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went to a dungeon, first i got a chest with Arce Armoura then i was yay. i got a second chest with 1,799 gold. then i got another 2 seperate chests with super rejuvination potions.
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#1 all time high scores: high score impossible, champions killed, highest damage dealt. now to do something else with my life (until tomorrow, gotta get highest on other difficulties)
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at 4000 (yes, 3 zeros) weak firebolt never hits below 4000 (1x), firebolt never hits below 7200, ice spike never hits below 8000 (2x), inferno never hits below 8500, and fireball never hits below 9500 (against the denizens of the most difficult dungeon). Oh and fireball has never hit 13000.
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the distance between 1st place and 2nd place on highscore for impossible is sad. It isn't really that difficult if you know what you are doing. But the number of highscores I have besides that is actually pretty low.
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You might want to warn people that autosave doesn't work all the time. I got to the necromancer and stopped saving, just in case i needed to back track. I then leveled up and got a new quest. I figured I was okay because I had just leveled up (and had gone up 4 levels during that quest) and that autosave had me covered. But no, I go and adventure and instantly die and I'm back before the elder tree. God damn it...
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Good game but you should really change the music :)
Maybe you can use a tune like blackmore's night or enviroment sounds, dungeon music, when outside birds waterfalls etc..
Also monster graphs would be nice..
And new towns, at least a town graph would be cool
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it sux 0/5..... JK it is AWEsOME 9999999999/5 and one sugestion for #2 you should make the healing for mage better cuz somtimes i heal 60 and somtimes i heal 100 but i can never heal enough to stay alive.
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yeeeessssss ur making a second one thats amazing but there should be one improvement less repetitiveness other than that this is one of my favorites on kong keep up the good work 5/5
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I found the Pelta Luna Shield in a treasure chest. Strangely, I was level 1 when I found the best shield in the game.
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also @iamtheguy: i found out that even ultimate dungeon has the 2 iems i REALLY wanted, the best armor and the best sheild, i dont bother seling potions or anything. what i was hoping for was that the treasure chests were mimics so i could get easy cash and EXP, but.. *shrug* oh well ITS FRICKIN AWWEESSOOOOOMMMMEEE that i got those 2 items.
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also at first i didnt know the price on the inn cost increases with every boss/champion you kill, thats kinda bad becuase i use the inn for all out of battle survivals, anyone think there should be more side quests where you can lower the price if it gets too outragous?
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I actually dont want a game with 60 different classes to choose from. I prefer to be what ever i want through stat changes. the beauty is in its simplicity.
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Other than being an enjoyable game, it also offers quick grind (needs quick click lol) that most games don't offer. You can play this game slow paced if you like the story, or fast paced if you aim just for exp. 5/5 no doubt.
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@I_Am_The_Guy that reminds me, I really ought to put requirements on those dungeons. Impossible mode is meant to be, y'know, impossible (Actually hard since people should still be capable of playing it).
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(I've said this before, but I really think this is helpful information, and it should be in the top rated for everyone to see) If you start a save file on Impossible, and you want to be a Mage (recommended) the first thing you should do is SAVE, then GO TO HARD DUNGEON, if you get in a battle RUN, if you die LOAD YOUR SAVE, OR if you get a treasure chest (which is the purpose to this) you can get 1000 dollars, and even legendary equipment.. every time you get a chest SAVE... Do over and over until you have sufficient SPELLS, EQUIPMENT, and STAT UPS. This should make the game playable with out Grinding for hours. ;D
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I checked why - It most likely has to do with Kongregate not being able to properly handle the highscores submitted. The early highscores used to be in the 10-100k range, since no-one bothered to get through the first painful levels. As a result, any score above about 1000K is deleted, even although that has got to be a very easy thing to achieve (slaying some level 6 trash mob nets me 400 points, and at level 13 as mage on Impossible I already have 410K points). I'll start raging at Kong for you, because this isn't fair.
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Updated the game - someone found a typo in a section of the storyline (which ruined a joke). Fixed! If you find a typo, be sure to report it!
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Pimgd- I enjoyed this game, and infact, it's one of the best games on kongregate I've ever played- and one of the best RPG's I've ever played- but after a while, once you get to Hell for quests, the game just starts getting too repetitive, and I find myself mashing "Power Attack" and continue. Other than that, great game, 5/5.
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TextRPG2 is progressing nicely again. I finished coding the quest engine, and am in the process of writing the first test quests. It's a bit hard, but I'm getting there - you have no idea how much storyline you suddenly have to write when you give the player free choice!