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I get it, it's a pillow, now I have to wait to earn it because I stayed up late and got the badge of the day before seeing one.
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Great game. But some levels are based on luck, if the AI decided to gang up on you, well, you're screwed, especially the Dodgeball challenge, if 2 of them charge at you, you'll die instantly, not to mention that the charge mechanic are hard to do right, I almost always miss my shot.
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And it could be easily fixed by applying the 'strategic pause' when you can order units what to do, while the game is paused.
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I like the concept but the controls are horrible and it's very difficult to actually determine if you are actually winning a fight or not until it's over.
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It would be nice to select multiple amounts of groups, and also zoom out of the map for optimal movement throughout the map.
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Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths
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I wish it would scroll across the stage faster. It get's frustration: when all the action is on the other side of the level and the only way to see it is to go through that slow stage scroll.
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Loved the game got me mad at some points but it was AMAZING I beat it in 2 days a couple more levels for bonus should be added though.
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Far too often I find myself losing not because of poor tactics, but because of either pixels and/or my base not moving where or how I want them to (Or moving when I don't want them to) or slow scrolling costing me valuable time and pixels.
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FINAL BOSS GUIDE
The Final Boss isn't difficult.
Beginning-Move your group up near the boost so when attacked you can turn into super army and turn around and destroy the enemy with ease. Also, if you just stay like that for a minute, the Army above you will be weakened from multiple side attacks. Since you have that boost, use it to very quickly flank the enemy while using the THEIR enhancer against them, pushing them out slowly. After they're gone, just mass your group above the enhancer and wait.
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e.g. I just click-dragged NINE TIMES "go down" for my main unit, and every time it went 5 pixels down then 20 pixels up.
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The most ridiculous part is how the computer units manage to always force themselves between seemingly impenetrable walls to invade you before you even know they can do that.
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Immunization circles (white, rotating dashed outlines)= temporary boost in defense.
Power pylons (white, "star" in middle)= explained in game; gives boost to offense of legions within; remains with them a while after they leave; base spawns legions faster.
"Boost" circles (white, dashed outlines, arrows moving from the center outwards)= useful, not only conveys boost in strength, but also rockets the legions in the direction DIRECTLY OPPOSITE from whence they came. Enemy legions that get in the way suffer much damage. Aim carefully. Bombing (red pentagon)= fairly obvious; any legions inside will be completely obliterated; bases may be able to sustain one hit. Killzone (red skulls)= all objects within suffer constant damage. Drift zone (white arrows)= moves objects in fixed direction. NOT impossible to fight current, even with bases; just aim for an area past them. This information MAY NOT be correct all of the time; all data comes from personal experience (check highscores).
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The controls for this are very clunky. Because the pixels auto attack anything that comes nearby it becomes almost impossible to maneuver in a way that lets you win.
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Okay, seriously needs a way to zoom out, when you can only see a sixth of the map on those large ones, its total bull...
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[disrighthereismy] daily nonsense badge rant is more pathetic than ever. He found it so 'easy'; he forgot to get the BotD.