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Loved it! One critique: I don't like the drag/drop method. There should be number hotkeys for each piece. It would make it much easier that dragging all over the place!
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I would like to have a 'go back one' button so I could remove the last piece placed rather than having to reset the entire board.
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There's so much potential for more of this. I'm really looking forward to a sequel (perhaps one where some levels give you a limited number of bombs with which to destroy a reflector or two as part of the solution)
I can see why an undo button isn't an option - with the particles in play, clicking undo to remove the last reflector would require winding particles back to that point as well. Rather complex and difficult to code. You'd need to take a snapshot of all particles each time a reflector is placed.
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Great game! Puzzles had a sufficient degree of difficulty (not being frustratingly hard) and I just love the quirks associated with the beats when the balls collide with objects.. you can tell when you get a puzzle correct by how awesome the beats sound! A suggestion would be to add a level select option and also.. I'm not sure if its just me, but I found level 14 to be trivially easy.. I finished it by using 2/4 of the given reflectors. Btw, good luck with the project eden contest!
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For those stuck on level 10: there are 2 horizontal reflectors there because you're supposed to trap some of the balls in a loop
(***Spoiler hint***) you place the first horizontal reflector beneath where you would (but not yet) divert the balls to the exit
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Nice idea, but 2 objections: 1. this feels just like training levels, develop it into more challenging game. 2. the sound is very nice, but mute button is a must.
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the game is amazing!the sound is very good and it need a more levels .
(in my opinion the mot dificult level was the "10-outpost")
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Deserves to be rated a lot higher! I can only assume that the low rating is due to competition nastiness? Interesting game, though a bit too short/lacking in features. I didn't much like the last level either.
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Anyone else want a longer version of this game?
Bigger question: if there was a longer/better version on Steam or such, would you buy it?
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Great game. I love it when the music is made by the player. The game makes you think before you jump in (don't add an undo button), but the last level was disappointing. I loved the rest and would just hope for a better ending when the sequel comes out
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This was really great. At the red levels I actually realized the music totally matches the gameplay and since then the only thing I did not liked were the levels ends.
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Player-created content would be lovely. As it stands, a great puzzle game with excellent musical concept and execution. Difficulty is just enough to be rewarding but not frustrating. Kudos!
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Level 5 seems to be the trouble for most people so here's the answer for you people who are stuck on it for years: First, go over the 2 "bars" and hit the blue button. Then loop under and through the middle for the orange button. After the doors open, you should know where to place the last barrier.
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The game feels kinda unfinished. Rather than the standard puzzle finale that combines all the previous difficulties, level 16 seems like the standard super easy new concept level instead, since it DOES introduce a new concept: closing doors.