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Tip: If you have two groups of your own pixels, ALWAYS send one to the opposite side of the enemy. Flanking is just good this way.
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Fun little puzzle game. Unlike most mass unit strategy games like this. It is based mostly on strategy and creating an advantage against your opponents. I was really impressed with it, usually these games are not my style. 4/5
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Great game, still needs updating but overall I think it's awesome. Maybe making it stand out, adding some more texture and different things to the game would make it number 1 as there's many games similar to this one.
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I dont get the point of the game the music is horrid the enemy plays unfair and has to much of a advantage the tips suck and dont help me and my little pixels wont do what i say and always die oh btw i dont care if u - me
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The AI keeps being hyper aggressive toward me and not attacking other factions... that makes it difficult to near impossible on levels like 24.
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It is very annoying when you are winning and suddenly a cluster of bombs appears over your base, giving you no chance of escape.
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Also - on bombing run. Bases should be immune. I just lost that one because of ONE random bomb hit. Not playing this game anymore. Had given it a 3, but because of the frustration of trying to control the troops, and THAT, rating drops to 1 and this game drops off my radar as worth my time, even for the badges.
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The biggest difficulty of this game is not mastering the tactics. It's control your gosh-darned troops. They're virtually impossible to control. I've had an easier time herding cats. Your game difficulty should NOT be wrapped up in the controls - that doesn't create a valuable player experience, just a frustrating one. If i spend the whole game yelling at the computer, you've either done something very right, or very wrong. In this case, it's wrong - the unit control needs work.
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Armies chasing after stray units makes them stupid. If I tell them to defend the base, they should stay at the base. Maybe add in a feature to stick to the base if it's nearby. Also, the base should take priority if you are clicking on it. It's hard to move your base out of danger when your units are spread out on top of it. I also think that if you issue a specific move command, your units should follow that command regardless of where the enemies are. It gets very annoying needing to resend orders 5-6 times per group because they keep encountering other enemies just within range. Fix these things and it's an easy 5.
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Great idea, but bloody hell it gets frustrating. Aside from the fact that your dudes mostly just do whatever the hell they want, there is the larger issue in that the controls are so ambiguous. When I'm under attack and need to move my base, the game could arbitrarily interpret my click as a) select the base [what I want it to do] b) select the pixels surrounding it, or c) move whatever squad I previously had selected.
VERY frustrating when there's no way to be certain how the game is going to respond to your commands, and the frantic nature of it means there's no room for mistakes.
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It keeps messing up or me on level 3. After the level starts and you see the blue base, it show that you need to scroll the screen over to see your own but then the screen goes black..
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Came here for the badge stayed here to get the last one. This game actually teaches you to fight back.If you don't kill em, they will kill you! The tips are really good too. Like most level where you let them fight till you and the other, and you can easily kill it. Also you really need to be brutal. Tips like "The right strategy can make a brutal level seem easy. Be tactical!" actually made me brutal against other. One of the games that i learn a lot from it 4/5.
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Control sucks. Would be far better to just drag instead of select then drag. I always ordered the wrong pixels, because I tried to drag one which wasn't selected. Or just allow to give orders while paused.
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There is too much unit to control at the end, impossible to send a global invasion quickly and efficiently. Need a tool to select more than one unit !
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I would love to see a level editor. And if you find a way to make this in a good multi-player thing, it would be awesome
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You first time playing: Auto-attack? Sounds good!
Your army: Attack! Even though there's a bombing zone!
You after some seconds: Oi wait! Sh...Hey comeback!
Bombing zone: *facepalm* We have bombing markers yet they still attack
You: Now I hate auto-attack -.-
Your mind: I hate myself more ...
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I'm happy to see some extra levels after the game has been completed, but most of the challenge missions seem to be blind luck, and don't require any particular skill. Rather, they depend on the random bombing runs or a "luck-of-the-draw" AI move.