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Comments for Pixel Legions

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CavalierAmelia

Dec. 10, 2018

Under rating threshold (show) Strategy would be nice if you actually had a control scheme that allowed it.

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(12)

Kenaron

Dec. 10, 2018

Under rating threshold (show) Oh you want to know the core mechanics of the game? Well F you, give my home site click traffic otherwise you'll just fail.

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(8)

blackjack666

Dec. 11, 2018

Under rating threshold (show) Also, why the completely inconsistent screen size? It serves no purpose other than to piss people off.

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(8)

jonathan88888

Jul. 13, 2015

Under rating threshold (show) scrolling up and down left and right needs to be faster,picture this scene, im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!

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(8)

crzymdscntst

Nov. 09, 2013

Under rating threshold (show) The AI keeps being hyper aggressive toward me and not attacking other factions... that makes it difficult to near impossible on levels like 24.

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(8)

Roki123

May. 27, 2012

Under rating threshold (show) Need 2nd part, it would own!

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(8)

Dizzula

Dec. 05, 2016

Under rating threshold (show) Where's my Kongpanion at?!

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(11)

Darken_Spiritz

Jun. 07, 2010

Under rating threshold (show) Yeah, controls seem to be my biggest beef with this game... also how sometimes my group of pixels seem to rather operate as many, many small groups over several bigger groups is also annoying when im trying to flank with 2 big groups instead of 2 small groups while the others die... Though, I think my biggest issue would be control of the base. Sometimes, when I want it to move, the pixels it just spawn move instead, leaving the base to die to the enemy swarm. Though I guess this could be fixed if you leave swarms to mouse control but base movement to WASD or arrows. The large maps are also an issue as sometimes as I'm attacking, I have to divert my attention away from what could possibly be an attack on me by another opponent.

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(613)

tophs

Jan. 29, 2014

Under rating threshold (show) very fun!

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(7)

littleteapot7447

Jan. 19, 2013

Under rating threshold (show) tip: if you and your opponent have equal pixels, start double clicking your units rapidly, you'll have the same amount of pixels, but you'll get flanks way more often

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(7)

cacahead1

Dec. 05, 2016

Under rating threshold (show) so it appears to be no Kongpanion for todays Badge of the Day. Not sure if this is a bug kong devs are going to look into or if there is not a kompanion this week.

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(10)

musea9

Dec. 10, 2018

Under rating threshold (show) STUPID CONTROL STUPID AI

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(4)

BOWSER110

Apr. 30, 2015

Under rating threshold (show) Really cool game, needs multiplayer and level editor.

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(6)

SuperStijn

Oct. 05, 2011

Under rating threshold (show) Level 30... annoying:(

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(16)

Azharr

Dec. 14, 2018

Under rating threshold (show) Well... i played this game last night and i loved it, but after a Firefox update it doesn't run anymore... I see the "Fast Games" logo but it gets black afterwards... Anybody else with this kind of problem?

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(10)

skamada

Dec. 26, 2012

Under rating threshold (show) Well, it's official. Pixel finally declared he is working on Pixel Legions 2 on his profile. Can't wait for that.

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(30)

omarabdo909

Feb. 05, 2015

Under rating threshold (show) *prepares a great amount of pixels to kill all the bases* *some pixels come* *attack and then runs away and attracts all my pixels* wtf?!

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(6)

Eekco

Nov. 09, 2013

Under rating threshold (show) Tip: If you have two groups of your own pixels, ALWAYS send one to the opposite side of the enemy. Flanking is just good this way.

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(6)

kira9999

Dec. 14, 2014

Under rating threshold (show) Can you make a zoom in/out button? It's annoying to have to scroll the screen, in rest this game is epic

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(15)

tmh95

Mar. 17, 2013

Under rating threshold (show) I love the idea of this being multiplayer, but I quickly come to realize, that it would become games of 3 on 1. The only way it could be done is via specialized maps and more then likely 1v1 games just based on the fact that humans can interact with each other in ways that pre-programmed AI do not.

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(15)

kurtcobainnrvana

Nov. 04, 2011

Under rating threshold (show) Wargod, you can pick your color, go to options

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(15)

shayneih

May. 22, 2010

Under rating threshold (show) I just with that I could see everything at once and not have to keep moving the map back and forth

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(757)

spidahman

Dec. 11, 2018

Under rating threshold (show) I found the medium badge much easier to do if I went on the offensive first, rather than waiting for the enemies to destroy each other. I went to the left first straight away, then to the next one, then up to the top (waiting for the bombs to clear), then finished off the other two. Completed it first try playing offensive, whereas I failed multiple times playing defensive.

