Under rating threshold (hideshow)
Maybe it's just because I haven't played the others ... but I think there should be a slower start up to the game. Level 4 just throws you right into 5 difficult Layers, after level 3's very easy 3 Layer puzzle.
Under rating threshold (hideshow)
This got real complex real quick and now I don't know what to do with my brain. The biggest downside to this game is the A Z control. My wrist has felt better positions before.
Under rating threshold (hideshow)
This looks like it would be a fun game but unfortunately my arrow keys just don't work well with it. I don't think my keyboard is going out, works fine for everything else.
Under rating threshold (hideshow)
Alright, sorry for spamming, but... there is an unwinable spot after all. Level 9, after you get the green key, you can get stuck by the blue door if you are orange, the color which unlocking the green door gives you.
Under rating threshold (hideshow)
I want to retract my last comment - the place where I got stuck LOOKED unwinable, but actually I had missed one of the paths that allowed me to get the color I needed to escape. My apologies, and I upped my rating too. Bad idea to let my momentary frustrations cloud my judgement of an otherwise solid game.
Under rating threshold (hideshow)
I love these things, so much fun. I had to stop at level 8 though and get something to eat. Don't worry, I will be back.
Under rating threshold (hideshow)
I like the concept, but it's far too confusing for me. The only suggestion I have is to change the layer swap keys. A and Z are awkwardly placed to be used together repeatedly
Under rating threshold (hideshow)
tyr201
Apr. 6, 2013
Under rating threshold (hide)
for fu*king sake this idiotic game wont motherfu*king work
Someone cant bet past level 1...
Under rating threshold (hideshow)
That level 7 bug got me the first time too, thankfully the pause menu has a restart option.
Level 10 alone took me half an hour and listing out lots of possibilities. I love the way the very same game rules can result in totally different kinds of mazes, however I would like if the mazes were more compact (at the moment, most levels just waste space vertically as a cheap way of hiding objects).
Under rating threshold (hideshow)
WOAAAAAaaahh, i just looked at level 4 and cried seeing how many layers i was already in. solid effort in making this game :)
Under rating threshold (hideshow)
When a game wears your patience so thin that you give in and refer to the walkthrough for the last level, and you don't feel the slightest bit of guilt afterwards, AND in 90% of all games you abstain from using a walkthrough... something has probably gone wrong.
Under rating threshold (hideshow)
It would be a lot easier to comprehend this maze if we had the option of rotating the view to any one of the six orthogonal directions (North, South, East, West, Up, Down.)