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so there is a extremely complex alarm going off that you must deactivate. it is a tricky procedure that requires all your focus, so what do you do? smash the red light with your flashlight. burglars around the world are face palming.
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So... the big secret was *SPOILER ALERT... it's kind of a dumb spoiler though*
that the Nazi's were trying to make... the perfect race? Wasn't that the Nazi's thing? You'd think it would be kind of obvious. Here I was going through this game expecting some big reveal, but then... nope, just super soldiers. And why were those Nazi's zombified?*END SPOILER*
Plus, I got the impression the game was going to be longer, what with all the elevators.
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A new breed of super-soldier... faster... stronger... and utterly incapable of disobeying written evacuation orders even after half a century!
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Hmm that's a very effective alarm, all that's needed is a whack with a flashlight to knock it out. No wonder Germany lost the war, they don't even know how to build alarms. Wait if there is an alarm how did I get in?
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I really loved this game, but I also really hope to see it continued (especially due to the mystery surrounding the identity of the invader and who he, or possibly she, works for). I'm really sorry to be saying this, but it seems to me that Pastel Games is spending too much time and energy on creating apparently one-shot games, while leaving great series, like Covert Front and Daymare Town... hanging. I think PG is one of the best point-and-click developers on the Web, and I love all their stories, but I also like a few of them more than the others and would very much like to see them continued. I know that this is going to be buried within moments, but I just wanted to add my two cents to the piggy bank. :P
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SPOILERS: 4/5 My one beef: One of the German Nazi zombies was carrying the M1A1 Thompson Submachine gun. This was the American weapon of choice, Germans would use an MP40 unless their life depended upon using an American weapon.
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If you miss some bullets form upstairs you can click on the upper door of the lockers to get 3 more. Cool game but a bit abrupt of an ending.
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"The progress of the search for the artifact will be reported the subsequent reports" YOU ARE MISSING THE WORD "IN" I THINK! good game so far! :D
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So I'm playing this game at night, in the dark. I'm told to use the spyglass to look ahead and what do I see? F**KING. NAZI. ZOMBIES. It scared the sh*t out of me...
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the best way to shut down a nazi alarm is to bash it with a flashlight. ahh. the things the history channel doesn't tell us.
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fantastic game but could have done with being a lot longer. rate up if you spent half an hour trying to find a spy glass.
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Managed it - found the final bullet I needed.
Wonderful bit of sci-fi jiggery pokery - alternate history is fun to play with.
One create entire worlds with these small games - I'm beginning to want to make some myself.
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mmh... I should desactivate the alarm... ok, I'm a spy, HQ should have let me some ultra sophisticated gadget to get rid of this kind of things ! Let's see... oookaaaay, I got a flashlight, yepee... *(thinking really hard to find an ultra sophisticated solution to manually desactivate the alarm with a flashlight)*... Hey!! I know! ok, I'm going to hit this machine to death with my flashlight!!!
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Could really use the little "pointer turns into direction/turn around" thing. took me WAY too long to get it to click away from the open book
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@ Trex111 The spyglass is on the rifle. Be ready to fire when you use it though. TIP: Look all around the lockers when you find them.
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Unfortunately, you dont have enough strength to pull out the alarm system cables painstakingly obvious by the red lights and the power cables beside it...
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Wow I'm normally not a puzzle kind of person but this was awesome. I like how you have a time limit to shoot the zombies...didn't have any real trouble except figuring out that the rifle what the spyglass...but still 5/5