Comments for Born of Fire TD

avatar for Cisa
Cisa

Nov. 17, 2010

Under rating threshold (show) Great concept. I would like to see more skills usable at once, more time to set up, more passive skills, less grinding. 4/5

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(83)

avatar for KattReen
KattReen

Apr. 27, 2012

Under rating threshold (show) I liked this game, wish it would've been longer and maybe with more passives and/or skill slots =]

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(29)

avatar for Wargod10
Wargod10

Nov. 6, 2010

Under rating threshold (show) it would be nice if u could upgrade units to have like more abilty slots (skill slots) say from 2 to 3 up to 5 PLEASE VOTE THIS SO PIRON SEES THIS

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(409)

avatar for Fezra
Fezra

Dec. 14, 2012

Under rating threshold (show) would be nice to have a second one. maybe were we get a fallen angel as well as sorgal the demon incarnate

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(10)

avatar for whatabrain
whatabrain

Jun. 3, 2010

Under rating threshold (show) Too much grinding, not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without looking at the screen. I like the idea of the teleport powers, but they weaken your hero (only two skills allowed, and that's one of them), are hard to use in the middle of a fight, and aren't really worth it when you can get more experience faster by looking away from your monitor and letting the heroes die a few times. Suggested improvements: - Monsters give less experience if they've been through the end-gate. This will encourage players to kill them early. - Have a third available skill, which can only be used for "active" skills like teleport. - Make it easier to level up. The game's not too long, but the grinding makes it _feel_ too long.

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(335)

avatar for Fezra
Fezra

Dec. 12, 2012

Under rating threshold (show) needs badges like say easy badge- reach champion lvl 5 impossible badge- beat lvl 10. and endurance badge- reach champion lvl 30

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(8)

avatar for Blackbelttx16
Blackbelttx16

Jun. 3, 2010

Under rating threshold (show) this is awsome, i love the ability tree... but, leveling up takes for ever after awhile, it gets old real quick.

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(182)

avatar for Taolas
Taolas

Jun. 1, 2010

Under rating threshold (show) The waves should be frozen at the start until you tell it to send the first one, so you have enough time to setup.

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(450)

avatar for xXavierx25
xXavierx25

Sep. 26, 2011

Under rating threshold (show) wish it had badges

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(15)

avatar for XXJOSHXDXX
XXJOSHXDXX

May. 28, 2011

Under rating threshold (show) @punksush1 - Thats a good suggestion but you're going to get -500 by giving it 1/5. its counterproductive, not constructive criticism.

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(15)

avatar for stockyboygb
stockyboygb

Dec. 11, 2010

Under rating threshold (show) generally a great game but needs and uprade on the ability tree to get more ability slots

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(15)

avatar for Suxz0r
Suxz0r

Feb. 13, 2011

Under rating threshold (show) Certain skills are rather useless, for example, Sorgal's Scourge of Malice would be a lot more practical if "spectral" damage did not mean that EVERY enemy with ANY resistance suffers less than the expected damage to it! The Kitsunes are excellently designed, but the sheer ineffectiveness of the ice type attacks, especially when compared to their respective fire counterparts, makes half their skill tree to be nothing more than an ornament. The two slot limit on skills is indeed a great aspect of the challenge of the game, forcing the player into thinking up effective strategies and maximizing the output. However, once the kitsunes are able to use the meteor and fire storm spells, coupled with the kings' spiritual healing and Sorgal's Warcry and speed buff, what remains of strategy is to just sit around and change to an ice type attack whenever an enemy immune/highly resistant to fire comes around. I think balancing out the ice attacks will help overcome this block.

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(14)

avatar for littledeatha
littledeatha

Aug. 20, 2010

Under rating threshold (show) Awesome game but too much grinding and a third skill would be nice but ide give it a 5/5 good game

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(53)

avatar for Fezra
Fezra

Dec. 22, 2012

Under rating threshold (show) would like to see in a turn based rpg form.

