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For those stuck on level 10: there are 2 horizontal reflectors there because you're supposed to trap some of the balls in a loop
(***Spoiler hint***) you place the first horizontal reflector beneath where you would (but not yet) divert the balls to the exit
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I think it'd be nice if you could click once to start dragging the reflectors and click again to place it or cancel selection; apart from that i look forward to harder levels with multiple balls perhaps using some of the looping techniques you had the players learn and use for the earlier levels with the multiple balls. Twas fun =)
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Amazing game but placing some items were hard to place because the background was dark and hard to matchup where to put the reflectors. 4/5 wonderful game though, nice music/rythm
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I'm stuck on level three and feeling very silly because of it, but I'm going for the wrong solution over and over again just because it sounds really cool. :D
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Great game. I love the beats and its instantly become a classic in my mind. Maybe make some harder levels with some more complicated rhythms the music was absolutely beautiful. You could do what Portal did and offer more difficult "Advanced" optional levels which are just excruciatingly difficult (if you haven't already learned the mechanics and concepts) rehashes of previous levels. Either way. Great game.
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I think the makers of the game thought about level 10 a more... Complicated way. When really you can do it with 2 reflectors remaining. Or its just me ._.
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This game is way better than the 1st place one. You were robbed! (not to mention, the first place one is pretty much a copy of a website I've come across before, in which you place the same kind of arbitrary reflectors to bounce a ball around (albeit with no goal)
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also i just wanna add that looking at the rating of this game, boy am i glad that the final placings in the competition weren't chosen by the idiot public!
I truly feel your pain in getting sounds to sync with the beat in Flash, it's something i'm struggling with too; it would be really nice if you did a little blog post explaining your method in the end of making all the sounds go on the beat. I've noticed for example how there's a delay before the music gets updated when you first place a reflector. Am I right in saying you use the StandingWave library to prepare the beat only when each ball is created?
Getting the sounds and visuals synced with the music was challenging. I spent more time on that than anything else in the game. StandingWave was a huge help. You're right that the beat is "prepared" ahead of time. The game looks ahead to see when future collisions will happen so it can add the sound to a ListPerformance ahead of time. I'll post a bit more detail on apparitiongames.com in the next few days. Good luck with your game and thank you so much for the comments!
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this.. this is just genius. as a musician-gamer you have made me very happy indeed ^^
(also, having played all the entries, i actually honestly think this one should've won just for being i think the only entry where music was a very integral part of the game without feeling like it had been tacked on for tacking-ons sake. for example how everything fits to the beat so perfectly, oh my goodness i just cannot believe how genius this game is!)
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The soundscapes on 1-5 and 11-15 are great, but 6-10 are sub-par. The gameplay is very clever; I love how well everything meshes together. All in all, this was a very well put together game and I think that if you perfected it you could possibly even market it for an app store or something.
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@Moi7 There shouldnt be a mute button on the game since its for a music project so
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SHUT UP AND ENJOY THE MUSIC!
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