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Great game. I was a little confused as to why the sliders weren't used in much more than an introduction. Also, when flipping gravity, Amil doesn't go in a straight line often missing out some of the collectables and sometimes getting some that ought to be way out of reach.
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I can guess you had Cave Story has inspiration on this. ;) For the longest time I have been searching for a flash game on Kongregate that was similar to Cave Story - and I think I just found it! I'm a sucker for these 16-bit style games, and what you have here is an unnoticed gem in flash gaming. Adventurous and memorable, I am happy to add this game to my favorites. :)
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player sould be able to pick up from where he left. i had to close and my password's not working, and i'm not going trought it all over again! shame :( the game's fun, i wanted to finish it.
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Poor designer - I'll explain why, but first the positive: The assets used were great. Animation and graphics were superb - better than 95% of the content on kongregate. Music was amazing too (lacked sound, but meh). Whoever made the maps (not the puzzles) did an amazing job.
The puzzles, however, were mostly boring, and some features were never properly introduced (the slider is one). There is a great village to explore, but you can't explore. The story could have been more thought out (premise is great thogh - it's the actual rescue cat+dog that bothers me).
This is what happens when you get a great team, but the programmers and designers are clueless. Shame on you for ruining great graphics, premise and music with this.
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for people complaining about the mute button- right click your tab then select "mute tab" this is handy for any game in a browser with sound you'd rather not hear.
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I think that you should move WITH the moving platforms, instead of slowly inching your way along while dragging with the mouse.
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Weird mix of story (with hints of a grander background, or just random) and a let's-call-it-platformer. Interesting, but still some drawbacks: You can't go back in the "story" screens. Don't like that at all :/ The music... would be a lot less annoying if it didn't have such a strong variation in volume. The controls... maybe this is just a problem on my end, had a similar problem back then with Portal: Flash, but often when I died or changed the screen, it would register a key pressed at that time as still pressed, until that key was pressed and lifted again. The lives... I managed to get through at first try, despite the mentioned problems which caused probably half of my deaths, so I don't really see that much sense in them except for that achievement. It just feels unnecessary.
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I only have about ten thousand unanswered questions here. Who are the people who look like albino mindflayers? What happened to the mouse blocks? What's with the upside-down person in the room where you find the pets? Why no graphic quality options? Apples...? And foremost, WHAT IS Amil?! There's so much subtle weirdness, I have to love it.
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Fun but glitchy. It bears repeating that the way Amil moves when changing gravity is bizarre, and at one point, it actually made him clip through a corner and die. Fix it up a little bit, and this is easily 5/5.
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I don't know if it's just me, but that music seems faintly reminiscent of Animal Crossing: Wild World. Great game. 5/5
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Not sure why, but in Firefox I keep having to hit mute as possibly the most annoying music in the world keeps coming back.
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Text moves too damn slow-change it so when you hit space it stops scrolling and shows all of it, like a zelda game or whatever.
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The ability to mute makes me love this game. Well I don't really like it that much seeing as how I only just made it to michael but being able to mute the music is big.
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This game is awesome! I'm not sure why it doesn't have a higher rating, but I did what I could to help improve that :) 5/5