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(13)

avatar for IceeLady
IceeLady

Sep. 9, 2011

Under rating threshold (show) After playing Orbital Decay, decided to check out your other games. Was expecting more of the normal TD game lol yes I should read instructions FIRST lol Taking some time to get used to this -- you should put in a Kindergarten Don't Hurt Me Daddy version for dummies like me LOL

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(13)

Developer response from piron

i'll keep that in mind :)

avatar for Suxz0r
Suxz0r

Feb. 13, 2011

Under rating threshold (show) This is one of the best games I have played so far. Definitely 9/10. Yes, it has it's flaws and has room for improvement, but the concept, it's implementation and presentation are simply superb. This is not a TD game with elements of a RPG in it. It is a RPG with a solid fantasy-epic based storyline and a TD style battle system. The extremely flexible skill system allows the player to freely choose his playing style, create and adopt strategies to the situation, and of course, the variable immunities and resistances of the enemies(especially in the hell campaign and eternal damnation battles) ensures that the player cannot just station his units cleverly and go off for a coffee break. Like any other RPG, some grinding is required, but the game COULD have used a little more length, maybe 2 or 3 more stages? The character of sammine is missing from the story, maybe she was added because 6 heroes felt like too little for the game? [Review Continued in the next Comment]

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(13)

avatar for BonesJustice7
BonesJustice7

May. 18, 2011

Under rating threshold (show) Its a great game but like most comments have said, it becomes far too much of a grindfest! I played the level 6 over 10 times just to beat level 7! I get to level 8 and it seems like I have to do the twice that. I love grinding but even I have my limits. (4/5)

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(19)

avatar for Patapon
Patapon

Jun. 3, 2010

Under rating threshold (show) Why does a shield maiden use a bow? I would really like your game more if the grinding wasnt necessary

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(78)

avatar for Saeros
Saeros

Aug. 24, 2010

Under rating threshold (show) 3 skill slots pls!

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(27)

avatar for lukediewalker
lukediewalker

Dec. 17, 2010

Under rating threshold (show) 5 arrows is NOT a volley

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(10)

avatar for lokipus
lokipus

Dec. 3, 2010

Under rating threshold (show) "Win with ability not numbers"... and the monsters flood the screen, all waves released simultaneously. Is this a bug? It certainly is sadistic.

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(4)

avatar for Aarkanian
Aarkanian

Nov. 28, 2010

Under rating threshold (show) If they can just Warp in, why do they have to walk right past your turrets?

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(4)

avatar for weirdwill
weirdwill

Sep. 25, 2010

Under rating threshold (show) awsome just awsome

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(4)

avatar for BlackRecon4321
BlackRecon4321

Jun. 4, 2011

Under rating threshold (show) Really? All for the fact that you can't access people out of a battle....you vote it down? Pfft. 5/5 just to cancel you out mate. and also because it is a GREAT game

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(18)

avatar for jaw1997
jaw1997

Dec. 6, 2010

Under rating threshold (show) i wish that malvena's spells did a better job at hitting things

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(9)

avatar for skolu
skolu

Nov. 11, 2010

Under rating threshold (show) there should be 3 skills allowed otherwise the kings just stand in the middle with the skill that you get more mana and the one which gives you some health for 8 seconds

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(9)

avatar for spenny309
spenny309

Jan. 5, 2011

Under rating threshold (show) This game isn't very hard and doesn't require much strategy. You can't even make more people/towers like a real tower defense style game you just have a few people that can only have two abilities each, and you place them at the beginning of the game and cant do anything else. '+' if you think this game need more strategy not just beginning of game placement.

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(13)

avatar for btthelin
btthelin

Dec. 20, 2010

Under rating threshold (show) ooh, should'ave added just one more melee hero. not being able to make all my maps symmetrical drives me nuts. XD

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(12)

avatar for isipare
isipare

Aug. 27, 2012

Under rating threshold (show) too much grinding .... really too much it's too bad really cause otherwise it would be 5/5

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(8)

avatar for piron
piron

Jun. 1, 2010

Under rating threshold (show) the respec button is in the skill tree, near the close button and it looks like this: "<<". the title was inspired equally by the slayer song and by manowar's "blackwind, fire and steel"

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(108)

avatar for AnTi90d
AnTi90d

May. 23, 2013

Under rating threshold (show) The idea for this game is great, however.. the execution is EXTREMELY poor. This game should not be improved upon, it should be entirely rewritten from the ground up.

