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Lister: Three million years floating in dead space, and now this.
Rimmer: Listey, I told you not to touch that thing Holly made. Remember what happened last time? You got pregnant. I should have ejected that thing out into space eons ago. Now thanks to you, when we finally do reach Earth, we'll be settling on it as interstellar space dust.
Lister: What are you cringing on about? You're already dead.
Rimmer: Yes, thank you very much for reminding me, fish bait breath. It's not enough that every morning i have to ask Holly to evacuate my bowels for me. Or, if i take one false step i'll pass through the ship's hull and float off into space forever. Other than that, i might have forgotten!
Lister: Just keep shooting...
Cat: Will you monkeys keep it down? You're giving my suit stress-wrinkles.
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General Tips[more tips on ship maintenance and upgrading]: Build up your repair drones before adding turrets. Drones will automatically repair your turrets after finishing repairs on your hull. A turret you cannot maintain is a destroyed turret; a waste of time and resources. When placing turrets, start in the center 3 spaces on your ship. These are the least susceptible to enemy fire and require the least supervision. Check and repair manually as needed. Never place turrets on the forward section of your hull. The front of your ship is constantly being bombarded with incoming mines, asteroids, and enemy fire, and turrets placed here never last long. Keeping your turrets grouped together will reduce the unproductive travelling time of your repair drones.
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General Tips[to keep your game face on in any difficulty level]: on attacking small fighters- Don't shoot sporadically. Make a wall of impenetrable fire, and move it slowly towards center of swarm. on asteroids- 3 or 4 small rocks are more deadly than one big rock. if you can't destroy it completely, then don't fire upon it. on mines- These are top priority. Very deadly. Nevermind the top and bottom ones, they won't hit your ship(unless dragged by your fighters). Multiple fighters do come in handy here. on capital ships- Always aim for the unobstructed turret. Turret hits also damage the hull, and reward you more points when destroyed first, not to mention they will no longer be able to fire back.
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BTW I recommend flak guns for the second asteroid chapter. They destroy the capital ships while you can take the asteroids out
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Could you please make the Main canon able to damage the enemy when they are out of the map? The simply all go out and wait till they are in numbers and than they destroy me
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I would have loved to call Steiner to my ready room for a VERY stern lecture on the importance of the Prime Directive.
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...
After getting past the second asteroid field on hard, the final battle was...
anticlimatic.
A LOT easier than I remember it when i played through on easy, once I got past the second asteroid field.
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So much potential to be epic. Sadly it just becomes very tedious an old after a few levels. It was published in 2009. So I doubt we will see any updates or a part two. Which I would have loved to have seen happen. Oh well, another great idea gets stashed in the closet to collect dust and be forgotten.
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Seriously needs a way to look above and below you. When the fighters are drawing them all up there, you can't see them, and can only focus on the ones in front until the entire mob decides it's time to come down and swarm you entirely.
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Wait... Why would they go out of warp... To look for a jumpgate, at the start? Why wouldn't they just keep warping to wherever they have to go, instead of assuming by some crazy hypothesis that the jumpgate(which assumedly would only shoot them into warp speeds) would get them there faster?
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Along with the illegible font itself, the suddenly appearing dialogue in the middle of a battle makes it really hard to follow along the story line. D:
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My ship fired on, and destroyed a ship that was broadcasting an sos. An ally ship, from a known fleet. I think I've had enough of this game now. 1/5
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Don't play on easy. It is incredibly boring. Hardly anything even makes it to the screen. You spend the whole time shooting at red arrows.
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fkkk shit i rather type the cheats and enjoy than a measly badge that to for 30 kong points,it should have been impossible badge.the cheat for cash only is "cash" just type while playing game and get 1000 cash(using cheats wont earn you the badge but who gives a shit for it)
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So... an outdated and heavily destoryed ship, that is missing two fighter bays at least (not to menton other possible missing combat systems), blows up a pristine "god" ship? Not saying it doesn't make any sense, it just feels AWESOME!
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Way too short, and hard mode doesn't give you much room to play as you wish, whereas normal is too easy. Balance seems a bit off, and the game has way too many slow [no enemy] points that can't be skipped/sped through, while the storyline moments jump out and then disappear before you can read them. But! Incredibly awesome design, and really fun play. This is definitely a game I'm looking forward to seeing more of in the future.
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Shoot this was always a good game, one of my favorites. But make a second one and let me know cause i'm so ready to find out what happens. I cant think that this is the end that we are left with.
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started on easy and while i havent beat it yet, when i do im going to tackle it at hard, its a very fun game and i would like to see another one, although maybe in a sequel or an update make story a little more visible or give it a separate cutscene because i barely know any of the story because of the poor way it is displayed, also a minimap would be nice.