Comments for pulse

avatar for dman4835
dman4835

Feb. 17, 2014

Under rating threshold (show) I swear the later levels are actually easier than the intermediate levels

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(597)

avatar for ggatti
ggatti

Nov. 9, 2011

Under rating threshold (show) Great game... two things to add... more levels and a sandbox mode to create and share

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(520)

avatar for Sanysal
Sanysal

Feb. 18, 2014

Under rating threshold (show) I'd like being able to keep listening to the music i created in a level after i beat it.

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(238)

avatar for calebjames2
calebjames2

Feb. 15, 2014

Under rating threshold (show) Loved it! One critique: I don't like the drag/drop method. There should be number hotkeys for each piece. It would make it much easier that dragging all over the place!

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(530)

avatar for SwashBlade
SwashBlade

Feb. 17, 2014

Under rating threshold (show) There's so much potential for more of this. I'm really looking forward to a sequel (perhaps one where some levels give you a limited number of bombs with which to destroy a reflector or two as part of the solution) I can see why an undo button isn't an option - with the particles in play, clicking undo to remove the last reflector would require winding particles back to that point as well. Rather complex and difficult to code. You'd need to take a snapshot of all particles each time a reflector is placed.

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(264)

avatar for onion7
onion7

Feb. 18, 2014

Under rating threshold (show) Great game. I love it when the music is made by the player. The game makes you think before you jump in (don't add an undo button), but the last level was disappointing. I loved the rest and would just hope for a better ending when the sequel comes out

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(6)

avatar for kaltenecker
kaltenecker

Feb. 26, 2014

Under rating threshold (show) the game is amazing!the sound is very good and it need a more levels . (in my opinion the mot dificult level was the "10-outpost")

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(6)

avatar for tornado_whiz
tornado_whiz

Feb. 17, 2014

Under rating threshold (show) For those who need help, here is the walkthrough: http://www.youtube.com/watch?v=APulb-c2jG8

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(9)

avatar for kfiat666
kfiat666

Feb. 16, 2014

Under rating threshold (show) I beg for mute and undo buttom ;_;

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(122)

avatar for draupnir
draupnir

Feb. 15, 2014

Under rating threshold (show) needs a "undo"-button

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(339)

avatar for ip3ly
ip3ly

Jun. 19, 2011

Under rating threshold (show) Great game! Puzzles had a sufficient degree of difficulty (not being frustratingly hard) and I just love the quirks associated with the beats when the balls collide with objects.. you can tell when you get a puzzle correct by how awesome the beats sound! A suggestion would be to add a level select option and also.. I'm not sure if its just me, but I found level 14 to be trivially easy.. I finished it by using 2/4 of the given reflectors. Btw, good luck with the project eden contest!

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(253)

avatar for caesar88
caesar88

Feb. 19, 2014

Under rating threshold (show) I liked the idea of the balls hitting the walls and buttons to make the music..very creative

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(5)

avatar for nxco
nxco

Feb. 18, 2014

Under rating threshold (show) Great idea! i would like to see a sequel with a bigger screen and harder levels. 4/5 and waiting for the sequel!

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(5)

avatar for kiki711
kiki711

Feb. 19, 2014

Under rating threshold (show) volume? mute?

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(5)

avatar for RedeemedWahrior
RedeemedWahrior

Feb. 20, 2014

Under rating threshold (show) The game feels kinda unfinished. Rather than the standard puzzle finale that combines all the previous difficulties, level 16 seems like the standard super easy new concept level instead, since it DOES introduce a new concept: closing doors.

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(5)

avatar for Carrett
Carrett

Jun. 20, 2011

Under rating threshold (show) Epic rhythm- rhythm- rhythm...

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(237)

avatar for enwon
enwon

Feb. 16, 2014

Under rating threshold (show) Gave 5 star becoz of the good puzzles. However, please add mute button (playing at work), undo and ofc a lot more lvls. Thanks

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(5)

avatar for dustpan
dustpan

Feb. 17, 2014

Under rating threshold (show) Nice idea, but 2 objections: 1. this feels just like training levels, develop it into more challenging game. 2. the sound is very nice, but mute button is a must.

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(6)

avatar for SgtCasper
SgtCasper

Feb. 22, 2014

Under rating threshold (show) This game is nice, but after 3 minutes stuck on the same level, the music starts to get annoying... 5/5

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(5)

avatar for viiviwagner
viiviwagner

Feb. 18, 2014

Under rating threshold (show) Where's the mute button?

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(12)

avatar for GrimmReaperGames
GrimmReaperGames

Feb. 15, 2014

Under rating threshold (show) Very nice game. Can we expect a sequel?

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(6)

avatar for NeeL
NeeL

Feb. 17, 2014

Under rating threshold (show) The complete game feels like a tutorial. The puzzles are all pretty straight forward, or you just try one option only to learn you should have tried the other one (like going down instead of up at level 5 or not using the second wall in level 10). SO: more levels and more difficulty is needed. And like Calebjames2 mentioned: I too was hoping for number hotkeys. And as ggatti says: sandbox mode for trying and sharing your own levels and musical beats.

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(12)

avatar for ManyaStarr
ManyaStarr

Feb. 27, 2014

Under rating threshold (show) I understand you consider the music a key part of the game, but it still needs a mute button.

