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the speed up circle is pi*^&*g me off (other team) oh look a speed up lets go through it and obliterate his base and army at the same time
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I want to tell you something I have the last touch screen laptop in Scotland
but dos not bend over to turn into a tablet
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4/5, would be 5/5 if the controls were a bit better. I hate grabbing a squad to send it to defend the base, only to accidentally click on the base instead and therefore send it into danger. Even just an indicator of what is selected would help.
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This is the strategy that I used to get all three badges in about an hour: simply huddle all your pixels (and base) into the nearest corner, and wait until they can easily destroy the pixels that your enemies send you in less than a second; when you think you have accumulated enough pixels, you can stop huddling them, and if you did in fact make enough, then you can pretty much let your pixels go do their own thing. They will easily be able to take out your enemies without much of a problem. Hope this helps!
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@Megamigit23 I admit that I had to try the last challenge a few times, but all other levels were quite easy with the right strategy. Send some creds and I'll send you some strategies ;-)
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Loved the game got me mad at some points but it was AMAZING I beat it in 2 days a couple more levels for bonus should be added though.
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Great concept, meh execution. The game looks awesome and plays well, but player participation is very limited. It would be helpful to have a few more controls. For examples, the ability to select an area (e.g. click and drag) would be nice, instead of having to select each unit individually, which immediately puts you at a disadvantage (for example, in the 'Dodgeball' level, the bottom left instantly attacks and it's ridiculously difficult to do anything about it). It would also be nice if the units frickin' did what they were told; the fact that they move forward when they auto-attack is the most irritating thing in the world, and they sometimes stop for no reason right before where you want them to go.
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Alright lets start out by saying this game is good, could be great but given some major issues it's not. First off, I would like to have seen a upgrade system in some way so some battles aren't just way to op for you (most levels you can sit ideal and pawn in a short time) to handle, exp; the level 'Dodgeball' you will almost automatically get a new ass because bottom left will send all units and kill you instantly with the speed circle. Second, the holding and dragging is a little off and sometimes the units won't respond or it's the wrong unit that will, exp; Trying to drag a unit that didn't go into a teleporter because it was stupid enough to stop just before entering you will have to drag it around and resend it into the circle for effect. The music is great, if people don't like it it's called a effing mute button, they'll take the time to complain but not mute it. Still I'll give it a 5/5 since I enjoy the music and the game. Maybe next time ya?
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This game would be much, much better if the controls were more responsive ( namely selection of pixels, pixel groups, base, etc.), and if they actually did A. what you told them and B. Didn't go off to do their own thing. I gave up on this fight after I tried to beat the boss 10 times. Each time, the pixels, instead of destroying the base, chased a few stray pixels into the bombing zone, or somehow shoving past the movement grid to get to one of the other bases.
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Ugh... I'm constantly losing due to autoattack... "Ooh, looky! Pink has an army behind the boost zone! Lets go in!" And then I have to not die and gather all my people from the entire fricking map, with almost none surviving due to death and bomb zones... and then I go from about 10 armies to naught.
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I disagree with this being multiplayer, there is little benefit into attacking or even vanquishing an opponent, the best strategy is to wait.