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good game ! the later levels have no new tricks so they are easier than the others, but still its fun to play and the music is relaxing
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level 10 solution - http://oi62.tinypic.com/16irvq0.jpg (trap some balls with horizontal bars before placing the bottom two diagonals)
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Thanks to @SwashBlade for explaining why an undo button wouldn't work; that was going to be my main critique. However, I think a "delete piece" option would be very helpful; it's kind of frustrating to reset the entire puzzle when I know I only place the last piece incorrectly. Or, perhaps in keeping with the drag-drop interface, an option to drag a blank square over any space; if you drag it on top of a reflector, it removes it from the board and places it back in your inventory. Still, nice overall; 4/5
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For Level 10, you want to make a sort of 'bounce-back' mechanism that sends balls up, left, down and then back the same way using a straight mirror. Use a reflector to hit the bottom right switch, and immediately block it off with a straight mirror so you don't lose any more balls. All you need to do now is reflect the remaining balls onto the goal. Awesome game and well-deserved badges IMO.
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Great concept for a game but with horrid execution and bewildering decisions at nearly every turn: the drag n drop is kludgy, the game uses more resources than 10 of its kind should, and the level difficulty curve can only be described as "baffling". I shudder to think of what the code looks like for this disappointment, so a sequel starting from scratch that scraps absolutely everything except for the core idea would be most welcome because, in spite of the all these troubles, the puzzle is solid and fun. Better luck next time!
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K this was a really relaxing puzzle game... Only the last level requires some sort of "timing drop" and the rest don't take much effort to figure out. Clearly a sequel could be made that is a bit more challenging and I'm not just talking a ton of timing drops that make the game annoying. I'm thinking limited space to work with but unlimited pieces or just more than two colors at one time like the last level but where things are interacting with each other more and some cross pattern designs. Lot's of potential.
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The only thing I'm not digging is the dragging and dropping. Been nice if you could simply click the type of piece you wanted and clicked to drop it into play. Though the 'hot keys' suggestion in the topics wouldn't be bad either.
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No offence, but I hate games with no mute button ;__; I like to be able to listen to my own music whilst playing games without loads of sound effects in the background T__T
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Very beautiful moods, from groovy to relaxing, and the idea of combining rhythm with flying balls that get a sound from everything they hit... just great! 5/5
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No. 4 I had to use a walkthrough to solve. I would never of thought of doing it that way in a million years. But rest were easy.
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Having the mirrors freeze in place as soon as you drop them, without being able to reposition them, was a horrible idea.
Some of us play on a shitty touchpad, which puts your accuracy in the f***ing toilet. Please make an update or something!