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another thing that could be great is the posibility of changing colours of the HQ and the troops, but, just like the others say, the auto-attack should be changeable, and like QuakeZero27 says all of that (or most) changes could make the game improve.
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...aaaand now that i have the hard badge, I can happily say that I will never have to deal with this POS ever again... Lvl 29. "Pixilante hates you" - Phenomenale! Now please don't bother to call yourself a developer in the future. We most certainly won't!
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Easiest map to see the ridiculousness of this game? 28. "Dodgeball" - somehow one group of enemies can wipe out your entire army - from the start (restart a couple of times, its ve been gold.
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Most of the difficulty is the controls. They hardly work and you NEED them to work in order to precisely get crap done. I've got pixel masses going back and forth like morons because the stupid thing won't select another mass when i drag on it. so lame.
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what the hell do I have to do to get the unexplained damage boost my enemies have? it's infuriating to lose when I outnumber a group of enemy pixels THAT I'M FLANKING.
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Certainly a good game. I think many people would love to see a level editor, or some sort of extra levels to encourage a community feel, though. One major improvement would be multiplayer. I am not a programmer, so I don't know whether that's possible, but if it is, then that would make the make far better. Another improvement as far as the game goes would be a larger map. Having a larger map would encourage a longer game and a higher challenge. Adding more levels would give the game a more fresh feel, too. 10/10 game. Really good.
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Far too often I find myself losing not because of poor tactics, but because of either pixels and/or my base not moving where or how I want them to (Or moving when I don't want them to) or slow scrolling costing me valuable time and pixels.
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Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths
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my base keeps moving in random directions and getting itself killed. I have tried not clicking, I have tried clicking. It's made me hate the game would do 0/5 but alas 1/5. Makes game frustating and not fun at all
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flake is the key, attack by doing both opposite side kills faster, also, not alway good to be in power serge (from one of level). As for wishing more of this, hoping for multiplayer or map editor and share to others.
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scrolling up and down left and right needs to be faster,picture this scene,
im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!
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Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.
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Cool idea made better in Solarmax. The controls suck and I found myself struggling to get my guys to go where I wanted in the challenge stages.
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Forget luxuries like group selection. Pixel Legions would be more playable if your units simply followed your orders. You must babysit every squad because each will run off and chase squirrels to the far corners of the map, and the only way to override the sticky AI is to rapidly direct a squad over and over. This focused clicking (combined with no group selection) makes it impossible to direct multiple squads simultaneously. Unless you're the AI, of course, which thankfully doesn't exploit its advantage. The strategy and tactics are very straightforward, and the game mechanics are tolerable all the way to the medium badge, but "fair play" is thrown out the window in the luck-based missions for the hard badge. In level 28, you may be dead before the game gives you control. Also, some maps ARE zoomed out, which means the slow scroll on others is intentional for "difficulty". Real difficulty is Dostoyevsky. Fake difficulty is "Dick and Jane", in Klingon. Which one is this? 1/5.
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Bon jeu dommage que l'i_a m'attaque à 4 des le début du monde 11 pas le temps de bouger je défend je me fait démonter je bouge je me fait tuer je meurt quoi que je fasse
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It would be nice to select multiple amounts of groups, and also zoom out of the map for optimal movement throughout the map.
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Great design. A promising title with some gameplay issues that prevent it from being fully enjoyable.
The units don't always do what I tell them to, autoattack is annoying, scrolling levels are hideous.
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32.Crossroads.I take advantage of all the teams fighting against each other, I amass a huge army, charge and destroy all 3 bases in within a minute
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Fair Play is fun! After a minute,I had 20 stacks of uncontrollable pixels bouncing all around the screen destroying bases!