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(9)

ddsw1b

May. 06, 2013

Under rating threshold (show) needs co-op

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(28)

locophil

Nov. 10, 2011

Under rating threshold (show) At the very least add a "Retreat" command, automatically sends all units back to the base, no matter wtfi s going on

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(21)

TheRealPip

Dec. 13, 2018

Under rating threshold (show) I see I got the easy badge in 2010. I replayed the first 4 levels and recalled why I stopped. Jumpped to level 24 and killed the boss on the 3rd try and got the badge. Leaving and probably will never look back.

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(20)

blackjack666

Dec. 11, 2018

Under rating threshold (show) You have no clear indication of what the circles do on the immunisation level, and your controls completely suck with units simply not doing what they are told. This game doesn't deserve any badges let alone a badge of the day.

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(17)

deliverything

Dec. 11, 2018

Under rating threshold (show) How hard the medium badge turns out being is almost entirely down to the mood the AI's in. I tried that level multiple times and, despite using the same strategy (sitting still and letting the enemies kill each other), the AI responded differently: sometimes mobbing me from three directions at once, sometimes throwing frequent weak attacks that just forced tedious micro-management to keep clueless minions on defence, and sometimes ignoring me almost completely until some of the enemy bases were dead. Luck-based gameplay and terrible controls in an RTS - such fun.

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(13)

AtemAndrew

Nov. 09, 2013

Under rating threshold (show) This game would be much, much better if the controls were more responsive ( namely selection of pixels, pixel groups, base, etc.), and if they actually did A. what you told them and B. Didn't go off to do their own thing. I gave up on this fight after I tried to beat the boss 10 times. Each time, the pixels, instead of destroying the base, chased a few stray pixels into the bombing zone, or somehow shoving past the movement grid to get to one of the other bases.

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(13)

aking78

Apr. 18, 2011

Under rating threshold (show) wow i can't believe the auto-lock completely ruined this game.

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(13)

pareidolon

Dec. 05, 2016

Under rating threshold (show) I get it, it's a pillow, now I have to wait to earn it because I stayed up late and got the badge of the day before seeing one.

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(8)

zackwolfson

Dec. 05, 2016

Under rating threshold (show) Great game. But some levels are based on luck, if the AI decided to gang up on you, well, you're screwed, especially the Dodgeball challenge, if 2 of them charge at you, you'll die instantly, not to mention that the charge mechanic are hard to do right, I almost always miss my shot.

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(8)

Ragnorock

Mar. 05, 2015

Under rating threshold (show) Not a fan of the scroll levels at all. Actually, I rather hate them.

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(5)

terrenmoe

Dec. 05, 2016

Under rating threshold (show) This game should be called hide and go kick their ass later.

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(5)

kubazaa

Dec. 13, 2018

Under rating threshold (show) And it could be easily fixed by applying the 'strategic pause' when you can order units what to do, while the game is paused.

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(5)

HugguH

Dec. 11, 2018

Under rating threshold (show) I like the concept but the controls are horrible and it's very difficult to actually determine if you are actually winning a fight or not until it's over.

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(8)

Jukakun

Apr. 22, 2015

Under rating threshold (show) A button saying: Move all pixel to your base

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(5)

superjc

Oct. 20, 2010

Under rating threshold (show) This game is b.s. need a difficulty setting or something

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(5)

timpi3000

Sep. 16, 2010

Under rating threshold (show) did anyone ever beat lvl 22?!

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(5)

BOWSER110

Jan. 16, 2014

Under rating threshold (show) i love pixel now

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(4)

Sojkci

Mar. 05, 2015

Under rating threshold (show) It would be nice to select multiple amounts of groups, and also zoom out of the map for optimal movement throughout the map.

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(3)

daexion

Mar. 05, 2015

Under rating threshold (show) I take that back, the controls are non-existent.

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(3)

sucider

May. 23, 2010

Under rating threshold (show) It would be nice if you could add a zoom in or out control. Awesome! Should also have a multiplayer.

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(427)

Kunushi

Dec. 10, 2018

Under rating threshold (show) F the controls. :/ I wish they were better, then I might enjoy this. Love the style.

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(3)

Chronicler_

Mar. 10, 2016

Under rating threshold (show) Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths

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(4)

EmanueleShows

Mar. 06, 2015

Under rating threshold (show) Nice game!

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(2)

CrazyCarey

Dec. 11, 2018

Under rating threshold (show) Like the game but the scrolling is a pain

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(3)

nike26

Mar. 03, 2015

Under rating threshold (show) a way to pick ALL instead have to send way after wave would be nice

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(3)

Joey_Skylynx

Dec. 12, 2018

Under rating threshold (show) The controls make me want to strangle someone. Not gonna lie.

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(11)

Swordless1

Nov. 09, 2013

Under rating threshold (show) I wish it would scroll across the stage faster. It get's frustration: when all the action is on the other side of the level and the only way to see it is to go through that slow stage scroll.

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(11)

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