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Did I miss something? Why did all the nazi dudes look and act like corpses, and why did I have to shoot them when they weren't moving to begin with? And why was that other elevator wired shut? and why was that book all bloody? I was expecting some creepy mutant monster at the end, not "you found a pile of paper in a safe, you won aren't you thrilled". Also, why did I leave my flashlight behind? That was a very stupid and unnecessary thing to do.
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"Hey! i have a flashlight, maybe it will see me see this sketchy room beter!" *pick it up* "Hmm... no, i gues not." *I must diable the security system first* "ok..." *WHACK* "O' how usefull you are flashlight..."
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very very well thought out alarm nazi's i could not have done that myself who would think to whack a alarm system with a flashlight
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to all the nay-sayers and people who do not get this story, imagine this: think of the Nazis having at least 1 of those monsters shown in the diagram during WW2, each stronger than Capt. America, and with 32 chances at it going right, more than just 1 Cap. imagine how the outcome of the war would have changed. THAT is the point.
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@taneugine That telephone is a very nearly perfect rendition of the Vie Schlatten Phone, Hitler's personal telephone, used to make top secret calls to his closest allies during the war! It was crafted by Charles Mondegeuz, the famous phone-maker! Don't you know anything about WW2 history?! ...Actually I just made that up. But it sure would be cool, right?
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nice game, i like games that include real events and some kind of realism, and then throw some crazy twist to it like this game did!
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that's funny you can do so many things in these sub-machine like games. Break the alarm with a torch light and opening screw with a knife. what was the use of the telephone?
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ok, using the walkthrough I figured out each next step, but there's nothing intuitive or intellectually puzzeling about it, you just have top click all over the place hoping you didn't miss anything. I didn't like this game.
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alright here we go, infiltrating the nazi's secret base lets see what goodies i got, hope HQ didnt shaft me, wow... a flaslight gee thanks HQ...
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It would be nice to have a feature that let's you know what you can and can't click on, instead of wasting time moving the mouse around the entire screen until it changes to a hand. Makes the game unnecessarily take much longer. -1 pt for that.
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To all those that are curious about the phone in the beginning, just look at the position of the eagles in the photographs. :D
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I agree with the objections about "desolate" in part; the word choice is wrong (as well as the spelling), and the author probably meant to write "decimate." However, claims that desolate (pronounced with a long "a" on the last syllable) is not a verb are wrong, and it is, in fact, a transitive verb, meaning "to devastate or ravage" or "to reduce the population of [something]." Feel free to tell me to get a life. I'm an English teacher taking a break between grading.
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Not bad, but there are some inconsistencies with click-zones. For instance, you click on the lockers to open them. You get a rifle. But there's more to see in the lockers. You would think that if you actually walked up to a locker and opened it, that you could easily see what's inside it. I mean, it's not like you're actually opening the lockers from 10 feet away...
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These games are masterpieces. Though you really should tell the player that the rifle is scoped; it didn't cross my mind. Also, a minor complaint: I found the "disable the alarm" puzzle in the beginning inelegant... you could have fit a deduce-the-code kind of puzzle there, it would go better with the style of the rest of the game.
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This game, I believe, is the first of it's kind to include actual fighting of a sort. Although this game was short, it really was enjoyable. Good game :) 4/5