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Great game, my only problem is that the waves of enemies come to fast to keep up with. Having multiple waves on the screen at once makes it to hard to kill any of the monsters. I have also encountered the problem of enemies with 0 health continuing to move across the screen and cost me health. I would also like to suggest that when a hero levels they are returned to full health as well as given more.
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Interactive skills don't seem to be working for me so my people are stuck in one place the whole fight -- makes it a bit tougher :P
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Would be nice to have an option to display active cooldowns to make swapping skills easier for buffer. And tooltips should display the range to ensure your buff skills have the same range when skilling points. Last but not least - please remove the exp restrictions, they do NOT make a better gaming experience they force you to level new chars with buffers around them and soloing lower levels - thats repetitive and boring. Also there isn't much you can do about dmg dealer outleveling buffer.
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how the f*** are you supposed to do? I mean, WTF!? All the towers or what they want to call it is bullshit!!!! I built all, on the best places, and they take about a 1\10 of there lifes, and they attack so f**** slow, seriusly, WTF!?
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The xp reduction is kind of rediculous when you are trying to level up your low level units and they get 1 xp per 5 kills
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Love the theme. Gameplay is decent, and leveling/skill trees are always a welcome addition to TD games. Framerate suffers from consistent hiccups. Looped animations on levels just get distracting when on 4x, maybe have a higher delay or random intervals. Attack animations aren't the smoothest.
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Level grinding is boring and awfully required but that aside it seems like a great game! (still only got my 2nd kitsune so can't tell a whole lot)
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ou , i grinded lvl 4 alot becaus i didnt realized thet the mission map is scrollable 0o ... nice geme very addicting 5/5
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Great game 4/5. only complaint should be able to respec and level both when character is dead and in main screen not just when creeps are coming. Gives the player time to pick a strategy for each hero. Right now i just play the first level and adjust the one hero while the others take care of the creeps, its a little annoying
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Very nice game, although a little too heavy on level grinding. 4/5
Also, I encountered an amusing glitch in with rather than being dead an enemy was stuck in the dying animation. Luckily that did not cuase it to be immortal
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When you hover over the wave it tells you how much exp each monster is worth. However, it is inverted. For example, the wolves say 2 xp and fire skulls say 3xp, but in fact you have to kill 2 and 3 respectively to get 1 xp.
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Sorry for the TRIPLE post, resized the screen with CTRL+mouse wheel and the text resized to the correct size, fixing it. Not sure if I'm the only one with the initial problem though. Wish I had fit it all into one comment.
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Sorry for the double post - level selection text needs to be fixed. Some are fine, others are extremely small and nearly unreadable.
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Very imbalanced... requires a lot of grinding to get high enough to fight the intended level. It should be about how you play, not how much you play it. A lot of skills need to be fixed, like Sun Path (apparently always 100%) and Heart of Steel (Better description) and some serious balancing. Four waves should not be on the map at the same time before the first one has gotten to/through the portal or even WHERE YOU BUILT. Having masses of weak enemies charge at you just for you to go back and grind is not an excuse for the player being bad - its a place that needs to be fixed.
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I'm not sure, but I think theres a lot of typos to fix, maybe too many, and wingspan ability doesnt work, between other things, 3/5 from me till bugs are fixed, its a great game, sadly all those things
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You should probably check on the tooltips for some of your talents and what they seem to do. I've no idea what the "Sun Path" ability does as it increases in strength, but I'm fairly certain "+100%" on the first 6 levels means it (the tooltip) probably isn't gonna change.
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the respec button is in the skill tree, near the close button and it looks like this: "<<". the title was inspired equally by the slayer song and by manowar's "blackwind, fire and steel"
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I haven't even started the game yet, and I've found something annoying - why the hell do you LOSE experience for killing an enemy STRONGER than you by three levels? Surely you should get EXTRA experience for doing such a thing?