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Oh, perhaps I could suggest arrows for changing the view, like some games do? That will wipe away some of the confusion involved...
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this dude dosent really have a search warrent he just storms into their house. i guess getting a warrent would be a pheniox wright challange. but the walkthru saying look for clues just sucked.
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For those who are stuck at Nova:
1. Kovac on the Resignation letter.
2. Car Registration number from the book.
3. Seller Emil Kovac on the same book.
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what is 6th clue at 2nd crime scene ( have tattoo, slit throat, exhaust pipe, plastic bag, and cigarette butts ) can't find last one
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I did not like it since i found it was extremely easy. There was no room for my thoughts. When i finished a place the message "i'm finished here" popped up and places i had finished were marked as "there is nothing more to do here", making the story very "line-like". Being able to solve a crime without having to read any dialogue or even examine any of the evidence (to find out stuff myself rather than reading what my character supposedly thought) is not the way to go with point and clicks. Also, the clickable areas are very large. I often thought i could click on something, when it was just the area for the door which extended far beyond the actual door.
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Poor control of where to click; the exit areas were too large. Also, some clues would shimmer if you were in the area for any length of time, while others wouldn't. Needs more consistency. Thirdly, if you're going to make a game with historical reference to Nazis, please do NOT imply that people who were forced to work for the Nazi regime were, themselves, Nazis. Wernher von Braun was NOT a Nazi, though I honestly have no clue about the other names mentioned.
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I can't belive my eyes! It is a game, where you screw off the screws NOT with a screwdriver! What a twist! in 99% of flash quest/escape games you use a screwdriver to unscrew four screws holding vent grate. glad that it is somewhat different.
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Breaking the law as a detective is not cool. being railroaded is also not cool. The art work and story you've developed is beautiful and compelling, as long as I am able to suspend my disbelief that a detective would so blatantly break and enter. The feeling of being railroaded is pervasive, and really takes away from an otherwise interesting experience.
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I'm stuck at Epfret's apartment.
*SPOILER*
I have the broken glass, I got the items out of the safe, and 2 letters out of the postbox. What am I missing?
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Okay ABMA isn't clear so this is what you need to do. Go through the glass doors on the right, get the fingerprints of the body and the keys, go to the car park open the door to the car and get the fingerprints, open the boot and get the knife, then click on the number plate. Viola!
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I just restarted the game and stil got the same problem. After getting the clue about Nova Cars, there is no way out of the police office for me... Shouldn't I at least get the point on my map? The walkthrough is as helpfull as my own ideas right now -.-
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i got stuck on leaving police station. everything is done, i klicked everythere, with mouse or brush. Walkthrough says I need to go to nova cars now, but on the map there is no button for it. Need help!
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I have a bug here : In James Kane office, when i take the plate from the wall, it doesn't appear in my inventory. So i can't use it on the door, and the game is blocked for me.
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Pretty fun game you made. Or it was fun until I got to the Diabetes code book and now I can't figure out what I'm supposed to click on. I followed DarkMages advice but still nothing to click.
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Reasonably amusing but ultimately quite disappointing. :-( Sorry.
The interface isn't too great, the exit routes aren't easy to find, there are false 'click me' cursor changes in a couple of places and the ending just 'is'. I had higher hopes, it has to be said.
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Awesome game!! Great atmosphere, it really immuses you in the game. Nice plot twist as well with the Nazi officers in all. 5 out of 5!!