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This had one of the best story's I've seen. I enjoyed the idea of a trader of stories and would appreciate the next one if there is to be one.
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Very nice artwork. I liked the music but it is too short of a loop. It was funny to steal everything but that's how point and click games work. The only thing that felt off was when I would collect pieces of the story, I had no idea how she got some of the details. I found the tree early so how did she know a woman put the bell there?
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Just a little forced upon; one misclick and you miss a whole dialogue scene. Apart from that this game is - simply put - a masterpiece.
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Nice music, great art, kinda disappointed it was so short. Reminds me of that game with the cloud harvesters and floating rocks. Oh, and it didn't give me the badge after completing the story. Gave it five stars anyway.
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hmm, think it glitched on me. made the elixir for summoning the drowned, but couldn't find a way to store it. I'm supposed to grab it in the empty wine bottle right? but the bottle just got stuck on the furnace when it was done, I couldn't get it to get the elixir
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Walkthrough (in English) Part 2: Go to the forge. Hand the broken wheel to the blacksmith. From here, visit the house up the hill. Fix the bell with the bell clapper and ring the bell. Speak with the old woman. Take the amulet and pot on your way out. Proceed to the town hall. Go to the stairs on the left side of the building and follow the trail to the waterfall. Pick up a lily pad. Go back to town hall and go up the main stairs. Talk to the mayor. Go back to the abandoned house. Light the stove with the flint. Place the pot on the stove. Use the 2 formulas to make the amulet and the potion. Go back to the waterfall and pour the potion. Now visit the mayor again and give him the story of Derrida. Go to the inn and use the amulet on the drunk. Go to the stable and give the woman her husband. Pick up the wheel from the Blacksmith. You can go back to your cart with the wheel.