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(25)

avatar for DonavonWhitehand
DonavonWhitehand

Dec. 31, 2011

Under rating threshold (show) For those stuck on level 10: there are 2 horizontal reflectors there because you're supposed to trap some of the balls in a loop (***Spoiler hint***) you place the first horizontal reflector beneath where you would (but not yet) divert the balls to the exit

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(20)

avatar for JAppleyard
JAppleyard

Jul. 15, 2011

Under rating threshold (show) Deserves to be rated a lot higher! I can only assume that the low rating is due to competition nastiness? Interesting game, though a bit too short/lacking in features. I didn't much like the last level either.

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(177)

avatar for devwil
devwil

Jun. 20, 2011

Under rating threshold (show) also, i want to be another voice requesting a level select feature.

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(71)

avatar for Pimpin101AA
Pimpin101AA

Feb. 15, 2014

Under rating threshold (show) Complete walkthrough I made for anyone who gets stuck. Rate up please! http://www.youtube.com/watch?v=f9O3efVZVvQ

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(45)

avatar for Scrofa
Scrofa

Aug. 1, 2011

Under rating threshold (show) Great game. Why is rating so low? Definetely 5/5 for me. I demand a sequel!

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(110)

avatar for Spyro_Drag
Spyro_Drag

Nov. 30, 2012

Under rating threshold (show) uggg.... brain fart!!!! cant get past "complex". i feel so... silly(?).

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(7)

avatar for tinoux
tinoux

Oct. 29, 2011

Under rating threshold (show) Very good game ! The balls make an epic rythm. :D

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(7)

avatar for gokalex
gokalex

Feb. 16, 2014

Under rating threshold (show) Where is the mute button?

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(25)

avatar for kaelter
kaelter

Feb. 16, 2014

Under rating threshold (show) Level 10 was the hardest one.^^

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(11)

avatar for bikkel
bikkel

Feb. 17, 2014

Under rating threshold (show) More levels and an undo button.Great game!!!!!!!

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(4)

avatar for SwashBlade
SwashBlade

Feb. 20, 2014

Under rating threshold (show) I have to say, the sound design for this is amazing too. The way every particle impact works seamlessly into the music when the solution has been found...it's brilliant.

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(4)

avatar for pjgunz13
pjgunz13

Feb. 25, 2014

Under rating threshold (show) Yea I like the beat.

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(4)

avatar for zimbabwebob
zimbabwebob

Mar. 7, 2014

Under rating threshold (show) mute?

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(4)

avatar for richard233
richard233

Feb. 16, 2014

Under rating threshold (show) Reminder to those stuck on level 13. The balls can go through the light that other color balls can't. Once you think it through, level 13+14 become trivial.

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(4)

avatar for Zoney
Zoney

Feb. 15, 2014

Under rating threshold (show) The dynamic music is unbelievable

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(10)

avatar for Arunae
Arunae

Feb. 15, 2014

Under rating threshold (show) More levels please =D

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(4)

avatar for Xeronicusx
Xeronicusx

Feb. 15, 2014

Under rating threshold (show) More levels please :)

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(4)

avatar for skultech
skultech

Feb. 17, 2014

Under rating threshold (show) The difficulty curve is completely messed up in this game. Level 5 was the most difficult one for me. To all those wondering how to solve it here is how you do it: Let the ball go UP then RIGHT and in the SECOND ROW DOWN, then after the blue button is pressed make the ball go LEFT right above the button. Then make the ball go UP in the MIDDLE ROW. Finally place your remaining bar in front of the exit.

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(22)

avatar for mysteryman1999
mysteryman1999

Feb. 22, 2014

Under rating threshold (show) i cant beat level 5...

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(4)

avatar for Sakura_vamp
Sakura_vamp

Feb. 21, 2014

Under rating threshold (show) 10th level is the most difficult I think!

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(4)

avatar for Ephilon
Ephilon

Feb. 16, 2014

Under rating threshold (show) Player-created content would be lovely. As it stands, a great puzzle game with excellent musical concept and execution. Difficulty is just enough to be rewarding but not frustrating. Kudos!

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(6)

avatar for sisomic
sisomic

Feb. 19, 2014

Under rating threshold (show) How do I mute the sound?

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(6)

avatar for zakatan
zakatan

Feb. 25, 2014

Under rating threshold (show) i know this is about making music and all, bate a game without mute is an immediate fail for me

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(10)

avatar for Tzunami_1_Duo
Tzunami_1_Duo

Feb. 23, 2012

Under rating threshold (show) A redo button would be nice, so I don't want to reset the whole level.

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(6)

avatar for fizzd
fizzd

Jul. 31, 2011

Under rating threshold (show) also i just wanna add that looking at the rating of this game, boy am i glad that the final placings in the competition weren't chosen by the idiot public! I truly feel your pain in getting sounds to sync with the beat in Flash, it's something i'm struggling with too; it would be really nice if you did a little blog post explaining your method in the end of making all the sounds go on the beat. I've noticed for example how there's a delay before the music gets updated when you first place a reflector. Am I right in saying you use the StandingWave library to prepare the beat only when each ball is created?

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(6)

Developer response from phantomsnake

Getting the sounds and visuals synced with the music was challenging. I spent more time on that than anything else in the game. StandingWave was a huge help. You're right that the beat is "prepared" ahead of time. The game looks ahead to see when future collisions will happen so it can add the sound to a ListPerformance ahead of time. I'll post a bit more detail on apparitiongames.com in the next few days. Good luck with your game and thank you so much for the comments!

avatar for Maltow
Maltow

Jul. 18, 2011

Under rating threshold (show) I love this game, but for me it gets easier in later levels instead of getting harder :)

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(6)

avatar for iblob
iblob

Feb. 19, 2014

Under rating threshold (show) Anybody else wish you had the option to wait at the end of a level to hear the full tune before the level solves itself?

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(9)

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