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Also, I have NO IDEA what that "immunization" thing does, nor do i really care seeing as i haven't seen it have any sort of effect on the game at all. It just gives your units a white highlight as far as i'm concerned (and as far as you've bothered to explain). And where does that bombing run come from? You just decided to have a level where we were attacked by... nothing? I just don't get it.
A few things you could do: Explain what the hell is going on with more than just half of the things you've put in the game. Give the AI some sort of options, let me choose whether i want them to chase after enemy units and how far. Allow move orders to exist throughout "battle" with another pixel legion. Keep the music though, i've found that to be pretty good besides the fact that it's like 3 tracks. The game is frustrating enough that the music relaxes me.
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I have to admit, the more i play this game the less i like it. The AI is just plain awful, and i mean horrible. I'm talking about your own units. They follow their own orders and there's no way to change it. Perhaps if their routines were actually intelligent ones it wouldn't be so bad, but i am getting sick and tired of having one cluster of units chase after something it's fighting only to be destroyed by help, when it could have sat in a pile of allied units and been fine. Or, when you set your units around your base to protect it and they just move away from your base leaving it wide open to attack. Another HUGE problem is that when you give a unit a move order, it will stop when it hits another enemy unit. That wouldn't be so bad if it simply continued to move afterwards, but instead we're left repeatedly clicking to try and get all our units past one single enemy cluster because the whole group stops every time they hit it.
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My biggest problem with this game is that you cannot, to my knowledge, cancel any movement. If I make a mistake, my unit must move the whole way in one direction, then back to where I meant to move it.
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Fun game, but the movement needs some _serious_ work. Telling a unit where to go 5 times, while it gets picked apart because it won't move, really sucks. Also makes things way too much of a PITA in the later levels.
Still enjoyed it, but dayum.
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3/5.
Honestly there wasn't much to the game that kept me interested. I actually only got to level 11.
What I think there should of been was upgrades, aswell a freaking "Select All" button..
Also, there should be an option to allow us to choose if we want our pixels to stop when in battle or just continue moving to the destination.
Other from that it is a good game.
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Nothing like clicking and dragging non-stop because a unit refuses to follow the ordered path. Seems they can only move very briefly on treadmill surfaces (arrows) before they completely forget the move order and just start drifting back downhill.
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amazing game, loved it, 7/5 a new faviorite, would love to see a Pixel Legions 2 and 3 and more. very fun to play keeps me entertained for hours on end. just cant stop playing it, also if you could allow us to select multiple units at once that would be great
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The "autolock" as you put it is what makes the game work. You have to engage your enemies, just as they have to engage you. The art is being able to pull out in time ;)
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Woah, Awesome use of physics like motion here. 4.5/5, but I'll round up on the ratings. The other .5 is at a loss, because of the music, and the movement. It doesn't flow like it really should, for example, sometimes it would move like a solid object, and sometimes it would move like oil in water. Other than that, nice upload
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omg so fun!!!! but what i would really like to see is if your on a team with another pixel and you kill others together.
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I love this game. Just gets annoying when my group of green men take off by themselves to attack. They need to obey their commander and stay where I placed them. 4/5
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Fun game overall, +3 instead of +5 though as the scrolling levels are horrible. As mentioned before, the response is slow, and the execution when trying to flank or attack multiple enemies is difficult due to the scrolling alone. A bigger box, or zoomed out view would be much better than scrolling on a small flash game.