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(1)

avatar for JVHQ
JVHQ

Sep. 29, 2010

Under rating threshold (show) Very nice, alot of work has been put into this

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(3)

avatar for Reagan720
Reagan720

Sep. 1, 2010

Under rating threshold (show) This really has potential. I just wish it was less clunky.

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(3)

avatar for GeoHawk
GeoHawk

Apr. 12, 2011

Under rating threshold (show) I admit, there is some grinding, but I happen to like this game a lot. The storyline, the plot, and most of all the imagination put into this game. 5/5

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(16)

avatar for jaw1997
jaw1997

Dec. 6, 2010

Under rating threshold (show) the game would b easier if the hero's had a little more life and i TOTALLY agree with the grinding and the slots, this game needs a couple of improvements, rate + so owner will C

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(7)

avatar for Dark_Arkana
Dark_Arkana

Aug. 22, 2010

Under rating threshold (show) About the comment on the classes, a shield maiden was an archer who basically played back up to a knight by keeping track of their gear and running it to them in battle if they couldn't get to the stuff themselves. Oh, and Kitsune are Japanese fox spirits known for their trickery using magic based loosely around the elements of nature. I think the two kitsune should have different elemental abilities personally, it would make things more interesting.

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(7)

avatar for Desinokara
Desinokara

Jun. 10, 2010

Under rating threshold (show) Good game. Was skeptic in the beginning, but it kinda gets under your skin. :D

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(15)

avatar for Porkammf
Porkammf

Jun. 6, 2010

Under rating threshold (show) Please, read our comments and try a Born of Fire TD II.

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(9)

avatar for BlueZephyr
BlueZephyr

Jun. 2, 2010

Under rating threshold (show) i like how the levels transfer to each place instead of having to upgrade with money or something but with that said i find the best way to beat any level is to grind which irritates me alot

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(31)

avatar for chuperaby
chuperaby

Jun. 2, 2010

Under rating threshold (show) It´s so annoying how many times you need to play each level to make your units gain xp and level up.

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(44)

avatar for DarkMihu
DarkMihu

Jul. 23, 2010

Under rating threshold (show) need badges

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(8)

avatar for Impolitelad
Impolitelad

Jun. 8, 2010

Under rating threshold (show) The addition of passive abilities would go a long way. A few ideas for the next one... 1. Make a second one :D 2. Make the story line prominent 3. Defined paths 4. more flavorful levels, the current designs are good but pushing the envelope never hurt. 5. almost everything whatabrain said ;P All and all this is a great game, and i really hope we all see more of you work. bump for greater justice

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(8)

avatar for Karasu
Karasu

May. 15, 2011

Under rating threshold (show) ++ Just for ManOWar references ^^

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(10)

avatar for sboy
sboy

Dec. 16, 2010

Under rating threshold (show) This is old, but anyways, after playing this game a while, if it did implement the Kong API, it should at least get 1-2 badges. This game, though you gotta grind, and some levels just turn me off, but regardless of these faults, it's still a challenging and 1/2 decent defense game. THey could improve it with some tweaks, and map changes.

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(5)

avatar for jaw1997
jaw1997

Dec. 6, 2010

Under rating threshold (show) by the way, this is SO funny, i keep getting confused between the next wave button and the speed multiplyer, once i was playing and i wanted to speed up the game but i clicked the wrong icon, so it kept sending in a whole bunch of waves and im like "what in the whole world is goin' on here!!!!!!" lol

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(5)

avatar for KillerCyborg
KillerCyborg

Nov. 21, 2010

Under rating threshold (show) You should be able to spend skill points and swap skills around between fights, instead of only during fights.

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(5)

avatar for BlackRecon4321
BlackRecon4321

Oct. 17, 2010

Under rating threshold (show) I wish they could have added stat upgrades for each of them, something along the lines of "upgrade the amount of mana (this character) has" for mages. Then something like "upgrade the damage done by (this chracter) by 10% each point" for warriors.

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(5)

avatar for krazykanadian
krazykanadian

Oct. 10, 2010

Under rating threshold (show) fun and original

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(5)

avatar for Woutah
Woutah

Jun. 3, 2010

Under rating threshold (show) some time between the waves pls...

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(5)

avatar for hiitsmeme
hiitsmeme

Feb. 20, 2013

Under rating threshold (show) love the idea, but the difficulty curve doesn't work

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(2)

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