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Oh you want to know the core mechanics of the game? Well F you, give my home site click traffic otherwise you'll just fail.
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scrolling up and down left and right needs to be faster,picture this scene,
im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!
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The AI keeps being hyper aggressive toward me and not attacking other factions... that makes it difficult to near impossible on levels like 24.
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Yeah, controls seem to be my biggest beef with this game... also how sometimes my group of pixels seem to rather operate as many, many small groups over several bigger groups is also annoying when im trying to flank with 2 big groups instead of 2 small groups while the others die...
Though, I think my biggest issue would be control of the base. Sometimes, when I want it to move, the pixels it just spawn move instead, leaving the base to die to the enemy swarm. Though I guess this could be fixed if you leave swarms to mouse control but base movement to WASD or arrows.
The large maps are also an issue as sometimes as I'm attacking, I have to divert my attention away from what could possibly be an attack on me by another opponent.
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tip: if you and your opponent have equal pixels, start double clicking your units rapidly, you'll have the same amount of pixels, but you'll get flanks way more often
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so it appears to be no Kongpanion for todays Badge of the Day. Not sure if this is a bug kong devs are going to look into or if there is not a kompanion this week.
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Well... i played this game last night and i loved it, but after a Firefox update it doesn't run anymore... I see the "Fast Games" logo but it gets black afterwards... Anybody else with this kind of problem?
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*prepares a great amount of pixels to kill all the bases* *some pixels come* *attack and then runs away and attracts all my pixels* wtf?!
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Tip: If you have two groups of your own pixels, ALWAYS send one to the opposite side of the enemy. Flanking is just good this way.
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I love the idea of this being multiplayer, but I quickly come to realize, that it would become games of 3 on 1. The only way it could be done is via specialized maps and more then likely 1v1 games just based on the fact that humans can interact with each other in ways that pre-programmed AI do not.
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I found the medium badge much easier to do if I went on the offensive first, rather than waiting for the enemies to destroy each other. I went to the left first straight away, then to the next one, then up to the top (waiting for the bombs to clear), then finished off the other two. Completed it first try playing offensive, whereas I failed multiple times playing defensive.
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I see I got the easy badge in 2010. I replayed the first 4 levels and recalled why I stopped. Jumpped to level 24 and killed the boss on the 3rd try and got the badge. Leaving and probably will never look back.
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You have no clear indication of what the circles do on the immunisation level, and your controls completely suck with units simply not doing what they are told.
This game doesn't deserve any badges let alone a badge of the day.
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How hard the medium badge turns out being is almost entirely down to the mood the AI's in. I tried that level multiple times and, despite using the same strategy (sitting still and letting the enemies kill each other), the AI responded differently: sometimes mobbing me from three directions at once, sometimes throwing frequent weak attacks that just forced tedious micro-management to keep clueless minions on defence, and sometimes ignoring me almost completely until some of the enemy bases were dead. Luck-based gameplay and terrible controls in an RTS - such fun.
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This game would be much, much better if the controls were more responsive ( namely selection of pixels, pixel groups, base, etc.), and if they actually did A. what you told them and B. Didn't go off to do their own thing. I gave up on this fight after I tried to beat the boss 10 times. Each time, the pixels, instead of destroying the base, chased a few stray pixels into the bombing zone, or somehow shoving past the movement grid to get to one of the other bases.
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I get it, it's a pillow, now I have to wait to earn it because I stayed up late and got the badge of the day before seeing one.
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Great game. But some levels are based on luck, if the AI decided to gang up on you, well, you're screwed, especially the Dodgeball challenge, if 2 of them charge at you, you'll die instantly, not to mention that the charge mechanic are hard to do right, I almost always miss my shot.
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And it could be easily fixed by applying the 'strategic pause' when you can order units what to do, while the game is paused.
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I like the concept but the controls are horrible and it's very difficult to actually determine if you are actually winning a fight or not until it's over.
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It would be nice to select multiple amounts of groups, and also zoom out of the map for optimal movement throughout the map.
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Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths
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I wish it would scroll across the stage faster. It get's frustration: when all the action is on the other side of the level and the only way to see it is to go through that slow stage scroll.