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I'd have to rate this a 2/5. Though far from original, Nano wars for example has the best and simplest execution of this idea. A screen too large to display all at once is a big pain as is not being able to move multiple groups. I've played Nano Wars for hours on end, this game however leaves me cold after a few levels.
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I came and got the easy badge and left. It's back as badge of the day and it's the medium badge. I don't need the shiny kongpanion that bad. I do NOT like this game. I can't get my pixel clusters to go where I need them and it's very hard to even know where to send them.
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I almost never rate games, but this game is absolutely horrible. Controls are terrible and the game doesn't even follow my controls. You make maps too big that I need to scroll to find my base, no warning that it is under attacked. The detection for flanking is pathetic. Just a terrible game.
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the game could be awesome but the fact that you have to choose every single unit seperately makes the game lose quality
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flake is the key, attack by doing both opposite side kills faster, also, not alway good to be in power serge (from one of level). As for wishing more of this, hoping for multiplayer or map editor and share to others.
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For the dodgeball map you have to keep repeating it until you get a time when the player on the bottom doesn't attack you right away and waits a few seconds. Quickly send a group over to there base and because of the fact that after you are launched whatever you hit gets hurt alot, you can easily destroy them. After this, destroy the other bottom group and send an army to their area after they die. Simply send the army upwards at your buddy on the right side of the top part and because of the launch damage, they will easily die. Thus, you win. NOTE: you must be quick because all the enemy has to do in the beginning is send one team over and you will die. This strategy has been already tested by me. This is for any people who are having trouble on this level.
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Well, in response to earlier comments, I AM number one on the all time high scores list... I naturally assumed that the system Kongregate had in place, taking the total campaign score as determined by the creators of this game, was a fair one, but I suppose time is also a rather important aspect...
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quite good game but i hate when your mmhhhm... pixels wont do what you tell them to, and those you were commanding last take orders you try to give an another.. and base just stops moving when you arent pointing where to go all the time. also when you put some guys near your base to protect it they just leave and let the enemy come there and when you tell them to come back they just wont move.
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I find the scrolling adds a new element to the game, it requires u to be more aware of the battle field and, while also making it more difficult to do so
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Great concept seems fun but seriously 1/5 for really really bad controls.. all you need is a button to stop drawing a path like spacebar. I found myself constantly making platoons run in circles because I made movement paths when going to select a new platoon
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good game which is easy to learn and fun to play. The strategies can be complex or simple and the gameplay moves fast and gives it the good parts of RTS and internet games. Some small drawbacks with the units not listening entirely to you, but it makes sense if you compare it to real war and the chaos with ensues there. Armies that overlap is another small problem making it hard to order certain small groups behind large or large behind small ones. Showing a preview selection might solve this 4/5 (5/5 if they solve the minor stuff)