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Fun, but annoying when you start to type one word and it insists you have to do a random different one first that starts with the same letter, which may be hidden from view. Also, the words should not be counted against you unless they have reached the bottom of your screen, not the ship itself (otherwise they should explode or give some other indication that they are no longer worth targeting).
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Extremely pretty and satisfying typing game. Having the single letter guys polluting the screen makes it difficult to select who you're shooting at.
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Aesthetically the best typing shooter I've played here; the background is uncluttered, the words are easy to see, the shots are quick and the shot sound is just like a typewriter - perfect. The game not pausing when it goes out of focus is a problem (for some reason I lost focus several times and had to click back on, losing precious time); also, when I was trying to clear a spread of one-letter shots, the game prioritized on an enemy instead, confusing me and costing me the game at level 48 or something. Still, head and shoulders above most entries in this...uh...'genre', if you can call it that. I salute you.
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Pretty fun, very satisfying to hear the gun shoot as fast as I type. One problem I'm having is a sound glitch: it appears only one sound can play at a time. When I shoot the gun, the music has to stop playing so the gun sound can play, and if I'm shooting quickly then overlapping gun sounds cancel each other out.
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Needs to automatically go to pause mode (ESC) when out of focus. Keyboard control in the menu would also make sense, especially considering what game this is. A bit more design (like a backdrop level) would be good to. One could also collide into it, and prevent collision by pressing the space bar. :)
Holding shift (uppercase writing) could switch to another weapon like rocket launchers, and could require one to type abbreviations (like “IBM“).
Anyway, that’s just my ideas.
But it’s nice to see HTML5 games coming into fashion. (I’m writing one right now. :)
(Well, actually it has nothing to do with HTML5, but with JavaScript APIs, like the Canvas object, and works just as well with HTML4, SVG, pure XML, or pretty much anything.)