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Upgrading you turrets fully, hundreds of RU. Accidentally selling them because the sell button looks like an accept changes button and there's no confirmation...priceless.
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So... tell me how, exactly, I am supposed to hit the turrets BEFORE destroying the ship when the ship's components are in the way??
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My turret seemed to fire and move on its own. Its pretty difficult to target a single tiny enemy with a slow moving, apparently automated turret. 1/5
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I would recommend all of the above "fixes" plus:
1) It is really hard to read what each of the upgrades are - perhaps a separate, larger screen so I dont have to squint to read.
2) It is very hard to follow the story dialog during combat and that text box is really, really tiny making it al most impossible to read
3/5.
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Reached checkpoint as i was exploding, so i cant restart from check point. at chapter 9..... I really dont even think the devs even read these anymore.
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There should have been breaks in the game, between the levels, or something. That way the story line could be presented in a more understandable way, wouldn't distract from the game, and wouldn't make me feel like it's one ongoing, infinite, endless level.
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The upgrades are awful, the graphics are minimal, the game is way too hard at the beginning, and yet I still find myself wanting to beat the game. The fire rate upgrade for the "Ultragun" doesn't seem to do a damn thing, even with three or four upgrades I'm still firing a rate too slow to hit anything reliably. The drone repairs only seem to work when you're not fighting (which rarely EVER happens). The dialogue skips many lines at random times, so in the off chance that you get the chance to read it, you miss half of what they're saying anyways.
All this aside, it's a good first game and I'd love to see a sequel. 3/5
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desperatly needs hotkeys and battle music. also, when you're in the middle of combat you need to be able to actually read the dialogue without diverting your attention away from the enemy. 3/5
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The text at the prologue and epilogue are too difficult to read, and the character chat during fighting doesn't work because it's DURING FIGHTING.
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kongregate doesn't allow enough characters for me to list the numerous ways this game could be improved. the overall isn't too bad, the storyline is good and the only reason i played past the 50 kills, everything in between the story was excruciatingly boring, it's a fast paced game running at about a quarter speed... so if ya do make the sequel, PLEASE give us gameplay speed options.
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i realy like this game, i just wish the mobs entered my view more often :/ its kind of a pain to just shoot blindly at arrows
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I don't like this game you cant even read the storyline aim is pretty bad fun concept tho if they make a second I will definitely play it, but for now 2/5
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An excellent game. Nevertheless: main gun is a bit slow; too much waiting time between waves; the ending is a bit of a let-down...
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Would be so much better if you had your ship's health at the top of the screen...then you wouldnt need to scroll back and forth to check it. OK game but a bit repetitive...autofire needed. desperately.
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I gave it a 2. It has a lot of potential, but the gun aiming was a bit off and it would have been more fun to be the small ships than the stationary one that you only have gun control over and that you are often not even seeing because it is off screen. Add to that what people have said about ships being out of bounds, storyline happening when you need to fight, etc. and you'll know what needs to change to make it a 4 or 5.
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Please could you stop the noise, I'm trying to get some rest (8)
From all the unborn chicken voices in my head (8)
I may be paranoid... but i'm not an android (8)
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There needs to be a pause between levels or at least when the story is being told so that we can read it without having to keep an eye for enemies; or at least save all the storyline text in a log which we can see by pressing 'L' or something. Rated 4/5. Waiting for the sequel.
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I felt like half the battle was off the screen. why is there a limit to the playing area where the ships fly 'out of bounds'.