That's terrible. As in almost all early Pastel games, the graphic style makes it impossible to navigate and to notice the objects that we can pick up or interact with. The music is okay, but then there's this loud, obnoxious spooky sound, which I guess was supposed to be unsettling, but it's just so loud that it hurts to listen. And it plays every 5 seconds or so. And most puzzles are basically "get the key, open the door" kind of stuff. Just awful.
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I enjoyed the game, creepy, but the plot was lacking in some respects. It really doesn't make sense that the detective called the boss "a pawn." How, exactly, was he involved at all? And assuming he was, -why-? You never explained that. And actually... "the priest did it" is...well, nearly as old a concept as "the butler did it." It was also a little short. At least...I think 11 minutes of gameplay is short. Nonetheless, A for effort.
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Fairly mediocre story (with cheesy dialogue from the villain), hard to see items, and non-intuitive plot triggers (most particularly the one in the restroom after seeing the boss).