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"I need to turn the alarm off first".. Hmm... maybe I'll unplug it. Nope, there's a much more effective way of turning it off ;)
5/5
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Tank Dempsey, you're worst NIGHTMARE!!!!!!!!!!!!
I need more Honah!
I vill be a pleasure to deal zis much paain!
A shotgun! Now I just need a shot-glass! Hehe.
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Not to ruin the game or anything, but when you get to the lockers, click the top of the second locker, there's a book and 3 rounds. Rate this up to keep the hint alive~
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good game.i watched a documentary about this base in the ufo hunters program,but the most secret weapon was a type of time machine...
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So I'm playing this game at night, in the dark. I'm told to use the spyglass to look ahead and what do I see? F**KING. NAZI. ZOMBIES. It scared the sh*t out of me...
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alright here we go, infiltrating the nazi's secret base lets see what goodies i got, hope HQ didnt shaft me, wow... a flaslight gee thanks HQ...
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This game has good and bad points. Its nice to see a point and click game that actually seems forgiving (that or I've gotten surprisingly good at them). It's also good that there are items used for different functions. I'm also not used to 'fighting' in a point click like this, so the gun bit was surprising and enjoyable, although not very challenging since they stood still.
The downside is, simply put: the game is pointless. I'm going to do a bit of spoiling here, so if you care stop now.
There is no point in having us play a game where we stop a plan that didn't work in the first place. It turns this into a shaggy dog expedition. There is no villain to vanquish because they already died. It doesn't help that we don't actually see anything worth reading and some images of nazi super tech that was never mass produced. The super soldier project came out of nowhere. A confusing plot over a decently designed game. I have played worse, but I probably won't recommend it to anyone else.
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The story makes no sense, as far as I'm concerned, but the graphics are great and the game is good fun. If it made sense it would've been awesome, though.
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Did I miss something? Why did all the nazi dudes look and act like corpses, and why did I have to shoot them when they weren't moving to begin with? And why was that other elevator wired shut? and why was that book all bloody? I was expecting some creepy mutant monster at the end, not "you found a pile of paper in a safe, you won aren't you thrilled". Also, why did I leave my flashlight behind? That was a very stupid and unnecessary thing to do.
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im stuck. how u git past after u enter the code from telephone and open the elevator, it says i need a spyglass but idk where to find
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If you miss some bullets form upstairs you can click on the upper door of the lockers to get 3 more. Cool game but a bit abrupt of an ending.
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"The progress of the search for the artifact will be reported the subsequent reports" YOU ARE MISSING THE WORD "IN" I THINK! good game so far! :D
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You embark on a quest to discover the lost secrets of Nazis, and in order to make sure you are well-prepared, you bring with you...a flashlight. Just a flashlight.
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BURGLARY 101: If an alarm goes off, follow these steps. 1: Try to smash it with whatever you have. That should turn it off. 2: If that doesn't turn it off, find something small and valuable quickly, grab it, and run like ****.
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Extremely lame ending and to be honest I felt the whole game was lame. Nothing new or spectacular. Just same old "what if" with too much false historical information. 1/5.
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This game is really chilling even though it's so short. I got creeped out now and I don't want to turn around in case theirs a dead zombie behind me...
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so there is a extremely complex alarm going off that you must deactivate. it is a tricky procedure that requires all your focus, so what do you do? smash the red light with your flashlight. burglars around the world are face palming.