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Hey bro great concept here, just clean it all up. Some stick figures and boxes to organize the all the buttons would be good enough but great start.
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sesspool: weird how you know programming, but not how to spell. If you don't like it, don't play it. One good point you make is that the INN cost should be scaled upwards with level.
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In my opinion, it would be just as good to write a game like the following:
#include
int main(){
unsigned long X;
X=1;
while (X>o) {
cout<< X << endl;
cin.get();
X++;}
cout << "you loose!" << endl << "please hit a button... ";
cin.get();
return 0;
}
That game would be just as fun as this one. And just as much of a game.
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You can't exactly call this an RPG... it's more like progress quest with stopping points that make you hit "attack". The story is about the equivalent of the original mario brothers... and the combat consists of hitting the same commands over and over (considering sleeping costs are less than any battle will give you after level 5) without any real challenge. It's grinding simplified for those who like to see numbers rise.
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I thought it would be more MUD like, it's Legend of the Red dragon, and old BBS game except the combat isn't very exciting, can i ever not get hit....
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And if you want to know it even deeper:
Damage = random(max - min)+ min;
Damage = damage + str.
POWER ATTACK:
Damage = random(max*2 - min) + min;
Damage = damage + str.
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Strength and intelligence DO change stuff.
Go to your stats page.
Check your weapon damage.
You`ll probably hitting a lot more..
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Weapons and armor can`t be bought if the save is from atleast 20 hours ago from now (just if the save was made early Sep01, or Aug31
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Sorry guys,
A little explanation:
The FIX button is to make sure my upcoming updates won`t screw the game up.
It sets your current enchantment to 0, and your current quest to 0.
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As the Quests will take lots of development time - and are ment to add a storyline to the game..
Enchantments will be rolled out first.
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You folks must have different potions that what I have. My super rejuv heals for about 80 points... far less than Diablo hits for. The best Heal spell only does about 100 points. Both are totally useless against Diablo.
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The reason why there is no reward for defeating diablo is because it screws up with submitting the "you have defeated diablo".
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My only disappointment was no gold nor experience for defeating diablo? *sigh* If we can keep playing then there should be a better benefit. Oh, and did it with about 500hps, 52 strength and 15 magic. Add 6 super rejuvs and do nothing but power attack, heal, and rejuv you will be fine.
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Pimgd: "Me thinks Vert got it the right way. But - such dedication to the game.."
Yes, this is a good game, although repeat itself after awhile, and I expect harder game in Hard difficulty. Need more game play and things to do after 100'th level... maybe higher level game like in Blizzard's Diablo?
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yeah yogsloth, I just beat Diablo at level 32. Use potions...
On a related note, something should unlock when you defeat Diablo, because currently there's no reason to continue.
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I'm pretty sure Diablo is unbeatable on medium without grinding a hundred hours to raise your HP to well over 5000. Fun for a few minutes, but quickly becomes pointless. I'm about level 40, got everything you can get, can kill anything on Hell, but Diablo is so far out of reach I'll never waste the time needed to get good enough to have a chance to take him out.
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oh no!!! my save is forfeit!!! and to think that I was the one resposible for the shop canges so you don't accidentally buy old stuff.... :(
I m just gonna restart add quests and enchanter soon plz!
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I have added some mechanics that make sure you don`t accidentally trade off weapons and armor.
... But you sure they don`t work? I`ll check..
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Seem to be getting a bit of a bug where if I load up a game it doesn't let me buy new weapons/armor.
Otherwise pretty sweet game.
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5/5!!! its a pretty fun game kept me occupied for a long time! i might play it again once your updates are done i hope this game gets badges